Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Get/jump up on anything for a height advantage ( you may wish to install a jump/climb mod from the Nexus if you don't already have one installed).
Apply grenade launcher vigorously! .)
Nerf their health to YOUR satisfaction with Grok's Modular Mutant Health mod from the Nexus, so they're not so bullet spongy!
https://www.nexusmods.com/stalker2heartofchornobyl/mods/23
Good luck!
If you aggro pseudo dog from range, you want to have AR/SMG with large magazine at single-fire mode--each bullet clears one copy of the dog. Kill any clones that are attacking you and look for suspicious dog avoiding you/running away. Once you identify the real dog, swap to shotgun (Saiga is my prefered shotgun choice) and go ballistic on the target. You need to kill it as fast as possible as it will shortly after getting damaged start summoning more copies and it will swap position with one of them, at which point you need to identify the real one again. Do not bother with grenades, it is waste to time as they take way too long to detonate and deal pitiful damage on top.
I agree with those points of view; I, too, love a challenge and don't want it too easy. I also love the way STALKER 1 was made, it's my #1 game of all time. (over 30 years, not bad going).
However, hitting them isn't the issue being discussed; It's the fact that compared to the older games, the Spy-Dog, or Pseudo Dog, to be correct, spawns waaaaay too many phantoms to realistically manage the situation. It also depletes your emergency survival items, before you've even gotten out into the open country.. In reality, there should be NO ONE left alive, or in possession of any ammo or medkits, because the Pseudo Dogs have taken over and emptied everyone's supplies!
It's literally griefing you as if it's hacked the server.. See; The Pseudo Dog was challenging enough in the older versions; It still ran fast, disguised itself amongst its phantoms, lunged at you with ferocity.. and you still had a challenge to hit the 'right one'.
It's just that I think this particular instance, there are too many spawns and being able to teleport into other phantoms is a little unfair.. because it causes the MAIN CLUE TO THE RIGHT DOG - being the blue glow, occurring in multiple Dogs due to the teleport..
Seriously, you run out of ammunition, bandages and medkits, before you've even left home.
Having said that, I still do like them and will, no doubt eventually learn to master combat with them, time will tell.
For 5 or so seconds after (real dog) taking damage, psi dog illusions glitch slightly (maybe flicker a little or appear semi transparent). The real dog thus sticks out like dogs… arch artifacts
Tactic would be throw grenade and hope to dmg real dog, look for non glitchy dog, buckshot non glitchy dog
The overwhelming difficulty is like the thumping panic sound effect. It's all for show. Just keep your cool and cheese.
Bloodsucker: walk backwards and a little sideways, shoot and heal when needed.
Psy dogs: let them corner you, heal and take buckshots, when you see blood splatter, go for that dog.
When you're indoors, retreating, regrouping, then advancing again is a very viable strategy. New enemies won't spawn in an area you cleared and there's no time constraint.
Sigh, sorry for rant but it's yet another BROKEN issue with this game :(
the PsyDogs can spawn FIFTEEN copies !!
Either the illusions should do no or little damage, like the original games
Or there shouldn't be that many of them
Letting the original teleport between that many clones and the clones can do real damage, is totally broken
To be fair, I've only encountered them briefly on one or two occasions, and dealt with them by running away. Cowardly, I know, but an over/under double-barrel shotgun ain't gonna do squat while I was still a Zone dweeb :)
But there are some excellent tips mentioned here in this thread, to recap:
________________________________________________________
A couple more suggestions might be to use expanding ammunition, since that does more damage to flesh than regular ammo and will be more lethal if/when you hit the damn thing. The only downside is early on it's pretty rare, so an alternative might be to use a rapid-firing SMG with a large magazine capacity- A good choice might be the AKM 74-u, (shortened AK 74-s) because it and its ammo is widely common early on in the game, and it uses 5.45mm assault rifle steel core ammunition, which is more powerful than the pistol rounds that SMGs use.
Finally; In all fairness, as it is right now, the best tactic until you get better equipment, is to just run away, using energy drinks, because if you try to stay and fight, you will find that your medical supplies, along with ammo will deplete at an alarming rate and you will be overwhelmed and die, or at best, out of coupons because you had to re-buy all your supplies and pay for repairs. (unless you use mods, huehue). Once you get the fire power, you can wade right into the pack and start blastin' until you see blood!!!
Tragic, I know, but hey- it's STALKER, you're not supposed to win, you're supposed to be absolutely defeated, oppressed and crushed by the sheer and utter despair and ruin that is the 30km exclusion zone, around the worst ecological disaster ever to have happened in modern times.
Psydogs in the originals did the same ♥♥♥♥ but their clones couldn't harm you, now all of a sudden its just a nonstop stream of clones doing damage while you try to figure out which ♥♥♥♥♥♥♥♥♥♥ in the eye height grass is creating them.
Meanwhile in this garbage ass game you got aimbot humans, dogs that never stop cloning themselves while running full speed in water that slows you to a ♥♥♥♥♥♥♥ crawl, a flashlight thats useless and you have to stop to shovel the equivalent of a thanksgiving meal down your ♥♥♥♥♥♥♥ throat every 10 minutes because evidently you need 120,000 calories a day no matter what you're doing.
At this point I've installed so many damn mods to undo or fix all their dumbass decisions that I might as well just go play the originals again.
Regarding the calories... yes then you should not take ammunition for a war (there are reasons why the transportation of such things is a challenge in real life), because ammunition quickly accumulates weight. And then there's the protective equipment + weaponry, which all adds weight.
Imagine if they had gone even further in terms of realism, that you not only had to consider the weight but also the space. As clothing and rucksack only offer limited space...
Typical case of a player choosing the wrong game or simply expecting something other than Stalker
IIRC the real one was white and the clones were grey. I literally spent 500 rounds of shah's best friend's ammo and was not able to kill it, I decided to reload and just ignore it.
Skill issue my ass.
You have to laser aim kill it before it can spawn any clones or you are spending hundred + rounds to kill it.
My favorite is when there are two ♥♥♥♥♥♥♥ psy dogs, that is BEYOND ♥♥♥♥♥♥♥♥♥♥, I don't die, I just waste like 20-30K in resources to kill two ♥♥♥♥♥♥♥ dogs all for the reward of, having them be dead.
It's annoying as hell and not fun.
(♥♥♥♥♥♥♥ hell played it with my nvdia 1080 on 30-60 fps with the performance mod and it was hard but fun e.g. out runnend one of the big fockers in the swamp after the 10th death)