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Memory leak is caused by bad memory management, which will increase the ram load over time as obsolete data gets lost or forgotten in memory, taking up ram space that is never freed. If the leak is bad to the point of ram getting maxed out, the program has to swap data from the HDD/ SDD to ram and vice-versa, which is really slow and not a good thing.
It's incorrect management of available memory. It doesn't release the memory after its not needed anymore. Therefore the longer you play, the less available memory there is because it's not being released.
A memory leak has nothing to do what so ever with having Steam up after you launch.
other than that. I've never seen any evidence of a memory leak on my end in normal gameplay. crash-state not withstanding.
You still don't know what a memory leak actually is.
Your thread, in of itself, is the same misinformation you were claiming against.
You categorically misidentified something and claim a fix, that has nothing to do with what a memory leak actually is.
Again, a memory leak is when a program is not freeing up used memory in a recycling process once it is no longer being used, hence the build up over time.
Exiting out of Steam has no effect on this. Whatsoever.
Unreal 5 has a garbage collection system, but it runs at set intervals, and that interval can be modified I believe. It can also be called manually. This means you can have memory space taken up by unused stuff until the garbage collector runs, which may give the impression that there is a leak, unless that stuff is still referenced somewhere, then it wont be cleared until nothing references it, which could cause memory issues if ref is never cleared.
Also anything that is not tagged with unreal properties has to be managed by the devs, because c++ has no garbage collection. That could be another source of leak,
Yes, on a project of this size, there will probably be leaks for some time, there may be leaks that are so small they may not be identified yet.
Because UE5 is absolute dogwater at clearing its own crap out at the default intervals, as BillJackson said above.
This mystical "Removing Steam to the tray" method of the OP's is a placebo effect.
The problems lay within the game's exe. Removing or getting rid of other processes just offers a temporary respite, but the end result still becomes the same.
The memory doesn't get freed up, builds up usage over time, and maxes itself out. In other words, the definition of a memory leak.
I'm on an 8GB card yes, But if its my GPU ram being maxed out why is it smooth for a few hours some session but happens within minutes other sessions? the within minutes means it a memory leak.