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-Valik Lummox's AKM-74S with 130-150 rounds (AP rounds if you can find/afford them)
-SPSA-14 with 30-40 AP rounds
-Skif's pistol with 30-40 AP rounds
Those ammo numbers are important. If you are constantly looting, you should still have ammo left over by the time you get to a trader. When you find stronger guns and the ammo for them becomes plenty/affordable, then replace the old ones.
I got lucky and found a PSZ-5D armor (Duty armor) and upgraded it and have 4 artifact slots on it. You wanna go get the weird water artifact at Zaton because it increases your carry weight. I can carry up to 120 kilos.
Arthefact sides regenerade over time. Green/gas ones have artifacts, that reduce radiation. That will allow you to use other ones, such as weight artifacts that can also give you more carrying capacity. These you can find in the crushing/wind etc. anomaly fields (for example the sphere in the starting region)
Edit1: Water has better ones i think, but it is randome.
Edit2: Don't fight mutants if possible. They give you nothing. If you have to try to use some kind of shotgun. Pre update if was like 6 shells for a bloodsucker. It should be less now.
generally my AR is on single shot always, I carry around 200-250 bullets for it(main gun for outside or ranged shots), shotgun (clip type = 200 shells, manual reload type = 100), Pistol (single fire = 100 bullets, Burst fire = 150-200 bullets). Both pistol and shotgun are my indoor/close quarters weapons, pistol i use silencer. If i need sneak, or no sneak I use accordingly.
Havent really used sniper or sub machine guns in my first run, so not sure how much of those types of ammo I would recommend.
Medical/Food == exploration = 5 medkit + 10 bandage, 5 bread + 2 sausage, 5 energy drinks. Mission = 10 medkit + 10 bandage, 10 bread + 5 Sausage, 10 energy drinks.
I have always had radio resist artifacts on so I never needed to really deal with rads, but I would bring 2 full rad meds if needed. I generally dont carry any of the bottles(minus the artifact one) on me ever.
This is what I tote around with many hours in, I got all the legendary random spawn anomaly artifacts on, and an urchin(swap for bottle when needed, for carry weight or super rads).
I leave the base to execute missions with an empty bag
i then encounter random areas and enemies, I then generate yellow marked guns and other loot
I then get encumbered with weight, cannot move, or move very slow, stamina depletes way too fast
only way to move fast is drop the loot
ive got a hoarding habit
need the cash
damn only if they had fast travel, or some sort of buggy to drive around in
When you get back to your chest dump all ammo. Sell excess amounts of anything else you pick up.
Outfits can be upgraded.
Weapons weight can be reduced.
There's artifacts.
Use single shot vs full auto.
Mutants are a waste of ammo. Shotguns work better for mutants.
Aim for the head and use the right ammo type. There's more than one ammo type. Can also upgrade weapons.
I will look out for that. I had a hunch that you're supposed to find carry weight artifacts later.
So that's a buff of 8 kilograms? That's a buttload of ammo. I didn't know artifact sites spawn new artifacts over time, thought it's a one-and-done. And they actually nerfed the bloodsuckers? Thank the lord.
Ok, well, if you share it, me or somebody can tell you exactly what it should look like when you venture outside.
10 medkits
10 bandages
armour/helmet
one weapon in each slot
Detector
a few energy drinks, anti rad, 4/5 food.
Try to use ammo that is light or common like AK ammo.
Don't pick up broken guns, there are a few artifacts you can find but i'm not 100% sure which type of anomaly they come from to help weight.