S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Crochwhisle purple Nov 30, 2024 @ 6:46am
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Why don`t mutants drop anything?
They only exist to be a pain in the ass, so why not reward the player with loot when you kill them (like in the first stalker)
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Showing 106-120 of 219 comments
Kröte Nov 30, 2024 @ 9:48am 
Originally posted by Dooly:
All these people saying there's no reason. I swear.
They're threats, not everything needs a reward and/or loot to make something interesting.
" Oh my God, I don't get anything out of this kill, so worthless and not worth my timeeeee ".
Get your head out of your arse.

Bro there is no reason why your character should get hungry, tired and whatever neither. But it makes it more interesting. There is no reason my weapons should break, i could just run around with the same weapon and play the story. But that would be boring. Its those little things that make a game interesting.. You know.. immersive stuff.

How is wanting features, that make the game more than just another Far Cry, such a problem?
You people actually want it to be boring and casual like a fortnie game by refusing any kind of innovation.
No one wants Lootcases, big chests with gold for killing enemies or whatever.
But how about i kill a fully equiped enemy and can take more than just 4 bullets, a bread and medikit from him. Cool, throw it to the rest in my chest.
Every system feels halfcooked.

The surival in this game is so boring.. get hunger symbol, eat one of your old breads and sausages and done. I dont even need to sleep. I dont get thirsty., get hit - use medikit and keep fighting. rinse and repeat.

No one expects some EFT/Gamma hardcore stuff, but try at least a tiny bit.

I really want to like the game, its not bad, but its nothing special. And saying that the old games were like that also doenst make it better. Just shows that doesnt matter how many years, the game will never evolve. Right now we even went backwards. Not counting graphics.
Dooly Nov 30, 2024 @ 10:07am 
Originally posted by Kröte:
Originally posted by Dooly:
All these people saying there's no reason. I swear.
They're threats, not everything needs a reward and/or loot to make something interesting.
" Oh my God, I don't get anything out of this kill, so worthless and not worth my timeeeee ".
Get your head out of your arse.

Bro there is no reason why your character should get hungry, tired and whatever neither. But it makes it more interesting. There is no reason my weapons should break, i could just run around with the same weapon and play the story. But that would be boring. Its those little things that make a game interesting.. You know.. immersive stuff.

How is wanting features, that make the game more than just another Far Cry, such a problem?
You people actually want it to be boring and casual like a fortnie game by refusing any kind of innovation.
No one wants Lootcases, big chests with gold for killing enemies or whatever.
But how about i kill a fully equiped enemy and can take more than just 4 bullets, a bread and medikit from him. Cool, throw it to the rest in my chest.
Every system feels halfcooked.

The surival in this game is so boring.. get hunger symbol, eat one of your old breads and sausages and done. I dont even need to sleep. I dont get thirsty., get hit - use medikit and keep fighting. rinse and repeat.

No one expects some EFT/Gamma hardcore stuff, but try at least a tiny bit.

I really want to like the game, its not bad, but its nothing special. And saying that the old games were like that also doenst make it better. Just shows that doesnt matter how many years, the game will never evolve. Right now we even went backwards. Not counting graphics.

I mean I still don't really agree, but at least you've got a few actual good points that made me think about it differently and even align with some of what you said.
It wasn't him wanting more features. It's the way he complains along with stuff like "NPC's only exist to be a pain in your ass", well yeah, you're in the exclusion zone, probably one of if not the most hostile & volatile places on this world. Mutants aren't a lootbag, they're a constant threat. I get if people wanted to be able to skin and/or loot them, and yes it'd add to the experience, but is it necessary? Not really.

Regardless, I do respect your viewpoints. Ultimately everyone is their own person so it's okay to want different things.
Enari Nov 30, 2024 @ 10:12am 
Originally posted by John 3:16:
I am on Xbox for context, my PC died.

I have been spending my play time exploring rather than on the story, as it is still too messy on console for now. My goal was to unlock the regions and bases with guides so that I could get a feel for the Zone, it's layout, dangers, and make future travel easier.

