S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Rykerino Dec 1, 2024 @ 4:18pm
Friend or foe?
I'm having a slight difficulty identifying what is hostile and what is not. I'm not referring to mutants, but to NPCs.

Every time I hover over an NPC, whether friendly or hostile, the Crosshair turns Green, making it appear that it is an ally.
And many times the NPC was not friendly.
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Showing 1-11 of 11 comments
i contantly get ♥♥♥♥♥♥ by the spawn system i was in depot just chilling then a group of 3 bandits spawn and started shooting me also shoot at some of the other bandits that where chilling and suddenly the whole station is gunning for my ass just stupid they need to fix the 75 meter spawning asap.....
sTill´Ed Dec 1, 2024 @ 4:24pm 
wasnt it in the old stalker that enemy make your crosshair red and friendly green?
Rockatansky Dec 1, 2024 @ 4:24pm 
In the zone never trust anyone. Your comrades may turn out to be enemies at any moment
prawns Dec 1, 2024 @ 4:27pm 
I can’t tell because I play without crosshair. In some situations I save, walk up to someone and then if I get shot I reload
thats the problem if you want story to have all aspects here some bandit quest but some random ♥♥♥♥♥ will still attack you then. Random events where 2 bandit groups fight and you just fart behind your rock and suddenly im the prime target......
spice_ Dec 1, 2024 @ 4:41pm 
if they shoot at you, hostile, if they ignore you, friendlies.
Whargoul Dec 1, 2024 @ 4:50pm 
The stalker in the newbie zone told me it's every man for himself in the zone
Feuver Dec 1, 2024 @ 4:53pm 
Originally posted by sTill´Ed:
wasnt it in the old stalker that enemy make your crosshair red and friendly green?

That and they didn't spawn already hostile and gunning for you. They would actually be walking along their route or guarding their base, giving you ample of time to figure if you should approach or gun them down.
prawns Dec 1, 2024 @ 4:56pm 
Aiming down sights should give an audio cue for either hostile or friendly so you can still run no crosshair mode
Feuver Dec 1, 2024 @ 4:58pm 
Originally posted by prawns:
Aiming down sights should give an audio cue for either hostile or friendly so you can still run no crosshair mode

Better yet, it should give you a pointer to what faction this character belongs to, which would immediately let you tell if they're hostile or not AND make the in-game factions a lot easier to tell.

Most factions tend to have clear symbols and patches so you can tell what side they're on to prevent friendly fire to begin with. Let it be a flag patch, a colored bandana or whatever. Duty and Freedom now only have red patches on their chest. Monolith has nearly the same color pattern as mercenaries. And Military/Wardens look almost the same safe for the label on their chest. Bandits and stalker sometimes wear the same armor.
Last edited by Feuver; Dec 1, 2024 @ 5:00pm
Rykerino Dec 1, 2024 @ 5:20pm 
Originally posted by Donaldo Trumpado:
If you keep your gun trained on anyone, they'll turn hostile. If your reticle turns green, put your weapon away
problem is: I put the gun down. And when I get closer I get shot.
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Date Posted: Dec 1, 2024 @ 4:18pm
Posts: 11