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Sometimes, the army will plan incursions/operations within the zone to strike military targets of interest or if they feel there is a threat. But they tend to leave whatever happens in the zone to the zone, because as you've seen there's entire paramilitary operating in there and the cost of deploying and eradicating them would be a waste of resources.
In the first 3 games. Thr only authorized groups were thr military and ecologists
Everyone else was considered an illegal trespassers and was supposed to be shot on sight. Whether the military actually did that is another story. Because there was corruption and low key agreements with stalker clans. Like duty.
In the new game. That exemption has expanded to the SIRCAA. the ward who are essentially a PMC subordinate to the SIRCAA. and there's also a semi independent Military Stalker unit in the north. All of these groups are "legal"
Thr IPSF replaced the national army . Presumably as the defense needs of the zone greatly outpaced a single governments ability to control. Thus an international force was made to guard the perimeter.
Their orders are the same. Keep trespassers out. And shoot on sight.
There are non hostile IPSF at STC Malachite though. Guarding the facility
I see, so as a follow up question.
If the military is autohrized to just wander around the zone and murder freely, whats the reason behind them not just coming into the first town Zalissya and killing everyone?
I get a bunch of IPSF dudes spawning behind me and shooting me.
Because why bother? Those people are already there, and they're barely able to stay alive when emission hits or bandits/mutants attack. Their job is to prevent people going or leaving the zone, which is MUCH more safely done from the outside borders than inside the zone.
Just doing a trip to loners camp/cordon could mean losing soldiers to "stray" bullets, opportunistic bandits/stalkers, anomalies, or mutants. Let alone pushing all the way to Rostok. Kind of like how borders enforcements officials aren't going into every border town to scan for illegals. Once they're a reasonable distance from the border, that's not their problem anymore.
yeah right?!
but thats what i mean thats happening to me ingame where they spawm on me outside of Zalissya the first town. Thats what had me so confused so far, because when they do give us the A-Life then i wont have them spawn on me outside of Zalissya anymore but then the military is patroling litterly right outside around Zalissya shooting anyone on sight?
Shouldnt that be more like outside at the border checkpoint? :D
That's just A-life spawner being ♥♥♥♥♥♥ and spawning random ass enemies around the map. I'm at the end game and almost every loner I see have Exoskeletons or Seva suits lol. Lore wise, you have an answer. gameplay wise, IPSEC is a faction that could be able to take lairs like small houses/farms/buildings near the southern border of the map to "secure" them, but that's it. Main settlements are only affected by main story missions, for obvious reasons that it could break the game.
Yes them being at the outside border, making sure no one comes in or leaves and shooting on sight is what i understand now.
So the random military patrol spawning on me all the way away from the border in no mans land is then just a A-life spawner being ♥♥♥♥♥♥ thing you say and not supposed to happen?
Their official task is containment - not chasing people around inside the Zone, losing personel to firefights and anomalies. But the unofficial part of it is that stalker presence is extremely lucrative - the whole stalker ecosystem relies on IPSEC for some payed entry points, smuggling artifacts out and supplies in, purchasing supplies from IPSEC stock and plainly getting robbed by the soldiers from time to time.
A-life simply doesn't reflect it at all, since it is a very simplified spawner that throws random groups of NPCs in your vicinity - and it often doesn't make sense (like a group of stalkers spawning inside a military checkpoint).