I had enjoyment in this. Particularly when it came time for Pripyat. I say my prayers, gather my supplies, and set forth for the fallen train car. Even knowing the good Lord was with me, I knew great peril awaited me. And I was not wrong.

Within a few dozen meters or so, three vicious, cackling, Flemmish rabbits proceeded to leap upon me with a furvor and ferocity I had never seen before. So, I ran. I drained water bottle after water bottle sprinting for this Cultural Center base. I didn't mark it, can't do so now, so I am just running North.

I get to a large open courtyard, my compass has gone white and blue, thank God. I hear some guys chatting. Whew!

Then out of nowhere those three Flemmish attack rabbits with psychic powers leap upon us from out of the darkness. Bullets are flying, rabbits are flying, grenades are flying.. Those things chased me, I'm not sure, 600? 800 meters? This fight went on longer than my posts. Eventually we defeated the rabbits and ended the Battle of Watership Down.

My point in my long diatribe is that the discovery, the chase, the battle, and the victory were my rewards, It was like something out of a movie or book, yet completely unscripted and random. I didn't need the rabbits' genitals as a trophy or curiosity to sell; their presence, savagery, and perseverence were enough, and worth far more to me than their abominable body parts.

I would never remember the eighth Bloodsucker bladder I sold, but I won't forget that encounter with those pyschic, psychotic rabbits.


is it a reward when this same scenario plays out the same way every time with the same predictability i would argue it isn't, if it was more random then it is as of today , i would agree with your statement , sadly your scenario is the same scenario for almost all mutant style attacks :/ its tiring and old after the 50th the excitement isn't oh ♥♥♥♥ .. its are you ♥♥♥♥♥♥♥ serious .. again .. i will just have to wait for updates and hope they improve upon this mechanic as of right now its far to repetative and predictable to even enjoy.
Enari Nov 30, 2024 @ 10:19am 
Originally posted by :
I have nothing against the option being included in the game as long as it's balanced economically like it was in the past. The excuse that encounters with enemies have to constantly reward the player or it's a bad encounter is a dumb take. You are not rewarded for killing zombies in Resident Evil or slaying demons in Doom. Also, the zone has been around for decades. I think scientists have had plenty of samples of dog tails and flesh eyes by now. It really isn't realistic that they would want all stalkers to constantly deliver parts from every mutant they kill in the zone.
eh you are rewarded in resident evil for killing zombies they do drop loot , not a good take.
Enari Nov 30, 2024 @ 10:24am 
Originally posted by Darkblueon:
Originally posted by Cryptic:
Agreed. Nor would it be economically viable after all this time for them to continue rewarding money for things that they really don't need or care about

This is a litte reply to a few of your takes.
Have you ever played DND as a Wizard? what do they use for their spells? Monster parts. Ergo there is an economy there. cause why would a wizard gather monster parts that are dangerous to get if you can pay someone for the parts. and that is not the only use for monster parts

In stalker Scientist analyze the mutants . for mutations and info on behavior and all the scientific information you can gather. There is even a quest in stalker 2. where they pay a guy for the data collecting collars they put on mutants. ergo they are still intrested in the mutants so also in their parts for study. so it makes sense that there are hunters who gather monster body parts to sell. either to the scientist directly or to traders who then sell it to the scientist. so it makes sense that we as players should also be able to gather parts and sell them. And it would help with the immersion and worldbuilding(and that is already part of the stalker world) wich would be a net benefit for players. of course this demands good implementation and balancing.
Love this, they could even add the already existing faction system from the original back into the game , they could make mutant part collecting a factor in how it makes you look to certain factions .. you know create a more in depth world for people to enjoy. but it seems alot of people only enjoy their linear playing
Jackson Lamb Nov 30, 2024 @ 10:26am 
Funniest thing about this whole thread?

There is literally a character called 'Trapper' in the game who shouts at you for scaring away his prey and disturbing his hunt only to then have you help him to hunt a mutated deer...

But no, there is no way having mutant parts fits in this game. Nope. None. Definitely no one we could sell them to. Nope. Definitely no one we could get missions from to find mutant parts.

Nope. No one.

