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Regarding your question, i believe that the developers can do a lot of work to optimize the game and make it run smoother.
A lot of fixes and quality of life things need to be done.
So we will see in the upcoming months or years.
However it is important to note few things.
1. Optimization costs time and money to the company.
I believe that GSC will do most of the stuff in their ability to get this game from the rough sink hole it is now.
2. The developers will surely attempt to allow decent experience to as many consumers as possible, as limiting this game only to high-end PC users will limit revenue at some point.
However it is important to know, that performance is scaled along time and technology.
So it means that benchmark for mid-high tier PC hardware will scale.
So for example the 8GB GPU like RTX 3070Ti, while powerful GPU in its own right, its getting older and 8GB is just not enough for future games.
So 12GB or 16GB will gradually become the norm in the future as i see it.
This is a bit hard even for me to come to terms with, that i will need to upgrade my GPU and CPU in closest year to something more robust if i want 1440p/4K gaming on max settings.
I think their main focus is on fixing the most important bugs so the game is playable story wise. After that comes optimization, but im glad they are already working on weekly patches. I use a RTX 3070 on my own, which is just about 3% worse than the TI version and it sucks to have around 60 fps with everything on high but suddenly drop to 5 fps in crowded areas. But hey atleast its smoothly playable with your mentioned settings. If GSC cant fix it in the future im sure mods will do so.
Thanks again for posting this!
So from my perspective GSC does stuff under the hood to allow more systems to run the games better.
I've heard there are major issues with A-Life 2 system that caused a lot of issues in the game.
From what i've heard the A-Life 2 system is very taxing and demands a lot of resources from the PC.
Therefore the developers had to "re-adjust" it to allow it to function differently.
However these last minute adjustments resulted in a lot of bugs and problems that they did not foresee and now fixing.
Which leaves to believe, that as system A-Life 2 has been made from start to finish, but they realized that maybe only the very high end machines would be able to run the game, Which will hurt their results on machines like X-Box one and mid-low tiered PC's.
I took your post as an example and configured my in-game graphic settings while looking at the GPU usage in task manager. I realized that if GPU usage reaches %99, game drops to 10 fps after sometime and stays like that. According to this, i adjusted my in-game settings to not let my GPU usage reach %99. After some tinkering in the in-game settings, i managed to set my GPU usage between %80-85. Then as a result, i played the game for like 2 hours
(i went to places with lot of npcs like Zalissya and other base places) and never experienced a single fps drop. Now my game runs smoothly at 60-75 fps without any fps drop.
This would be so much easier if there was in-game indicator that shows how much my GPU being used by the game. Nevertheless, thank you.
Guarantee you DDR 4 vrs 5 makes virtually any difference
Glad that tweaks of settings sorted the issue for you.
I used MSI Afterburner software to get the stats hud i needed for debugging my settings for my rig.
Since 1.0.3 patch the game started to run even better for me.
Going to try to include the shadows and other effects today, will see how much of performance hit or stability i can achieve while dancing around better visuals and performance.
Rig specs will be nice to have as well.
the game has a memory leak right now and it will only run smoothly for a limited ammount of time until they fix it
Want to know which hardware? You can see it on my profile.