S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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OGPG Nov 27, 2024 @ 7:34am
What Mods are you running?
For those that are using Mods (I know many refuse to use them), what's your Mod Load-out?

My List -

Optimized Tweaks S.2
https://www.nexusmods.com/stalker2heartofchornobyl/mods/7

Ultimate Engine Tweaks by P40L0X
https://www.nexusmods.com/stalker2heartofchornobyl/mods/17

A-Life Extended by hawkidoki
https://www.nexusmods.com/stalker2heartofchornobyl/mods/273

Dynamic Weather by felicheat
https://www.nexusmods.com/stalker2heartofchornobyl/mods/164

Jake's Longer Days Bundle (*set to 1.5x)
https://www.nexusmods.com/stalker2heartofchornobyl/mods/44

Grok's Economy and Difficulty Fix Attempt
https://www.nexusmods.com/stalker2heartofchornobyl/mods/46

Grok's Modular Mutants Health (*set to "balanced")
https://www.nexusmods.com/stalker2heartofchornobyl/mods/23

Maklane's Better gunfights - NO Aimbot NPCs
https://www.nexusmods.com/stalker2heartofchornobyl/mods/113

Reduced Melee and Jump Stamina Costs by NickMillion
https://www.nexusmods.com/stalker2heartofchornobyl/mods/52

No (or reduced) weight for ammo nades meds and food by truditu (*set to 50% reduced)
https://www.nexusmods.com/stalker2heartofchornobyl/mods/45

Reasonable Weapon Degradation by VAXIS
https://www.nexusmods.com/stalker2heartofchornobyl/mods/33

Longer Sprinting by NickMillion
https://www.nexusmods.com/stalker2heartofchornobyl/mods/48

Ledge Grabbing by Kennymylenny
https://www.nexusmods.com/stalker2heartofchornobyl/mods/204

Equalized Aim Sensitivity X-Y by Strangorth
https://www.nexusmods.com/stalker2heartofchornobyl/mods/57

Reduced Repair Cost by hawkidoki
https://www.nexusmods.com/stalker2heartofchornobyl/mods/77

Abundant Ammo by MDSN650
https://www.nexusmods.com/stalker2heartofchornobyl/mods/378

Mutant Loot by somberX
https://www.nexusmods.com/stalker2heartofchornobyl/mods/389

Painter of the Zone Better Blood Wallmarks by suunnnnn
https://www.nexusmods.com/stalker2heartofchornobyl/mods/99

Painter of the Zone Bloody Wounds by suunnnnn
https://www.nexusmods.com/stalker2heartofchornobyl/mods/394

Everything is working great. No conflicts so far.
No bricked Saves.
Last edited by OGPG; Nov 27, 2024 @ 8:52am
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Showing 1-15 of 20 comments
Cheyenesku Nov 27, 2024 @ 7:36am 
2
Maklane's Better gunfights - NO Aimbot NPCs - you know AIMbotting is Stalker feature, like in all milsim games which inspired Stalkers gunplay? ;)
You be you, play how you want, but you do know that most of the mods you use make this not a Stalker game? :)
I only used dynamic weather myself for more immersion but its broken, some weather are unrealistic or break the skybox .
Also beware - longer days mods break some events and quests
Last edited by Cheyenesku; Nov 27, 2024 @ 7:39am
Shawreyboy Nov 27, 2024 @ 7:46am 
Nice to post a mod list that is working and compatible with no conflicts. Helps a fellow Stalker out!
OGPG Nov 27, 2024 @ 8:40am 
Originally posted by Cheyenesku:
Maklane's Better gunfights - NO Aimbot NPCs - you know AIMbotting is Stalker feature, like in all milsim games which inspired Stalkers gunplay? ;)
You be you, play how you want, but you do know that most of the mods you use make this not a Stalker game? :)

As this is my first STALKER game I dont know what that means. You mean super tanky
bullet sponge enemies, scarce loot and crappy economy? Yeah I'm not into that. That's not "fun" to me.
I'm a Mod fanatic. If a game allows Modding I'll mod the sh*t out of it and see what I like.
Many times I dial the mods back if it makes things too easy, but I rarely play anything Vanilla.

