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Bullets however you have FMJ, AP, HP and SS which is Full metal jacket, Armor piercing, Hollow Point and Subsonic.
FMJ your basic ammo deals regular damage to all foes without armor, AP penetrates armor and deals more damage, HP deals even more damage to unarmored foes and SS i haven't really tried yet as i haven't seen any need to. There's a mod on nexus that makes all these visible on all ammo boxes so it's easier to differ what they are.
Thnx for info ,
In the main post I meant regular bullets. So I understand that there is no difference between the caliber I mentioned above if it is a standard bullet and the only thing I should be guided by is the weapon's statistics?
While Stalker game pretend to be on a realistic side of shooters, their approach to gun ballistics is very simplistic and in certain aspects completely wrong. There is no reason that two weapons using same cartridge/ammo would do drastically different amount of damage to enemies. There might be some differences depending on barrel length, bullet grain and few other factors, however, same bullet will do approximately same amount of damage if shot at same target at same distance from two different guns. This is where the Stalker franchise simplifies the model. It is very likely we will eventually see complete weapon overhaul mods that will bring more realistic gun mechanics but it will take time.