Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is a scripted event that requires following the current quest rather than hiding anywhere else. The quest is badly designed - they wanted to terrify the player with the chimera, and then put them under the time pressure of an emission.
I believe the devs' thought process was: "The player will see emission, and rush toward quest objective"
but, player's first reaction is usually "Oh ♥♥♥♥, I must fight for my life against boss monster" or "Oh ♥♥♥♥, I must run back and find a safe zone", because Stalker is not a "Push-forward" game like COD/Doom to progress, but rather a wait, patient and play safely game, which is antithesis with what you have to do for this mission.
Without giving anything away when you run towards Clear Sky after the shack, keep a bit to the right when you leave; "might" be a basement you need to run down before you succumb to the emission. :p
But i killed him. Wasn't I supposed to?
Kids today don't know about my "gather all loot into a dead body and carry a dead body" strategy from the first stalker
Not in case. The game apparently expects me to just follow the main quest objective.
Let's be honest here, this particular scripted event is ass and happens DEEP within a territory with no traders and no stashes. It's not unreasonable players would be encumbered and would not expect a boss monster AND an emission at the same time. Especially in a game where most times where you run/rush, you end up face first in anomalies (which they also do with glass-shards in that sequence.) You're being an ass.