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Yes I am.
In all honesty, you are not wrong. A game should be able to be played from start to finish without being gated by bugs.
A-Life is a huge part of STALKER but not a priority.
This is a disingenuous comment as the people most likely noticing the lack of A-Life and commenting on it, are the people most likely to play it more then just once. Aka, the OG fans, that actually played the original trilogy quite a bit.
Alife 2.0 and some shadows seem to be the areas that the community would most desire improvement in. The game is fun how it is and working well and fun to play. Which is why the majority have given it positive ratings. Making it seem like the game is trash and incomplete for the next year because the spawn system didn't live up to player expectations is childish. The development team has already mentioned that they are improving the Alife 2.0 implementation and would like to add ray traced shadows in the future. Sounds good to me.
Nobody cares, child. Move on.
Nonsense. I likely played the OG before you and all the rest and this A-life garbage held zero interest. Except for a sad subset of l00sers who were into NPCs in a weird way.
I think you are an exception not the norm. Alot of people love the A-life system, it held alot of the charm of the originals.
I think you are reading too much into what is being said.
I think what he means is that being able to play the game from start to finish without it breaking on the player is their main focus. Which I agree with.
A-Life comes secondary to being able to play through the game.
Agree 100%.
This release is far from perfect, but it's above my expectations according to the standard video game releases.
I liked A-Life in CS, actually it's the feature that made me appreciate this game because i didn't like the story of Scar at first.
But nobody talks about the hell with it too. How much times did you lost 2 hours finding an artifact for a mission a NPC gave you, then suddenly, when you bring it back "Mission failed. XXXXX has been killed by Chimera" while you were just zoning?
I ended to never grab any mission from a npc outside of an outpost, fearing the quest giver is killed by random mutants....
Also the challenge between a few squads/mutant packs on a small map, and taking in account ALL npcs over this 64km² area is really another scale.
Personally, as long as i get realistic spawn (spawns that i dont realize, unlike those bandits spawning on your back after you checked 3 times the surroundings....), A-Life is good enough.
I could never really end a conquer territories war on CS anyway due to bugs... CoP got it better, but it lost the faction wars system.
It's a great feature, but it's not the soul of the series. And it's not what made me like SoC back in 2007.