S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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DeadMeat91 Nov 29, 2024 @ 12:19pm
Does this game have realistic ballistics like the previous ones?
Do the bullets have realistic trajectories with actual drop or do they just stop existing after they pass a set range?
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Showing 1-13 of 13 comments
Prussian Wolf Nov 29, 2024 @ 12:20pm 
There is extreme damage-drop off at range - like past 20 meters the AK does almost no damage, and mutants are tanky across the board. The recent patch lowered the health of a few of them.
I can't tell that there's drop, but I haven't looked for it and enemies are always super close.
Last edited by Prussian Wolf; Nov 29, 2024 @ 12:21pm
Myztkl©-Kev Nov 29, 2024 @ 12:21pm 
from what I can tell, I think weapons are hit scan. I haven't used any snipers but probably them too.
Last edited by Myztkl©-Kev; Nov 29, 2024 @ 12:21pm
Derivat949 Nov 29, 2024 @ 12:22pm 
Nah there's definitely bullet drop even on ARs
andy Nov 29, 2024 @ 12:24pm 
Originally posted by DeadMeat91:
Do the bullets have realistic trajectories with actual drop or do they just stop existing after they pass a set range?
Yes, exactly same as previous.
Prussian Wolf Nov 29, 2024 @ 12:25pm 
Originally posted by andy:
Originally posted by DeadMeat91:
Do the bullets have realistic trajectories with actual drop or do they just stop existing after they pass a set range?
Yes, exactly same as previous.
Well now that's not true.
andy Nov 29, 2024 @ 8:56pm 
Originally posted by Prussian Wolf:
Originally posted by andy:
Yes, exactly same as previous.
Well now that's not true.
And what's this? https://streamable.com/vjlo65
DeadMeat91 Nov 30, 2024 @ 6:14am 
Originally posted by andy:
Originally posted by Prussian Wolf:
Well now that's not true.
And what's this? https://streamable.com/vjlo65

Well now. I take it that this is unmodded?
Pidalin_CZ Dec 2, 2024 @ 1:27pm 
Unfortunatelly, after 25 hours in game, it looks like there is no actual ballistics, they lied or they removed it just before releasing game (so they will add it later I hope). This game has limited radius of NPC spawn, so without mods, you can't try it on such a long distance that you would see some ballistics, I have mod that I can see enemies from far distance and there is no ballistics or drop is that small that you don't even notice it, it's fake like in RDR2 where animation of bullet/arrow looks like it has ballistics, but it's fake and it's going straight forward. I am very disapointed by this, because they just lied, when they didn't finish it in time, they were not supposed to talk about it, they promisted that there will be ballistics like in previous games where there was noticable drop, here I can shoot with Makarov on 100m and no drop at all.

It actually makes combat from longer distance more complicated because I am used to aim more up because of ballistics, but then I realize there is no ballistics.
Last edited by Pidalin_CZ; Dec 2, 2024 @ 1:32pm
There are ballistics in this game, I've made my own ballistics and damage mod after messing with game files to adjust the velocity and drop values to real world. The bullet drop system is incredibly rudimentary but you can adjust the trajectories close to real world. To explain it in more detail:

Bullets have a set range in which they fly straight out of the barrel (25-50 meters), at the end of this range they will experience a fixed amount of bullet drop in increments of centimeters per second (base game is 150 cm/s drop on all bullets). Finally there is a max cutoff range for the projectile, I'm not sure what the vanilla value is but it is most likely a couple hundred meters. All bullet projectiles also have defined velocities which are hilariously slow in vanilla.

Base game gun ballistics places all guns at low powered air gun velocities (bullets fly at 220 m/s like a .177 pellet) and has incredible bullet drop after 50m. You cannot shoot enemies further than 100m literally; with modding you can fix this! I recommend checking out Fully Unlocked Ballistics and Range (FUBAR) on Nexus if you want to have a more traditional and realistic experience.
Last edited by Dual Elites; Jan 20 @ 10:09am
Megiddo Jan 20 @ 3:20am 
From my experience, yes, velocity and drop values of projectiles are the main problem currently.

For now, they "fit" with enemies spawning and engaging at very short range, but i really hope that when these spawns will be more distant, projectile velocity and bullet drop will also be overhauled accordingly. Also, a better progressivity and balance, regarding calibers and ammo types, could be achieved, bringing us a better sense of "realism".

From this point of view, even in its vanilla state and outside the great work of the modders community, Stalker 2 deserves way better balistic mechanisms than a Far Cry 5, for sure.
Last edited by Megiddo; Jan 20 @ 3:27am
Originally posted by Dual Elites:
I recommend checking out Fully Unlocked Ballistics and Range (FUBAR) on Nexus if you want to have a more traditional and realistic experience.
Agreed.
There is ballistic, but it definitely isn't realistic.
Mörkö Jan 20 @ 7:04am 
No it's more like paintball. And the enemies aren't rendered past a stone's throw range.
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Date Posted: Nov 29, 2024 @ 12:19pm
Posts: 13