S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Kankaku Nov 29, 2024 @ 12:42pm
More Sandboxy
I feel like the game could have been even more sandbox than it is. Now I know, I know, it's not Anomaly etc. But hear me out.

What if GSC had let us create our own character with Skif just being the moniker of said character. Then they could perpetually add new content such as new features, stories and things of that nature. It would also have allowed the foundation to bring in an open world multiplayer mode similar to Survarium which is a title some of the GSC devs worked on during their time away after GSC closed up shop in 2011.

It would have also opened the doors to introducing co-op.

Yes all of these things can be achieved by mods when the mod tools end up being released but I just can't shake the feeling that it may have been a better route for them to take longevity wise. Now of course the game does have at minimum 2 expansions and multiplayer on the horizon but wouldn't having a consistent content release schedule and a solidified sandbox experience provide them with a better recurring revenue stream?

Don't get me wrong I'm all for mod support but I just can't wrap my head around a company
sidestepping such a big opportunity.
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Showing 1-15 of 64 comments
Prussian Wolf Nov 29, 2024 @ 12:47pm 
Well they made it more like the original games in terms of the story.
I personally enjoy the story, and I mean... given the amount of issues with the game I have, I'm kinda grateful that they didn't try to throw in things like a character creator and coop. It would be even more busted.
- As far as I know you can just wander around, if you want. I personally have put off the main quest for a long time. I'm just exploring the Cordon currently.
Last edited by Prussian Wolf; Nov 29, 2024 @ 12:47pm
CadaveR Nov 29, 2024 @ 12:47pm 
You want to play a different game, that isn't stalker
Kankaku Nov 29, 2024 @ 12:53pm 
Originally posted by CadaveR:
You want to play a different game, that isn't stalker
Games are allowed to evolve.
Kankaku Nov 29, 2024 @ 12:58pm 
Originally posted by Prussian Wolf:
Well they made it more like the original games in terms of the story.
I personally enjoy the story, and I mean... given the amount of issues with the game I have, I'm kinda grateful that they didn't try to throw in things like a character creator and coop. It would be even more busted.
- As far as I know you can just wander around, if you want. I personally have put off the main quest for a long time. I'm just exploring the Cordon currently.
So what I'm referring to which may not have been relayed very well in the post is that the story still be there but in a sandbox setting as in not making the story conducive to one outcome for the zone or not definitively. As a whole. Having impact on the game world yes, absolutely but nothing that would be like "hey story is over so now the game is done" type of thing. Which I've seen MANY complaints about. I'm not there yet so I can't attest to that feeling.

My biggest issue with it is that these are things that modders will do eventually and it's things that GSC could be doing themselves and gaining revenue through.

As for the second part of your response, I'm curious how you think a team that you don't think can handle co op will be able to handle making a pvp multiplayer experience. Because as we all know that is coming soon. A team that can't handle making co-op surely shouldn't be trying to make a pvp experience.
Last edited by Kankaku; Nov 29, 2024 @ 12:59pm
Prussian Wolf Nov 29, 2024 @ 12:59pm 
Originally posted by Kankaku:
So what I'm referring to which may not have been relayed very well in the post is that the story still be there but in a sandbox setting as in not making the story conducive to one outcome for the zone or not definitively. As a whole. Having impact on the game world yes, absolutely but nothing that would be like "hey story is over so now the game is done" type of thing. Which I've seen MANY complaints about. I'm not there yet so I can't attest to that feeling.

As for the second part of your response, I'm curious how you think a team that you don't think can handle co op will be able to handle making a pvp multiplayer experience. Because as we all know that is coming soon. A team that can't handle making co-op surely shouldn't be trying to make a pvp experience.
I wouldn't mind having free roam after the story, but like I never did it in CoP really. I just explore beforehand. I think it'll be a long time before I finish the game.

