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Of course, the game is trying to open up to a larger audience, but i also hope that Veteran mode will evolve towards something harder. Balanced of course, but harder.
A word of explanation : The game is obviously trying, as it is today, to put some rythm, some action, so we have to consume ammo, food, and meds "on the fly", to face adversity.
But even with that, we have plenty of resources, and even as it is, we do not really suffer from the prices. For repairs, or upgrades.
Moreover, having a cool story, real choices, is something really neat, but if this story is anchored in the "simulation", the A-life in the making, or call it how you want, as an equally important part for the player survival and progression, it's better. It gives thickness to the whole product, the experience as a whole.
For now, we don't really have to immerge our stalker in the world, we don't really have to commit in the cities life, we don't really have to cope with the economic system, or the sleep system. Not enough. For example i'm pretty sure almost noone has to go to the doc and ask him "fix me up" for a bit of hard-earned money... Almost noone has to buy meds, or food, because, well, it's somehow rare in the zone, and we are hungry, or wounded, and we NEED them, even if it hurts our bank. Finally, i'm pretty sure many of us are simply ignoring many PoI or secondary quests, because, "oh, well, screw it, i'm already full, let's go to the next main objective".
The devs, at least with the veteran mode, have to make us feel this need, they have to make us build our habits and work for our "day-to-day" subsistence (day-night cycle could be a bit longer, as it is now the gameplay loop is really reduced. Not impossible to follow if we want to organize the daily life of the character, but...). They have to make us immerge ourselves in the life of the cities because we need it. And soon, with the A-life, study all the habits of the NPC stalkers, because as we wake up, take our breakfast and go in the wild, we progressively see that some other stalkers of a city are doing the same. We could help each other.
Of course it implies many things, in terms of AI routines, balance of the survival levers (maluses with hunger, sleepiness, meaningful weight, stamina consumption, or else), loot tables, difficulty, etc. And perhaps allow us a bit better to go in the zone and really "choose" the faction or the city we really want to build ties with, live with, early on.
At the end, this, is the experience plenty of veteran Stalkers are craving for. Kind of the GAMMA experience, yes (the old Stalkers also gave these kind of sensations obviously), but if the gameplay mechanisms have enough depth (they seem to have plenty by many aspects we still have to fully analyse and master), no need to overcomplicate things with a ton of craft, or a tedious medical system. Sometimes, just having bandages, "HP pots" and some buff items is enough, if the animations to use them while in combat give us some barriers, some extra challenge, or they have plenty of applications regarding the adversity, or the environment specificities. And if they are rare and impactful enough. Also, having far spawns, far engagements with all the good scripts in attack or defense, has also a clear value, of course. It will come with time.
And why not, down the way, with some starting options like permadeath, ironman, or else. I think i heard it was already somehow in the tubes.
I just hope some GSC wizards could pass by and read all of this, even if i'm sure that they are conscious of that. Conscious that some players are loudly whining, but that they don't represent all of us. Anyway, many thanks to the devs. The game is already serious GOTY material, and i really think it will have what it takes to become Game of The Decade.
Keep up the hard work :)
I'm also holding out hopes for an improved version of the Misery mod. As it is, I'm still finding way too many resources in the game with the mod installed.
Ultimately, I'm still holding out hope that GSC will release a good survival mode themselves.
To be fair, mods are usually the way to go for these kind of features as it will take a lot of dedication to get it working well and it will probably require a custom difficulty config. It is not something done well in most games without modding.
Didnt get it. I fought it was good enough.
Just needed to GRIND more at the start, to bring more "yellow guns" to traders , to swap for cash. Jesus , pepole today are so snowflakes ...
Hopefully faster than it was with the first game.