S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
Foxrun Nov 29, 2024 @ 10:56am
6
3
Too easy now
Health nerfs were too much. There is no reason to fight mutants if they go down like a stack of cards. It’s terribly boring now.
< >
Showing 76-90 of 258 comments
I found bloodsuckers to be annoying to kill in the early half of the game. Usually 8 point blank rounds of buckshot would take them down as they stood in front of you swinging away.

Burers are easier to kill than bloodsuckers. If you can fire off 3-4 shotgun rounds of buckshot into their head they're dead before they can even attack you.
Captain Blue Nov 29, 2024 @ 1:16pm 
Originally posted by Foxrun:
It's made them more boring and less interesting to fight now. I can kill mutants faster than I can kill monolithian grunts.

How is extending the fight more exciting if it's boring to kill faster...? It's the same boring fight but longer right? While also wasting your ammo...
Mike Nov 29, 2024 @ 1:18pm 
Originally posted by Talon Rose:
Originally posted by Foxrun:
They never took 2 minutes to kill and if they did then you just suck at the game.

You're dumb.
Fight a Chimera & Pseudogiant, take literally 5+ minutes between being hit and having to heal, having to reload but being hit so you need to heal, being knocked down mid-heal so you need to heal and maybe die, to then finish reloading so you can heal from the damage you take from reloading and then barely get any shots off before the next stun.
I'll wait.

@Mike : Survival is fine. We have other dangerous elements for that, like humans, anomalies, ♥♥♥♥♥♥♥♥ 0 to 100% radiation death areas, instant kill walls lol.
Enemies are still either fine (rats, snorks) or annoying \ garbage (Almost anything else) or take too long (bloodsuckers, pseudos and chimeras *prepatch*).
They can do damage, but the only way any enemy is a threat with its damage is if they hit you, then stun you, then hit you again and kill you when you can't do anything about it.
So the margin is "lol no damage" to "I died because I was stunlocked from healing through no fault of my own".
This is neither fair, nor difficult. It isn't engaging or "requires skill" This is simply bad.

You can't use the excuse of Chimera's and Pseudogiant's, Why? Well because those mutants are suppose to be legendary mutants that are not very common. They are suppose to be near indestructible mutants/bosses in the STALKER lore so why in the world should they be easily killed because a few whiners want to play rambo?

Literally half of these complains prove to me people either did not play anything STALKER before this game or severely mis-remember how those older games play and how mutant balancing was.
Talon Rose Nov 29, 2024 @ 1:19pm 
Originally posted by Captain Blue:
Originally posted by Foxrun:
It's made them more boring and less interesting to fight now. I can kill mutants faster than I can kill monolithian grunts.

How is extending the fight more exciting if it's boring to kill faster...? It's the same boring fight but longer right? While also wasting your ammo...

This.
People are that stupid or just idiot posting to get attention.
Neither is good for the game. Or humanity.
These people that love tedium need to play old old OLD MMO games like Lineage 2 and Ragnarok Online, man lol.

@Mike : Yes, I can. And I did. and I will keep doing so.
"Legendary". Doesn't matter, it should not take FIVE ACTUAL MINUTES of a MISERABLE CYCLE of being hit, so you heal, fire, so you reload but you get hit so you have to heal but you get knocked down so you heal so you can reload so you can heal because reloading took too long so you can fire a bit and then get knocked down.
BOTH Chimera and Pseudos do this and you are forced to face at least 1 of each in the main quest, NVM the exploration ones.

Bloodsuckers are awful too but you just back into a corner with a shotgun, eat some damage and burst them down.
Stop denying reality. I will laugh at you. You bad taste in mechanics is what is going on here.
Last edited by Talon Rose; Nov 29, 2024 @ 1:20pm
Sprite757 Nov 29, 2024 @ 1:19pm 
+
Pixelica Nov 29, 2024 @ 1:20pm 
Just fight them with your knife then.
Talon Rose Nov 29, 2024 @ 1:23pm 
Originally posted by Pixelica:
Just fight them with your knife then.

I love this reply.
I want the kids defending bad sponge enemies to record themselves fighting a "perfectly fine" Chimera, Pseudo, or 1-3 bloodsuckers.
No reloading but now they also have to worry about ♥♥♥♥ damage and high stam usage. LOL.

And after that, they can record themselves killing these big \ annoying enemies with the anomaly checking bolt (Broke a window with it, so may do dmg)
The_K00lDude Nov 29, 2024 @ 1:25pm 
Originally posted by Thbran:
they do need to do some other changes too

i don't mind the health nerfs but i also would not mind the mutants getting some other buffs too too compensate for it

i would not mind getting one shot by a bloodsucker if i can dump 3 shotgun shells into its chest will kill it (veteran difficulty) beats them taking like 2 full magazines to kill while doing 90% of your health

pretty much this for me. I rather be killed easier than having bullet sponge enemies personally. I remember modding fallout to be this way. I could be one-shot in the head but body shots took a little more and killing enemies were similar (but not for all, kinda depended on enemy type).
Rich Nov 29, 2024 @ 1:25pm 
Originally posted by Foxrun:
Originally posted by Prussian Wolf:
What reason was there before? Just get rid of your ammo?
All it does is cut down on how ♥♥♥♥♥♥♥ boring it was to shoot Mutants over and over.
It's made them more boring and less interesting to fight now. I can kill mutants faster than I can kill monolithian grunts.
In the original stalker it only took 2 shotgun shells to the face of a bloodsucker to kill them and those games went boring at all. Bloodsuckers had too much HP before the patch. This make it come in line with the originals.
Last edited by Rich; Nov 29, 2024 @ 1:26pm
Pixelica Nov 29, 2024 @ 1:28pm 
Originally posted by Talon Rose:
Originally posted by Pixelica:
Just fight them with your knife then.

