S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Cosmophase Dec 1, 2024 @ 1:24pm
Yantar Production Complex *spoilers*
Has anyone else got into this area and jumped up onto the pipes to get into the room with the chest/armor? I went there on my playthrough and the room was completely void of enemies, I saw someone else go to the same exact spot except there was about 5 or 6 zombies all wearing special armor shooting at him when he jumped through the window.

Has the room been empty for anyone else? I am trying to figure out if its an A-life mod that would maybe cause this. I deleted the mod, reloaded a save in a different area then ran directly back and the room was still empty of enemies. The human NPC's enemies spawned in the warehouse with and without the mod though. Why would the zombies not spawn properly? I thought the spawns at normal locations were okay lol
Last edited by Cosmophase; Dec 1, 2024 @ 1:25pm
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Showing 1-7 of 7 comments
DomEReapeR Dec 1, 2024 @ 1:28pm 
Originally posted by Cosmophase:
Has anyone else got into this area and jumped up onto the pipes to get into the room with the chest/armor? I went there on my playthrough and the room was completely void of enemies, I saw someone else go to the same exact spot except there was about 5 or 6 zombies all wearing special armor shooting at him when he jumped through the window.

Has the room been empty for anyone else? I am trying to figure out if its an A-life mod that would maybe cause this. I deleted the mod, reloaded a save in a different area then ran directly back and the room was still empty of enemies. The human NPC's enemies spawned in the warehouse with and without the mod though. Why would the zombies not spawn properly? I thought the spawns at normal locations were okay lol

No enemies in there when I went, enemies outside the door though. Think it's just random where they spawn.
Jäveln Dec 1, 2024 @ 1:29pm 
really could use some pics of what palce you mean
DomEReapeR Dec 1, 2024 @ 1:30pm 
Originally posted by Jäveln:
really could use some pics of what palce you mean

It's the building with the X-lab entrance, you can get in through a window by jumping on some pipes and there's a SEVA-I suit and a monolith monument with a psi-emitter inside a locked room.
Jäveln Dec 1, 2024 @ 1:32pm 
oh that spot well spawns are weird had a bunch of zombies spawn outside as i jumped in and there was this one uber tactical zombie that went screaming tactical stuff just outside the locked door
Cosmophase Dec 1, 2024 @ 1:37pm 
Originally posted by Jäveln:
oh that spot well spawns are weird had a bunch of zombies spawn outside as i jumped in and there was this one uber tactical zombie that went screaming tactical stuff just outside the locked door
Interesting, thank you both for the reply. That means then the spawns are just busted even at scripted locations it seems. They spawned outside the room for both of you and they didn't spawn at all for me while another guy I watched all the zombies spawned inside the room where they are supposed to be.

There is a device in that room that must of turned the humans into the zombies and the game just bugs out when you get close to the room. The human NPC's in that warehouse to the left of that building have spawned every time though. Man, I really enjoy this game but we are getting a sullied experience with these broken spawns :(
DomEReapeR Dec 1, 2024 @ 1:41pm 
Originally posted by Cosmophase:
Originally posted by Jäveln:
oh that spot well spawns are weird had a bunch of zombies spawn outside as i jumped in and there was this one uber tactical zombie that went screaming tactical stuff just outside the locked door
Interesting, thank you both for the reply. That means then the spawns are just busted even at scripted locations it seems. They spawned outside the room for both of you and they didn't spawn at all for me while another guy I watched all the zombies spawned inside the room where they are supposed to be.

There is a device in that room that must of turned the humans into the zombies and the game just bugs out when you get close to the room. The human NPC's in that warehouse to the left of that building have spawned every time though. Man, I really enjoy this game but we are getting a sullied experience with these broken spawns :(

I don't think spawns are busted so much as they're just random, and while that device can definitely be the culprit, there are probably also a lot of zombies left in that area from before Strelok turned off the prototype brain scorcher in the lab.
Cosmophase Dec 1, 2024 @ 1:44pm 
Originally posted by DomEReapeR:
Originally posted by Cosmophase:
Interesting, thank you both for the reply. That means then the spawns are just busted even at scripted locations it seems. They spawned outside the room for both of you and they didn't spawn at all for me while another guy I watched all the zombies spawned inside the room where they are supposed to be.

There is a device in that room that must of turned the humans into the zombies and the game just bugs out when you get close to the room. The human NPC's in that warehouse to the left of that building have spawned every time though. Man, I really enjoy this game but we are getting a sullied experience with these broken spawns :(

I don't think spawns are busted so much as they're just random, and while that device can definitely be the culprit, there are probably also a lot of zombies left in that area from before Strelok turned off the prototype brain scorcher in the lab.
I assumed maybe they got trapped in there but then again that wouldn't make any sense as they could of just walked out or climbed out lmao. Random spawns would make more sense for sure
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Date Posted: Dec 1, 2024 @ 1:24pm
Posts: 7