Originally posted by Cheyenesku:
Also beware - longer days mods break some events and quests

Is that confirmed or just an assumption?
If so, which ones?
I really hate how fast the day/night cycle is in Vanilla.
Devs always make the day/night too short in games.


Originally posted by Shawreyboy:
Nice to post a mod list that is working and compatible with no conflicts. Helps a fellow Stalker out!

I said compatible and no conflicts "so far". :D
STALKER 2 is a very buggy and broken game already.
I'm crossing my fingers and hoping for the best that it doesnt b0rk something down the line. I'm still in the Lesser Zone exploring.
It's a risk you take when Modding.
Last edited by OGPG; Nov 27, 2024 @ 8:42am
TwinChops Nov 27, 2024 @ 8:42am 
The Console, so i can Ghost trough door bloking NPC's, or trough Doors that just wont open 100%.
Last edited by TwinChops; Nov 27, 2024 @ 8:42am
Rhophius Nov 27, 2024 @ 8:46am 
Just wait, the tards will be in here soon complaining how you shouldn't use mods in this game, i use a few myself, more quality of life stuff though, cant remember which ones off the top of my head.
Dredd Nov 27, 2024 @ 8:53am 
Great list , thanks !
OGPG Nov 27, 2024 @ 8:54am 
Originally posted by Rhophius:
Just wait, the tards will be in here soon complaining

They/Them always are
cant Nov 27, 2024 @ 8:59am 
When Easy mode isn't easy enough : the thread
Sherwood Nov 27, 2024 @ 9:08am 
For now, I'm only using

KennymyLennys's Ledge Grabbing (Mantling in the base game is just inconsistent)
A-Life Extended (Events are just broken right now)


I'm also thinking on adding the:
Reduced Repair Cost (It's becoming unmanageable when you advance in the game. At this point, it's better to throw your weapons away instead of repairing it. I've never seen a game where it's better to not upgrade your weapon lol).
Originally posted by Rhophius:
Just wait, the tards will be in here soon complaining how you shouldn't use mods in this game, i use a few myself, more quality of life stuff though, cant remember which ones off the top of my head.
It's good to see a couple of mods working on QoL improvements for any game. I use particular mods in games like Cyberpunk to improve quality of the game, scripting mods and overall gameplay, but don't wanna bother with Stalker just yet since when they start dishing out updates, most mods will break, and back to square 1.
Been doing this for God knows how long with many games, so i'll rather wait some time.

Unless there is a mod that fixes opening doors to talk to Lodochko after SIRCAA, i ain't installing it. :p
Cheyenesku Nov 27, 2024 @ 9:11am 
Originally posted by OGPG:
Originally posted by Cheyenesku:
Maklane's Better gunfights - NO Aimbot NPCs - you know AIMbotting is Stalker feature, like in all milsim games which inspired Stalkers gunplay? ;)
You be you, play how you want, but you do know that most of the mods you use make this not a Stalker game? :)

As this is my first STALKER game I dont know what that means. You mean super tanky
bullet sponge enemies, scarce loot and crappy economy? Yeah I'm not into that. That's not "fun" to me.
I'm a Mod fanatic. If a game allows Modding I'll mod the sh*t out of it and see what I like.
Many times I dial the mods back if it makes things too easy, but I rarely play anything Vanilla.

Originally posted by Cheyenesku:
Also beware - longer days mods break some events and quests

Is that confirmed or just an assumption?
If so, which ones?
I really hate how fast the day/night cycle is in Vanilla.
Devs always make the day/night too short in games.


Originally posted by Shawreyboy:
Nice to post a mod list that is working and compatible with no conflicts. Helps a fellow Stalker out!