I love this reply.
I want the kids defending bad sponge enemies to record themselves fighting a "perfectly fine" Chimera, Pseudo, or 1-3 bloodsuckers.
No reloading but now they also have to worry about ♥♥♥♥ damage and high stam usage. LOL.

And after that, they can record themselves killing these big \ annoying enemies with the anomaly checking bolt (Broke a window with it, so may do dmg)

I mean, this is a game where guns are your primary selling point, the last thing you want to do is to make them feel like pea shooter or Temu bb gun.
Last edited by Pixelica; Nov 29, 2024 @ 1:28pm
Rain Shinobi Nov 29, 2024 @ 1:28pm 
You can never please some people
Mike Nov 29, 2024 @ 1:28pm 
Originally posted by Talon Rose:
Originally posted by Captain Blue:

How is extending the fight more exciting if it's boring to kill faster...? It's the same boring fight but longer right? While also wasting your ammo...

This.
People are that stupid or just idiot posting to get attention.
Neither is good for the game. Or humanity.
These people that love tedium need to play old old OLD MMO games like Lineage 2 and Ragnarok Online, man lol.

@Mike : Yes, I can. And I did. and I will keep doing so.
"Legendary". Doesn't matter, it should not take FIVE ACTUAL MINUTES of a MISERABLE CYCLE of being hit, so you heal, fire, so you reload but you get hit so you have to heal but you get knocked down so you heal so you can reload so you can heal because reloading took too long so you can fire a bit and then get knocked down.
BOTH Chimera and Pseudos do this and you are forced to face at least 1 of each in the main quest, NVM the exploration ones.

Bloodsuckers are awful too but you just back into a corner with a shotgun, eat some damage and burst them down.
Stop denying reality. I will laugh at you. You bad taste in mechanics is what is going on here.

This is exactly why modern gaming is so trash. People only care about their preferences being shoved into a game, without even trying to understand why thing are they way they are. Not everything that you personally dislike is a "bug" or "bad balancing", and sometimes its gamers misunderstanding game mechanics and why the devs tuned things the way they did.

I have no issues with devs fixing game breaking bugs as those are a must, but this idead of make snap decisions to game balancing that can completely change a players experience should not be a thing this soon after release.

They should take note of other studios that give players modifiers, where if some players want to make the game brain dead easy with infinite armor and mutants that die to pee shooters they can. Those who want a hardcore stalker experience (as they have always been) will have that option too.
Last edited by Mike; Nov 29, 2024 @ 1:29pm
Foxrun Nov 29, 2024 @ 1:29pm 
Originally posted by Talon Rose:
Originally posted by Foxrun:
They never took 2 minutes to kill and if they did then you just suck at the game.

You're dumb.
Fight a Chimera & Pseudogiant, take literally 5+ minutes between being hit and having to heal, having to reload but being hit so you need to heal, being knocked down mid-heal so you need to heal and maybe die, to then finish reloading so you can heal from the damage you take from reloading and then barely get any shots off before the next stun.
I'll wait.

@Mike : Survival is fine. We have other dangerous elements for that, like humans, anomalies, ♥♥♥♥♥♥♥♥ 0 to 100% radiation death areas, instant kill walls lol.
Enemies are still either fine (rats, snorks) or annoying \ garbage (Almost anything else) or take too long (bloodsuckers, pseudos and chimeras *prepatch*).
They can do damage, but the only way any enemy is a threat with its damage is if they hit you, then stun you, then hit you again and kill you when you can't do anything about it.
So the margin is "lol no damage" to "I died because I was stunlocked from healing through no fault of my own".
This is neither fair, nor difficult. It isn't engaging or "requires skill" This is simply bad.
They don’t take 5 minutes. Aim better. Also, whine less you got what you wanted; an easy game.
Last edited by Foxrun; Nov 29, 2024 @ 1:31pm
FlashBurn Nov 29, 2024 @ 1:32pm 
On release version, as soon as I started using shotguns and in particular shotguns with slugs, all mutants got easy enough. Of course, it took getting killed a bunch and LEARNING the on release meta. Not going to cry as once this thing gets fully patched Veteran run is waiting.
fox Nov 29, 2024 @ 1:32pm 
Originally posted by Talon Rose:
Originally posted by Pixelica:
Just fight them with your knife then.

I love this reply.
I want the kids defending bad sponge enemies to record themselves fighting a "perfectly fine" Chimera, Pseudo, or 1-3 bloodsuckers.
No reloading but now they also have to worry about ♥♥♥♥ damage and high stam usage. LOL.

And after that, they can record themselves killing these big \ annoying enemies with the anomaly checking bolt (Broke a window with it, so may do dmg)

Google "stalker 2 veteran gameplay"
< >
Showing 76-90 of 258 comments
Per page: 1530 50

Date Posted: Nov 29, 2024 @ 10:56am
Posts: 259