Totally world breaking an unrealistic.
Last edited by Jackson Lamb; Nov 30, 2024 @ 10:42am
Belmont Nov 30, 2024 @ 10:29am 
Originally posted by Enari:
Originally posted by :
I have nothing against the option being included in the game as long as it's balanced economically like it was in the past. The excuse that encounters with enemies have to constantly reward the player or it's a bad encounter is a dumb take. You are not rewarded for killing zombies in Resident Evil or slaying demons in Doom. Also, the zone has been around for decades. I think scientists have had plenty of samples of dog tails and flesh eyes by now. It really isn't realistic that they would want all stalkers to constantly deliver parts from every mutant they kill in the zone.
eh you are rewarded in resident evil for killing zombies they do drop loot , not a good take.

It's not just that.

Zombies in Resident Evil are part of the core game design as a Survival Horror. The Survival Horror gameplay loop is designed that every encounter *is* a tax on your very limited resources.

Stalker isn't a Survival Horror. While there are survival elements, the core gameplay when you pull the story out of the equation is *loot*. Its cycle revolves entirely around looting. Meds, ammo, weapons, armor, upgrades, foot, etc. Even on Veteran, the amount of loot is astronomically high.

The game was designed around the loot philosophy, just as many other open world games are designed. I'm not defending the design, or claiming one way or another is better, but when you put encounters that *go against the design core* into the game, they don't compliment it.

That's what mutant encounters right now are. They aren't complimentary to the design. I do not understand this counterpoint where people are saying that dropping mutant parts is going to rain down loot from the sky and break the economy. Reward doesn't mean *large* reward. Reward could be a slight offset in contrast to the resources spent on said encounter.

No one's expecting 10 million coupons from a boar hoof. What I'm advocating for is for the mutant encounters to play into the rest of the design of the game. If I spend 4 bullets killing that boar, and the cost of those bullets was 300 coupons, and the boar drops a hoof that's worth 150 credits, it offsets the cost of the encounter.

That's basic game design and compliments what's already in place. All these people commenting about "not everything has to be a reward" are missing the point.

But like always on these forums, we all have to take the discussion to two different extremes instead of actually talking about what would be balanced, which doesn't surprise me.
AllanWake™ Nov 30, 2024 @ 10:37am 
I dont think you understand that lore/time wise this aint the time of Strelok aka. first game, where the zone was "fresh" i guess....... scientists dont care about mutants anymore only anomalies and its effects. Freedom turned arms dealer, Duty became passive, Monolith went domesticated, Loners are garbage collectors, Bandits are the new Monolith, original Mercs are almost extinct, Ward and Degytarev factions are the lame police and nocturnal mutants are now roaming at day time....

Cant say that im loving where this stalker world went.......

+ in reality, the zone is like a post apocalypse world, its logical that mutant sh1t is a waste of money to traders and that interest is only in still functioning weapons, not broken ass trash......

+ people with skills like doctors and mechanics are expensive for a reason.
Last edited by AllanWake™; Nov 30, 2024 @ 10:45am
Karlack26 Nov 30, 2024 @ 11:08am 
Giving players choice is always good.
Giving players reason to engage with content is good.
Mutants as they are now, the only choice is to run because there is zero reason to engage with mutants. They suck up resources with zero return.

The game is lacking in content out side of the missions and side quests.
You can go look for anomalies. Or find another stash full band aids and first aid kits. Thats about it.

Hunting mutants was a fun way in the Anomaly mod to earn a living early on. It gave you some thing to do and a reason to explore. Its another game play loop.
Getting certain body parts or cleaning out nests can be another quest type given by NPCs. Adding to the activities one can do.
Last edited by Karlack26; Nov 30, 2024 @ 11:14am
dustin1280 Nov 30, 2024 @ 11:13am 
As already stated in post #80...
Hunting mutants is NOT the goal, that is not the theme of the game at all...

The "anomaly mod" removes everything that makes Stalker, Stalker and basically turns it into a NuFallout clone...

You are a stalker, you are not some MUTANT hunter who's goal is to hunt mutants for profit. You are trying to survive in the zone and deciding what is worth expending resources and what isn't....

