S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
Open World
So I LOVE open world survival, when I saw this is an open world survival in the tags I thought I have to ask how open world the game is and how much freedom we have in the game or is it all sort of pushed in 1 direction with limited exploration?
Last edited by DeepPoseidon; Dec 1, 2024 @ 5:29am
< >
Showing 1-10 of 10 comments
Obiwan Dec 1, 2024 @ 5:30am 
No this is 100% open world
Rhophius Dec 1, 2024 @ 5:31am 
Your free to explore the first island fully then after the first quest chain, the entire map opens up but some areas are locked off due to story progression, i.e locked doors or locked gates. You can backtrack through areas as you see fit.
Last edited by Rhophius; Dec 1, 2024 @ 5:32am
Myztkl©-Kev Dec 1, 2024 @ 5:32am 
maps like 64km squared which is slightly smaller than gta 5's map. When you consider that game has cars, this map is huge. You pretty much have full exploration, but you are sort of limited to specific zones and you progress through them as you progress the story but there's tonnes of exploration. I've put in like 60 hours and im only like a 3rd of the way through the story because im OCD and have to visit every POI in a region before I continue on.
zpc Dec 1, 2024 @ 5:33am 
If you are looking for an open world RPG you should stay away from Stalker. It is at its core a not-so-forgiving shooter with harsh inventory management (travel light, don't loot everything) and there is no exp system. The not so obvious thing for many is that this game is about picking your fights and NOT gun everything down (because of weapon & armor degradation + maintenance costs).

RE the openness of the zone - it's basically a huge area (64 square kilometers) with no loadingscreens. Only if you fast travel you've to wait for the assets to be loaded - while on foot you won't feel any transition, so immersion is very high in that situation.
vamirez Dec 1, 2024 @ 5:34am 
This is not a survival game in that sense that you are threatened by starvation or that you craft things or even build a base. This is a "survival horror shooter" - resources may be scarce at times, but won't be scarce through much of the game, and there will be situations where running away or not engaging may be better than fighting, and there will be situations where you need to tread carefully or die. But this is not your classic open world survival game.
Coolverine Dec 1, 2024 @ 5:34am 
The only loading screens I've noticed are when first launching the game, and if you die.
Rhophius Dec 1, 2024 @ 5:34am 
Originally posted by zpc:
If you are looking for an open world RPG you should stay away from Stalker. It is at its core a not-so-forgiving shooter with harsh inventory management (travel light, don't loot everything) and there is no exp system. The not so obvious thing for many is that this game is about picking your fights and NOT gun everything down (because of weapon & armor degradation + maintenance costs).

RE the openness of the zone - it's basically a huge area (64 square kilometers) with no loadingscreens. Only if you fast travel you've to wait for the assets to be loaded - while on foot you won't feel any transition, so immersion is very high in that situation.

lol harsh, guess you need to go back to fortnite then, stalker is not hard, after playing Misery and Gamma
SunfireKnight86 Dec 1, 2024 @ 5:34am 
Originally posted by DeepPoseidon:
So I LOVE open world survival, when I saw this is an open world survival in the tags I thought I have to ask how open world the game is and how much freedom we have in the game or is it all sort of pushed in 1 direction with limited exploration?
It's open world in the sense that you could run a lot of places but there's isn't anything to do besides shoot the same 4 things over and over while chugging energy drinks.
Set-115689 Dec 1, 2024 @ 5:38am 
It's open world but some doors etc... are locked for missions.

You can roam around finding artifacts and stashes. There's random combat/encounters also.
Last edited by Set-115689; Dec 1, 2024 @ 5:39am
zpc Dec 1, 2024 @ 6:11am 
Originally posted by Rhophius:
Originally posted by zpc:
If you are looking for an open world RPG you should stay away from Stalker. It is at its core a not-so-forgiving shooter with harsh inventory management (travel light, don't loot everything) and there is no exp system. The not so obvious thing for many is that this game is about picking your fights and NOT gun everything down (because of weapon & armor degradation + maintenance costs).

RE the openness of the zone - it's basically a huge area (64 square kilometers) with no loadingscreens. Only if you fast travel you've to wait for the assets to be loaded - while on foot you won't feel any transition, so immersion is very high in that situation.

lol harsh, guess you need to go back to fortnite then, stalker is not hard, after playing Misery and Gamma

Give me a break. Why is it people who know nothing about the other jump to those extrem conclusions? I'm playing all Stalker games & Anomaly for ages. My post was meant for shielding a RPG lover stumbling into the Stalker series because he read "open world & rpg tag". :steambored:

Next time stop reacting on keywords and read the whole thing people write. Then you might e.g. get that "harsh" was used in front of "inventory management". A rpg player is used to either limitless inventory or way more carry weight than it is the case in the Stalker series. And as rpg players love loot (even more so than Stalkers) this is a vital criteria to know.
Last edited by zpc; Dec 1, 2024 @ 6:13am
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Dec 1, 2024 @ 5:28am
Posts: 10