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*Half-way through* (boss rush area) I was below 50% exo due to the laser sniping enemies. My guns were 20% durability and jamming more often than not before I fought Scar.
Here's the fun part.
Whatever durability my exo had MELTED to a room with 2-3 gauss firing nerds shooting from complete darkness, lasering off 60% of my hp per shot (medium diffficulty) and I had 0% dura.
They couldn't kill me.
So I realized, armor is worthless.
Because if you have high bars, you are supposed to have good this defense and that defense, right?
Well, it still damages armor.
Damaged armor gives less defense.
But the strongest weapon in the game couldn't one shot me.
So armor doesn't matter besides artifact carrying spots.
Atrocious.
Uh okay.
Personally I feel with the recent patch money making and the repair costs feel pretty nice. Especially artifacts give a fair amount of money now imo and i can repair my stuff without worrying that Id break into my bank too much.
Literal definition of a skill issue. Its so easy to make money and the repair costs and wear to equipment have been reduced. If you cant make more money than you spend now then its a you problem.
Guns still wear way too fast, which is now less of money issue but it is problem with long stretches on the road or long missions. Wear & tear either need to be reduced or we need repair kits for repairs on the road.
Artifact price increase is negligible in the big picture, it seems they added 20% to 60% on top of their value. Legendary ones that cost 60k before are now 70k (20% increase). The most common ones were 7.5k and they are now 12k I believe (60%). However, you still only get roughly 1/3 of their value back as coupons so unless you are lucky or save scumming, the payout is rather small and long in between.
The patch removed the exploit used to get full value back, which means you either are able to get by or will be forced to use mods.
gear is actually one of the gates in the game. Using mid tier gear in the early game will be expensive. thats why you want to use weaponry appropriate to the level or just use a mod to make the game what you want. But you cant complain if it becomes too easy if you do.
Show me the sale value. Can I BUY a thunderberry anywhere?
No?
Then don't ♥♥♥♥♥♥♥ gaslight me about it lol.
Anyway, if people need it to manage with the game I can write up a super basic cheat engine tutorial because it's just easier than yellow\red walking across a map selling small change.
There are mods to make things easier on the economy, it's more about providing the developer with feedback.
I'm way past mid-game and I'm still using Fora-221, its unique version, and M860 as my main guns. I was using Lummox AK for very long time with a TOZ.
Economy balance changes help but they feel like quite & dirty fix rather than a long-term solution. GSC also adjusted wear & tear system but I do not think they reduce wear nearly enough. Overall cost of running your character were reduced but many factors have not been addressed at all: 1.) how players make coupons; 2.) how expensive and/or rare ammo for advanced weapons is and 3.) how mutants are still complete money sink.
Is the situation better? Yes, it is.
I am sure someone will likely mod in something like the mutant hunting system in anomaly which would make mutants not a waste of time, the collar quests already confirm, that mutants can have inventories.
I *really* advise you to upgrade to at least a SPSA (slow reload, but fires very fast if you need) or a SAIGA. You're going to be forced to fight infuriating battles against spongy enemies in the last 33% of the game very often.
Maybe less horrible now with the mutant hp nerf, actually, but still.
Another reason for not upgrading to those weapons before the patch was fear of how much will my repair costs escalate as even SPAS is significantly more expensive than M860 and Saiga will be on another level. This issue should be now diminished as repair costs are more reasonable.