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Mate, you need to work on your observation skills. There are no wandering enemies, human or mutants alike. All that happened is the game spawned group of hostiles behind your back. If you play enough, you will start recognizing the tell tales of this happening. Have you suddenly run into group of friendly loners? Watch out, fights is about to break out. You will notice that there are pairings for spawns--friendly group of loners and hostile group, human or mutant. You can hear roaring of bloodsucker and soon after you notice group of loners being massacred.
There are quest or scripted events around the zone but often they are one time events that do not repeat itself. There are also pre-placed enemies in few locations such as chimera in Zaton near the tunnle or controller guarding scientist bunker in Yantar. They will always be there as they were most likely placed there for environmental story telling or whatever.
And than we have infamous spawn triggers--this is the biggest scam used by GSC to mask that A-life is not in the game or not working properly. These spawn triggers are placed at or around points of interest. You can easily test this--set out from base to somewhere far away but make sure you avoid by wide berth any points of interest. Please report how many enemy or friendly NPCs or mutants have you encountered. I can save you time to run this test, the answer is fat ZERO. Why is that? Because there are no wandering groups of humans or mutants, just spawns around points of interest.
I never said that. I said that the open world and the long walking distances are good if a lot more would happen along the way.
There's something to explore every 200 steps or so. If you're ignoring all of that, you can only blame yourself for making game boring for you.
So it's just like Elden Ring!
In comparison I find the open world in CoP boring and empty.
The open world in Stalker 2 is hands down the best I`ve seen in years. Over 30 hours in and I can`t stop playing. Pure Immersion.
Did you ever play the old stalker games ? That`s where you`ll find loads of boxes and stuff empty of loot.. In stalker 2 there`s loot everywhere. That was the first thing I noticed in comparison to the originals.
RDR2 is the way a dynamic open world should be built.
The only game where I sat on the hill above Valentine and just watch the people and the day go by.
So immersive and life like.
Yup, i agree with the guy who said its pretty close to rdr2 for how is detailed. The ruins, woods, plains, bunkers... Seems like you're really there.
Mark has a point here, nothing is randomly generated, its all handcrafted, every prop in the world has been placed by a designer, it must of taken a massive amount of time, while some areas are the same from the other games, all the assets have had to been remade in UE5.
Each area feels like it was used for something or someone lived there.
100%... having to load zones is FAR LESS of an immersion breaker than mobs spawning on me when I turn my back....
"GAMMA Mod for this is gonna be LIT"