Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
patching =/= download
SSDs have issues I think when data is re-written much more frequently than a handful of patches for a game.
Top result on google leads me to this[www.enterprisestorageforum.com]:
False, it downloads all the associated files that get changed, for instance, lets say it changes 1 line of text inside a file thats 12gb in size, the patch is 1kb, but the download is actually 12gb because its not updating the 12gb file, its replacing it.
the 1kb download is the difference in file size between the old 12gb file and the new 12gb file.
This is why the last patch, 11gb, was actually 139gb in size - they changed small things across multiple files, all of which needed to be replaced.
it doesn't download the entire 12gb file, it unpacks it, applies the 1kb change, and then repacks it wrong again, it patched 130gb of data, it didn't download it, you would know this if you knew how to read the steam download window and monitored bandwidth and disk usage
how much "read" and "write" is required to apply 12 gig patch into a 140 gig game ?
But my bigger concern is writing to disk. Those patches seems to update existing files rather than append another packs/db as in previous version of S.T.A.L.K.E.R.
And I suspect that updating those packs cannot be done in place like just overwriting some blocks and/or appending content to the end. I.e. patching probably shifts old blocks too.
And if there is no way Steam/game-patcher communicate with system how to re-shuffle blocks of data, then it is impossible to avoid re-writing big portion of those files (there are 14 files ranging in size from 1+ GiB to 33.8 GiB).
though honestly if you're that worried about wear and tear, then just uninstall the game until it received all (or at least most) patches
If it were otherwise, they'd just make us download the whole game again from fresh.
i should know cause at one point i had 250GB free on my game drive atm is 361GB as i uninstalled borderland 1 and borderlands 2
ya don't need 465 GB free