I have no faith in their PVP is the answer. I never played the multiplayer in the originals and haven't ever talked to anyone who has.
- I suspect I'll try it for 30 minutes and then never play it again, but who knows, maybe it'll be good.
Last edited by Prussian Wolf; Nov 29, 2024 @ 1:01pm
Kankaku Nov 29, 2024 @ 1:01pm 
Originally posted by Prussian Wolf:
Originally posted by Kankaku:
So what I'm referring to which may not have been relayed very well in the post is that the story still be there but in a sandbox setting as in not making the story conducive to one outcome for the zone or not definitively. As a whole. Having impact on the game world yes, absolutely but nothing that would be like "hey story is over so now the game is done" type of thing. Which I've seen MANY complaints about. I'm not there yet so I can't attest to that feeling.

As for the second part of your response, I'm curious how you think a team that you don't think can handle co op will be able to handle making a pvp multiplayer experience. Because as we all know that is coming soon. A team that can't handle making co-op surely shouldn't be trying to make a pvp experience.
I have no faith in their PVP is the answer. I never played the multiplayer in the originals and haven't ever talked to anyone who has.
I honestly haven't either but I've watched some footage of it. The artifact mode seems perfect to transition to an extraction game mode.

It seemed to work about as well as the base games did. The people that played it appeared to enjoy it quite a bit.
Cheyenesku Nov 29, 2024 @ 1:03pm 
Originally posted by Kankaku:
I feel like the game could have been even more sandbox than it is. Now I know, I know, it's not Anomaly etc. But hear me out.

What if GSC had let us create our own character with Skif just being the moniker of said character. Then they could perpetually add new content such as new features, stories and things of that nature. It would also have allowed the foundation to bring in an open world multiplayer mode similar to Survarium which is a title some of the GSC devs worked on during their time away after GSC closed up shop in 2011.

It would have also opened the doors to introducing co-op.

Yes all of these things can be achieved by mods when the mod tools end up being released but I just can't shake the feeling that it may have been a better route for them to take longevity wise. Now of course the game does have at minimum 2 expansions and multiplayer on the horizon but wouldn't having a consistent content release schedule and a solidified sandbox experience provide them with a better recurring revenue stream?

Don't get me wrong I'm all for mod support but I just can't wrap my head around a company
sidestepping such a big opportunity.
There is free content planned plus at least two story expansions. Also multiplayer mode will likely be an extraction mode.
Kankaku Nov 29, 2024 @ 1:05pm 
Originally posted by Cheyenesku:
Originally posted by Kankaku:
I feel like the game could have been even more sandbox than it is. Now I know, I know, it's not Anomaly etc. But hear me out.

What if GSC had let us create our own character with Skif just being the moniker of said character. Then they could perpetually add new content such as new features, stories and things of that nature. It would also have allowed the foundation to bring in an open world multiplayer mode similar to Survarium which is a title some of the GSC devs worked on during their time away after GSC closed up shop in 2011.

It would have also opened the doors to introducing co-op.

Yes all of these things can be achieved by mods when the mod tools end up being released but I just can't shake the feeling that it may have been a better route for them to take longevity wise. Now of course the game does have at minimum 2 expansions and multiplayer on the horizon but wouldn't having a consistent content release schedule and a solidified sandbox experience provide them with a better recurring revenue stream?

Don't get me wrong I'm all for mod support but I just can't wrap my head around a company
sidestepping such a big opportunity.
There is free content planned plus at least two story expansions. Also multiplayer mode will likely be an extraction mode.
Very curious about the multiplayer mode because the Devs said it would be a TDM/DM kind of mode. I suppose that could end up being extraction(I really hope! lol).

I've seen they have a roadmap planned for release in december. Fingers crossed eh.
JohnMac Nov 29, 2024 @ 1:06pm 
Couldn't be less interested in MP.
Feuver Nov 29, 2024 @ 1:08pm 
Originally posted by Kankaku:
Originally posted by CadaveR:
You want to play a different game, that isn't stalker
Games are allowed to evolve.

"Games are allowed to evolve, but only in the way I want"

Quite an entitled take, don't you think? This is already one of the MOST sandboxy stalker games yet (except maybe clear sky which had full faction roleplay). There isn't arbitrary zone transitions for most of the map - once you're done with the Lesser Zone prologue, you can go all the way to Yaniv up North, all the way west to Duga, and all the way East to Zaton/Swamps. Factions offer radiant quests, and you're motivated to explore further for artifacts and higher-level technicians.

