S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
Tutorial Menu Button Remap Request
I use the Dvorak keyboard layout, which means remapping pretty much every control to what are, to Qwerty keyboards, pretty nonstandard stuff. In this case, its the 'O' button for moving backward, 'S' on Qwerty.

Apparently, this is also the fixed choice for bringing up the Tutorial tab in the PDA? And this can't be remapped?

I'm sure the problem becomes apparent.

I can't be the only one, but the option to remap the PDA's Tutorial tab along with the rest would be pretty nice to have.

It's good to have Stalker back, but that's a weird choice, fellows.
< >
Showing 1-2 of 2 comments
FieldShovel Nov 29, 2024 @ 5:13pm 
My solution:

1: Launch the game and go to Options, Controls, Keyboard settings, PDA.
2: Rebind "Open notes" from "K" to a different key, for example "N". If you wish to rebind "Tutorial" from "O" to a different key, use this key of your choice.
3: Apply, then exit game.
4: Locate the file "CustomizeControls" in Users/<username>/AppData/Local/Stalker2/Saved.
5: I recommend making a backup copy of the file in case something breaks.
6: Open the file using Notepad.
7: Find the following code (<number> and <trigger> will be different for everyone, <key> will be "N" or the key of your choice from step 2):

[<number>] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = Note
InputActionSID = IA_Note
Key = <key>
OldKey = K
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::<trigger>
struct.end
struct.end

8: Change "Note" to "Tutorial", "IA_Note" to "IA_Tutorial", and "K" to "O", so the code looks like this:

[<number>] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = Tutorial
InputActionSID = IA_Tutorial
Key = <key>
OldKey = O
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::<trigger>
struct.end
struct.end

9: To unbind "Tutorial", change <key> to "None". To use the key of your choice from step 2, leave <key> unchanged.
10: The steps 7-9 must be done 7 times because there are 7 instances of this code under the following categories: Exploration, Map, Journal, Note, Upgrades, PDATutorial, InspectArtifact. For the last edit, do not change "IA_InspectArtifactExit".
11: Save and close the file. The "O" key should now be free to use. If you wish to rebind "Notes" it should now be reset to default and changeable in game.
Renegade Proxy Nov 29, 2024 @ 8:36pm 
Nothing doing, I'm afraid. I use Linux Mint rather than Windows and after poking around for a while, I can't seem to find the equivalent location and file. It's been elusive for me for a while now.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Nov 29, 2024 @ 11:10am
Posts: 2