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I can't tell that there's drop, but I haven't looked for it and enemies are always super close.
Well now. I take it that this is unmodded?
It actually makes combat from longer distance more complicated because I am used to aim more up because of ballistics, but then I realize there is no ballistics.
Bullets have a set range in which they fly straight out of the barrel (25-50 meters), at the end of this range they will experience a fixed amount of bullet drop in increments of centimeters per second (base game is 150 cm/s drop on all bullets). Finally there is a max cutoff range for the projectile, I'm not sure what the vanilla value is but it is most likely a couple hundred meters. All bullet projectiles also have defined velocities which are hilariously slow in vanilla.
Base game gun ballistics places all guns at low powered air gun velocities (bullets fly at 220 m/s like a .177 pellet) and has incredible bullet drop after 50m. You cannot shoot enemies further than 100m literally; with modding you can fix this! I recommend checking out Fully Unlocked Ballistics and Range (FUBAR) on Nexus if you want to have a more traditional and realistic experience.
For now, they "fit" with enemies spawning and engaging at very short range, but i really hope that when these spawns will be more distant, projectile velocity and bullet drop will also be overhauled accordingly. Also, a better progressivity and balance, regarding calibers and ammo types, could be achieved, bringing us a better sense of "realism".
From this point of view, even in its vanilla state and outside the great work of the modders community, Stalker 2 deserves way better balistic mechanisms than a Far Cry 5, for sure.