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"my house got fkd by an anomaly outside the zone so imma mess up everyone until i find out who it is"
not sure but i think skiff didn't even have a wife or children so ???? WHY ???? no one goes full john wick just because so;ething happened to their APPARTMENT lol not even a house
nah it's just stupid lol
If I didn't know that I'd be completely lost here tho. Like how should you feel immersed about the monoliths when you don't know them. I got there being like "ahhhh I wanna blast these ♥♥♥♥♥♥♥ so hard. Lemmeh kill them." while people on teamspeak asked me what's the deal with them anyway and hearing their(Monolith's) story here I got sad about how it turned out for them, even when destroying the cult was necessary and completely switched to helping which I didn't think I'd do.
The decisions you make may not be right or wrong but more leading to story path A or B - both not that positive or negative. Maybe they want you always to be a little screwed, no matter what you do.
With the current story bugs it doesn't get better, so sometimes it's really better to just kill a guy and move on as posting #2 says.
I don't really understand even the main purpose of why the protagonist really is there. Their apartment was messed up by an anomaly so instead of finding a new apartment or fixing it he goes to the zone to explore and investigate. That's weak. Unity of purpose is most important if you ever want to immerse to your character and I just don't get it.
At Siirca hq there was an experiment with the wish granter using my device, then all of a sudden I was after emitters.
still not sure how psi radiation affects me and why are the effects going away if i leave whereas other npcs become zombies from it.
The Story is told too fast, you literally don't have time to digest anything.
but the game is fun and i'm sure I'll better understanding next year when I'll play it again with patches.
ps. why do people say a-life is broken? i just saw some dogs fighting with other big beasts in the wild, from a distance.