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Secondly he isn't just running around, he's lugging like 20-30 kilograms of gear (which is 70ish pounds of stuff) around with him, in a gas mask and body armor, doing heavy physical activity for hours on end.
Sure you wouldn't be hurt from a two foot fall, but now try falling five feet with an extra 70 pounds of gear strapped to your body and see how your knees feel after doing that 2-3 times. Spoiler alert, you're not going to enjoy it.
*cough* V *cough*
Out of all the main characters in this franchise he's the least qualified to be one.
Absolutelly random bloke with no other reason to be in the Zone (let alone dangerously uncover its secrets) besides the fact that his appartment got a small section blown off and an artifact happened to be in one of his laundry baskets.
So the reason he keeps going deeper without looking back is because some dudes stole the rock he found in his basket after trying to re-energize it?, even though he's catching similar artifacts in working condition left and right throughout the game? YAWN.
Strelok (Marked One), Scar and Major Degtyarev all had proper reasons to not only be in the Zone but to keep digging further.
Comparativelly this guy is just, as you said, a bufoon.
Uh, V could jump like 30 feet straight up maybe he's not a good person to use in this instance since he could literally jump over most of the houses in this game from a stand still.
Also, is he literally just here to get a rock that formed in a laundry basket?
Like you're not pulling my leg here that's actually his motivation?
But still, the context of the introduction and several lines of Skif himself more or less explicitly imply that he was already somewhat an outcast in the outside world, so that his house blowing up was just the last straw, leading him to accept the job from Herman and step into the Zone. Non only that, but even when Herman panics and tells him to come back, Skif refuses stating that "he's got nothing to come back to", so he'd rather risk his life in the Zone than come back empty handed.
Hence, his initial motivations may not be as deep as those of previous protagonists, but nonetheless I think he's still a good representative of an "average" rookie stalker, without a cool origin story, but just sneaking into the Zone out of necessity and lack of alternatives.
Yeah, I questioned Skifs motivation right after the prologue. Sure - he got betrayed, but why risk his life in the most dangerous area on the planet for something he doesn't even know what it does? Why not simply leave, repair his home and get back to the life he obviously had before?
The interesting stuff happens quite late, and there is no early clue/hint for Skif to expect so.
There is no tie to the artifact, no reason to hunt it, so why does he go after it? Really weak spot in the story and not well explained.
It's unclear for me what drives Skif - revenge, curiosity, killing for fun, making money?
I said that because they sound identical, V just has more dramatic moments
Duh of course you die if your throat gets ripped by a dog.
But they are not biting your neck aren't they? They are just poking your legs.
I have fallen with 20kg of stuff and yea I got injured but I just didn't instantly die from it like this slump.
Truly aiming for realism in these games.
The word you're looking for is "believable."
Nah, V has a *very* clear motivation - get that chip out and literally everything he/she does is connected to that.
But Skif's motivation eludes me....
The entire POINT is that he has no real motivation out side of finding out more about the artifact that destroyed his home. The beginning of the game literally tells us that the very little he had was destroyed, so when he gets to the zone he is at a point of no return with nothing to return to.
Its actually why I like protagonists like Skif more the V because Skif allows the players more freedom to roleplay the character the way they want because he is kind of a clear slate (with minor goals) type of character. V on the other hand has a distinctive personality that will be the same regardless of player choice, and while CP has differing paths the feel of V is linear, just like the Geralt in the Witcher games.
Think of Skif like the courier of Fallout NV where they clearly have a past, but their past is does not mean anything and they are kind of creating a new path for their life. Its not that hard to see Skif's motivations while also seeing the character is designed to be more open ended.