It feels to me like you're in love with YOUR version of Stalker 2, and not at all the version that was advertised or marketed.
Kankaku Nov 29, 2024 @ 1:10pm 
Originally posted by JohnMac:
Couldn't be less interested in MP.
That was one very small aspect of the post. I apologize if it seemed like that was the focal point.

It was mainly about making the game in a way such that it can be expanded upon not just by modders but by the devs for a recurring source of revenue.
WolfHound Nov 29, 2024 @ 1:16pm 
Originally posted by Feuver:
Originally posted by Kankaku:
Games are allowed to evolve.

"Games are allowed to evolve, but only in the way I want"

Quite an entitled take, don't you think? This is already one of the MOST sandboxy stalker games yet (except maybe clear sky which had full faction roleplay). There isn't arbitrary zone transitions for most of the map - once you're done with the Lesser Zone prologue, you can go all the way to Yaniv up North, all the way west to Duga, and all the way East to Zaton/Swamps. Factions offer radiant quests, and you're motivated to explore further for artifacts and higher-level technicians.

It feels to me like you're in love with YOUR version of Stalker 2, and not at all the version that was advertised or marketed.
I find your take to be more entitled than Feuver's. This game is already an RPG by the most basic definition of an RPG. A character creator won't be a huge stretch, definitely not by how much you seem to think it would be.

Nobody is complaining about Dragon's Dogma 2 having a character creator, so why would you complain about Stalker 2 having one?
Kankaku Nov 29, 2024 @ 1:17pm 
Originally posted by Feuver:
Originally posted by Kankaku:
Games are allowed to evolve.

"Games are allowed to evolve, but only in the way I want"

Quite an entitled take, don't you think? This is already one of the MOST sandboxy stalker games yet (except maybe clear sky which had full faction roleplay). There isn't arbitrary zone transitions for most of the map - once you're done with the Lesser Zone prologue, you can go all the way to Yaniv up North, all the way west to Duga, and all the way East to Zaton/Swamps. Factions offer radiant quests, and you're motivated to explore further for artifacts and higher-level technicians.

It feels to me like you're in love with YOUR version of Stalker 2, and not at all the version that was advertised or marketed.
Entitlement would be adding your interpretation to something that the person you're responding to didn't say and then using that as the basis of your response.

The game is designed in a way that the story ends, the game ends. At least that's what I'm led to believe based on posts I've seen. I'm saying that for longevity and for revenue it would probably been in the best interest of GSC to have designed the game in a way which they could either let you create a character or play as a character from a predetermined pool of characters. The stories could then be determined by your actions and/or what character you selected.

This is kind of in the game with factions etc. but it's not as deep as it could have been and I believe that is missed opportunity for the developers. I'm sorry you misinterpreted the sentiment of the post.
Kankaku Nov 29, 2024 @ 1:20pm 
Originally posted by WolfHound:
Originally posted by Feuver:

"Games are allowed to evolve, but only in the way I want"

Quite an entitled take, don't you think? This is already one of the MOST sandboxy stalker games yet (except maybe clear sky which had full faction roleplay). There isn't arbitrary zone transitions for most of the map - once you're done with the Lesser Zone prologue, you can go all the way to Yaniv up North, all the way west to Duga, and all the way East to Zaton/Swamps. Factions offer radiant quests, and you're motivated to explore further for artifacts and higher-level technicians.

It feels to me like you're in love with YOUR version of Stalker 2, and not at all the version that was advertised or marketed.
I find your take to be more entitled than Feuver's. This game is already an RPG by the most basic definition of an RPG. A character creator won't be a huge stretch, definitely not by how much you seem to think it would be.

Nobody is complaining about Dragon's Dogma 2 having a character creator, so why would you complain about Stalker 2 having one?
I appreciate the open mindedness!
Talon Rose Nov 29, 2024 @ 1:25pm 
????
What is entitled about a new game in a series FOURTEEN YEARS From the last entry (COP was 2010) evolving?
MUH DUDE.
2010 we barely had "smartphones" and tablets. 2010, there was no 3DS, now it's shut down.
That is a lot of time to stagnate.
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Date Posted: Nov 29, 2024 @ 12:42pm
Posts: 65