S.T.A.L.K.E.R. 2: Heart of Chornobyl
Am I the only one?
am i the only one feeling like the open world is so bland and empty??? I mean im not in the same boat of that thread saying that it was a mistake.

STALKER is synonym of open world . There is no discussion to that.
but thing is ..that even the first three games done almost two decades ago have way more to offer than this. And im not angry or bashing this triple AAA game for it. It's just sad.
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กำลังแสดง 46-58 จาก 58 ความเห็น
โพสต์ดั้งเดิมโดย Webley:
Why do people post that they block people anyway nobody gives a ♥♥♥♥.
Your now BLOCKED!!!



โพสต์ดั้งเดิมโดย Kuruseida:
am i the only one feeling like the open world is so bland and empty??? I mean im not in the same boat of that thread saying that it was a mistake.

STALKER is synonym of open world . There is no discussion to that.
but thing is ..that even the first three games done almost two decades ago have way more to offer than this. And im not angry or bashing this triple AAA game for it. It's just sad.

The repetition of it is frustrating, I go to new location start looting and all of a sudden bandits are in the room next to me. This happens at nearly every location. Its not like the originals where I find some faction wondering garbage then a few hours later the same lot are chill at the check point in cordon. I used to take some interest in NPCs names but in stalker 2 I just don't care and why would anyone. None of these NPCs will reemerge from their own journey instead they will fade back out after walking away. Another one was seeing a friendly NPCs in a hostile location, army warehouse was always an interesting place. In stalker 2 army warehouse had me looting a dead place no hostile or friendly then suddenly mercs appeared slap bang in the middle of the place. Completely killed the mood, one of the mercs even spawned on a watch tower that was lacking a ladder.
The first STALKER game didn't really have A-Life action. Clear Sky and Pripyat did. Clear Sky really started it.

The mods actually really made it work. Like Lost Alpha and stuff.

In this game....other than the enemies spawning and the enemies only being "active" within a certain distance from the player....plays EXACTLY like STALKER 1.

Yes, I HAVE played them and I still have the physical CD's for all 3. I have also played most of the mods. I helped fix a huge bug in one of them. I think it was the Lost Alpha english translation. I can't quite remember.



Oh crap...I did forget to mention, I don't know if anyone has realized too, but in this game, the ENTIRE region is already loaded and running. In the original games the areas were the traditional "levels" and you had to load between them. I wouldn't doubt that this is reason A-life as everyone who has played STALKER knows it, doesn't quite work correctly yet. That's a LOT of resources to keep track of. Instead of loading one level at a simulated 1km x 1km, now you have a 30x30 area with 30 times as much code needed to keep track of all the entities.

I bet it takes a little bit, but I bet they figure it out.
แก้ไขล่าสุดโดย Chesty La'Rou; 4 ธ.ค. 2024 @ 1: 19am
โพสต์ดั้งเดิมโดย Chesty La'Rou:

In this game....other than the enemies spawning and the enemies only being "active" within a certain distance from the player....plays EXACTLY like STALKER 1.

Yep
โพสต์ดั้งเดิมโดย Webley:
What do you expect walking around in a desolate field. Do the missions.

Qft
I constantly encounter stuff what do you mean empty?
What do you expect from a place that went through multiple nuclear disasters wich is also in a rural area 😭
Brother was expecting night city but got rural ukraine instead
โพสต์ดั้งเดิมโดย Sloth Bro:
That's what happens when A-life 2.0 isn't working. The original A-life worked well.
Actually that original form of A-Life was pretty wacky. But even that version was doing the work better than 2024's STALKER 2 :conwayshrug:
I don't share this notion at all.

In fact I think there's almost too much stuff around, so when I just get from point A to point B when they're some distance apart - I stop lots of times for a detour into a point of interest, a side quest, an anomaly field, or a group of enemies.

This is Stalker. If you don't enjoy the exploration part of the exploration/combat/looting/dialogue loop, this might not be for you.

People made a meme out of the 'another settlement needs your help' thing in Fallout but complaints like this are exactly why Bethesda made sure the player can't go unbothered for 5 minutes.
โพสต์ดั้งเดิมโดย GHSTproject:
What do you expect from a place that went through multiple nuclear disasters wich is also in a rural area 😭

Brother was expecting night city but got rural ukraine instead

Comments like yours show exactly which users are based (played the 3 original games)
and which are the simple-minded ones who clearly never played the franchise before.
โพสต์ดั้งเดิมโดย Kuruseida:
โพสต์ดั้งเดิมโดย GHSTproject:
What do you expect from a place that went through multiple nuclear disasters wich is also in a rural area 😭

Brother was expecting night city but got rural ukraine instead

Comments like yours show exactly which users are based (played the 3 original games)
and which are the simple-minded ones who clearly never played the franchise before.

Why, SoC wasn't rural ukraine?
โพสต์ดั้งเดิมโดย Supernautilus:
To be fair, the originals games were bland too. We think they weren't because we were amazed by the games back then. But the game world was always bleak and desolate. That's just the Stalker vibe. I don't see Stalker 2 as being any different.
mmmmm no, the older games are at least 2x if not 3x smaller than whats in stalker 2, yes there is more open space in this game, but thats also how real life works unless you live in NYC or Tokyo, go camping some time and you'll find that most land is indeed desolate and only filled with fora and fauna.

Stalker 2 is objectively blander than the older games mostly because it takes more time to do things, I mean the ranger station and the dredge station are barely 50m apart in Call of Prypyat, but in this game its more like 150 meters.

it is objectively a slower paced game, but bleak desolation isn't inherently tied with content IMO.
โพสต์ดั้งเดิมโดย doscomputer:
โพสต์ดั้งเดิมโดย Supernautilus:
To be fair, the originals games were bland too. We think they weren't because we were amazed by the games back then. But the game world was always bleak and desolate. That's just the Stalker vibe. I don't see Stalker 2 as being any different.
mmmmm no, the older games are at least 2x if not 3x smaller than whats in stalker 2, yes there is more open space in this game, but thats also how real life works unless you live in NYC or Tokyo, go camping some time and you'll find that most land is indeed desolate and only filled with fora and fauna.

Stalker 2 is objectively blander than the older games mostly because it takes more time to do things, I mean the ranger station and the dredge station are barely 50m apart in Call of Prypyat, but in this game its more like 150 meters.

it is objectively a slower paced game, but bleak desolation isn't inherently tied with content IMO.
The word objectively needs to ♥♥♥♥♥♥♥ go lol
am I the only one that knows about the search function???
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