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The repetition of it is frustrating, I go to new location start looting and all of a sudden bandits are in the room next to me. This happens at nearly every location. Its not like the originals where I find some faction wondering garbage then a few hours later the same lot are chill at the check point in cordon. I used to take some interest in NPCs names but in stalker 2 I just don't care and why would anyone. None of these NPCs will reemerge from their own journey instead they will fade back out after walking away. Another one was seeing a friendly NPCs in a hostile location, army warehouse was always an interesting place. In stalker 2 army warehouse had me looting a dead place no hostile or friendly then suddenly mercs appeared slap bang in the middle of the place. Completely killed the mood, one of the mercs even spawned on a watch tower that was lacking a ladder.
The mods actually really made it work. Like Lost Alpha and stuff.
In this game....other than the enemies spawning and the enemies only being "active" within a certain distance from the player....plays EXACTLY like STALKER 1.
Yes, I HAVE played them and I still have the physical CD's for all 3. I have also played most of the mods. I helped fix a huge bug in one of them. I think it was the Lost Alpha english translation. I can't quite remember.
Oh crap...I did forget to mention, I don't know if anyone has realized too, but in this game, the ENTIRE region is already loaded and running. In the original games the areas were the traditional "levels" and you had to load between them. I wouldn't doubt that this is reason A-life as everyone who has played STALKER knows it, doesn't quite work correctly yet. That's a LOT of resources to keep track of. Instead of loading one level at a simulated 1km x 1km, now you have a 30x30 area with 30 times as much code needed to keep track of all the entities.
I bet it takes a little bit, but I bet they figure it out.
Yep
Qft
Brother was expecting night city but got rural ukraine instead
In fact I think there's almost too much stuff around, so when I just get from point A to point B when they're some distance apart - I stop lots of times for a detour into a point of interest, a side quest, an anomaly field, or a group of enemies.
This is Stalker. If you don't enjoy the exploration part of the exploration/combat/looting/dialogue loop, this might not be for you.
People made a meme out of the 'another settlement needs your help' thing in Fallout but complaints like this are exactly why Bethesda made sure the player can't go unbothered for 5 minutes.
Comments like yours show exactly which users are based (played the 3 original games)
and which are the simple-minded ones who clearly never played the franchise before.
Why, SoC wasn't rural ukraine?
Stalker 2 is objectively blander than the older games mostly because it takes more time to do things, I mean the ranger station and the dredge station are barely 50m apart in Call of Prypyat, but in this game its more like 150 meters.
it is objectively a slower paced game, but bleak desolation isn't inherently tied with content IMO.