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Stalker difficulty feels too easy, human enemies can't manage to hurt me almost at all.
Veteran difficulty feels just right with human enemies, but mutant fights are basically broken due to ridiculous levels of HP, which btw was confirmed by devs literally patching this and lowering the HP of several mutant enemy types.
Have a bit of ambition in life.
Why do i have this insane notion floating around my head, this monster was entirely untested, and was originally designed with a damn dodge mechanic inmind.
Hear me out, the story forces you to fight one later on to progress the mission, i literally just did the quest .....
It does feel like the majority of the game was tested by devs using dev commands, and next to no actual player feedback.
I can understand why rewarding the player for running away is a designed mechanic, but when you actually need to fight one, as its a mission request, you suddenly feel how ridiculous they are.