I said compatible and no conflicts "so far". :D
STALKER 2 is a very buggy and broken game already.
I'm crossing my fingers and hoping for the best that it doesnt b0rk something down the line. I'm still in the Lesser Zone exploring.
It's a risk you take when Modding.
Essentialy people are more accurate than most enemies in most shooters - milsims aim to be realistic, even frustratingly so (you can die in ARMA from a very long way from rifle fire). STALKER also aims to have more realistic gunplay (recoil etc) and it also takes into account such things as:
- what armor you and enemies are wearing
- bullet drop off
- bullet damage drop off with distance (a bit adjusted since this is not ARMA distance combat)
- flatness of shot direction
- types of ammo for different calibers (flat, AP etc)
Thats how this game does progression -> better guns, better ammo, better armors. You are meant to feel weak in the beginning and the feel how Stalker does its "RPG like" progression and then feel almost unstoppable with late game equipment.
Stalker 2 has some problems with this though:
- humans are fine on Stalker difficulty, you can feel difference in armor enemies are wearing, but Veteran gives you 25% less damage, it should only make you more squishy, same as enemies so for example you take 100% damage on veteran, less on stalker etc.
- mutant health pool is too high, thats true for sure, also I think something is broken with spawning -> You shouldnt have tough enemies like bloodsucker spawn so much in starting zones, I also almost never encountered any mutants (apart from scipted ones in missions) in Garbage region, so definitly there is something wrong here
Other than that combat is fine for me apart from largest bushes not blocking line of sight - this needs fixing.
Of course play how you want but imo you are missing out on almost everything that makes this series special (same with low amount of ammo - you are meant to feel lack of resources, they need to rebalance that too with too much medkits etc) ;) Maybe do vanilla playthrough at some point, especially when they will balance things correctly, I highly recommend it.
Topaz Magoo Nov 27, 2024 @ 9:17am 
Originally posted by Cheyenesku:
Also beware - longer days mods break some events and quests
Ha ye but even the vanilla game break some events and quests
GrenadeMagnet6 Nov 27, 2024 @ 9:21am 
I want to try a bunch of mods, but saw news the developers are working on a patch to fix bugs, that could come out very soon. So I'm concerned the patch could break a bunch of mods, or break save games influenced by the mods.

I'm still just messing around in the starting zone, to learn the game mechanics, and I intend to start a new game whenever the first patch is released, so I could experiment with a few mods with no harm done.

I want a mod that will let me reload or heal while sprinting, but don't see any so far. Currently without sprint-reload-heal, and dealing with a large group of enemies, I either have to switch weapons if run out of ammo, or start running and chug an energy drink. Then once I have distance on the enemies I turn around and fire from a distance. I don't want to have to do these run-back-shoot tactics the entire game.
Last edited by GrenadeMagnet6; Nov 27, 2024 @ 9:23am
ZiFFA Nov 27, 2024 @ 9:23am 
Originally posted by Cheyenesku:
Maklane's Better gunfights - NO Aimbot NPCs - you know AIMbotting is Stalker feature, like in all milsim games which inspired Stalkers gunplay? ;)
You be you, play how you want, but you do know that most of the mods you use make this not a Stalker game? :)
I only used dynamic weather myself for more immersion but its broken, some weather are unrealistic or break the skybox .
Also beware - longer days mods break some events and quests

The enemy AI can laser you in pitchblack without even turning on theyr flashlight.

Doesn't look much mislim to me, but if you shoot an NPC with an non silenced weapon, no ones gives a ♥♥♥♥ and they still stand where they are like nothing happens.
Last edited by ZiFFA; Nov 27, 2024 @ 9:24am
Cheyenesku Nov 27, 2024 @ 9:27am 
Originally posted by ZiFFA:
Originally posted by Cheyenesku:
Maklane's Better gunfights - NO Aimbot NPCs - you know AIMbotting is Stalker feature, like in all milsim games which inspired Stalkers gunplay? ;)
You be you, play how you want, but you do know that most of the mods you use make this not a Stalker game? :)
I only used dynamic weather myself for more immersion but its broken, some weather are unrealistic or break the skybox .
Also beware - longer days mods break some events and quests

The enemy AI can laser you in pitchblack without even turning on theyr flashlight.

Doesn't look much mislim to me, but if you shoot an NPC with an non silenced weapon, no ones gives a ♥♥♥♥ and they still stand where they are like nothing happens.
Its the same in ARMA, Operation Flashpoint etc. Im used to it. ;)
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Date Posted: Nov 27, 2024 @ 7:34am
Posts: 20