Stalker =/= NuFallout

NuFallout is what happens if you turn stalker into an arcade game. It doesn't necessarily mean it is BAD, but it is a COMPLETELY different game with a completely different feel.

People that wanted another NuFallout game who picked up stalker, are going to be hugely disappointed, they are VERY different games.
Last edited by dustin1280; Nov 30, 2024 @ 11:16am
AllanWake™ Nov 30, 2024 @ 11:19am 
Originally posted by dustin1280:
As already stated in post #80...
Hunting mutants is NOT the goal, that is not the theme of the game at all...

The "anomaly mod" removes everything that makes Stalker, Stalker and basically turns it into a NuFallout clone...

You are a stalker, you are not some MUTANT hunter who's goal is to hunt mutants for profit. You are trying to survive in the zone and deciding what is worth expending resources and what isn't....

Stalker =/= NuFallout

NuFallout is what happens if you turn stalker into an arcade game. It doesn't necessarily mean it is BAD, but it is a COMPLETELY different game with a completely different feel.

People that wanted another NuFallout game who picked up stalker, are going to be hugely disappointed, they are VERY different games.

I see anomaly mod as the MMO, without internet connection. Because if you think about it, with all the bloat in that mod, you are just short of two things. Skill tree and online connection.
Last edited by AllanWake™; Nov 30, 2024 @ 11:22am
chromewolf Nov 30, 2024 @ 11:27am 
Originally posted by dustin1280:
As already stated in post 80...
Hunting mutants is NOT the goal, that is not the theme of the game at all...

The "anomaly mod" removes everything that makes Stalker, Stalker and basically turns it into a NuFallout clone...

You are a stalker, you are not some MUTANT hunter who's goal is to hunt mutants for profit. You are trying to survive in the zone and deciding what is worth expending resources and what isn't....

Stalker =/= NuFallout

NuFallout is what happens if you turn stalker into an arcade game. It doesn't necessarily mean it is BAD, but it is a COMPLETELY different game with a completely different feel.
you call the anomaly mod arcade? funny guy... completely realistic and arcade when you hunt mutants it's not like the factions would pay money if you made their area safer, no, that's clear and then accept a mission from the bartender to kill pigs, you're getting to the point x and pops 4 pieces. Nobody sees it and magically the coupons appear. Yes, it's clear, it's completely realistic and not arcade at all. Even so emersive, it would be much better for the pig cutting off an ear and then presenting it as evidence or receiving a payment per ear... you killed a bloodsucker, tough dog, here's your payment, thanks for making the area safer, stalker
dustin1280 Nov 30, 2024 @ 11:30am 
Originally posted by chromewolf:
you call the anomaly mod arcade? funny guy... completely realistic and arcade when you hunt mutants it's not like the factions would pay money if you made their area safer, no, that's clear and then accept a mission from the bartender to kill pigs, you're getting to the point x and pops 4 pieces. Nobody sees it and magically the coupons appear. Yes, it's clear, it's completely realistic and not arcade at all. Even so emersive, it would be much better for the pig cutting off an ear and then presenting it as evidence or receiving a payment per ear... you killed a bloodsucker, tough dog, here's your payment, thanks for making the area safer, stalker
Your entire post proves my point, thank you!

Like I said, Anomaly turns Stalker into a NuFallout clone, that isn't necessarily a bad thing, but it's a COMPLETELY different theme and feel.
Last edited by dustin1280; Nov 30, 2024 @ 11:32am
Kröte Nov 30, 2024 @ 11:46am 
Guy 1: "Add deeper mechanics so the game isnt too bland and casual!"
Guy 2: "Nooo that would turn my game into Far Cry/Fallout!!! :mhfury:"
L:kN} Nov 30, 2024 @ 11:46am 
Why Mutants don't drop any loots??
I mean, they are mutants, and only have skins in bones, what do you expect to get? RPG, Ammos, Foods? They don't have pocket. They are only and should only be threats, most of the time u encounter them, there is loots nearby :)
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Date Posted: Nov 30, 2024 @ 6:46am
Posts: 219