S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
Barbera Nov 27, 2024 @ 4:45am
Game difficulty and AI aiming skills
I'm new to the stalker series, so far i enjoy it and i think it's a real nice game.
However i find it very odd and somehow disappointing, the absolute aimbot of AI, shooting you when you peak few centimeters of a edge, while the AI is running around, some 50 meters away, spraying bullets and somehow managing to laser-beam me in the head, taking some 75% of my health (i play medium difficulty, is it normal ?!?)
i'm fairly at the beggining of the story, enemies have real basic rusted guns, but if they can manage to be so precise (while running around and spraying bullets ?!?!) and dealing so much damage, i just wonder what would happen when i face enemies with proper guns.

bottom line is, is anyone else noticing this? i mean, the super annoying sharp-precise accuracy of the enemies, it's really bad in my opinion. Killing completly the immersion as i doubt that a guy running on rubbles, shooting ak74 bullets all over the place can actually hit a super tiny target 50 meters away.... anyone has experiences with mod and if there is a mod that can actually somehow fix that without breaking the game?
< >
Showing 1-12 of 12 comments
Cheyenesku Nov 27, 2024 @ 5:02am 
Originally posted by Barbera:
I'm new to the stalker series, so far i enjoy it and i think it's a real nice game.
However i find it very odd and somehow disappointing, the absolute aimbot of AI, shooting you when you peak few centimeters of a edge, while the AI is running around, some 50 meters away, spraying bullets and somehow managing to laser-beam me in the head, taking some 75% of my health (i play medium difficulty, is it normal ?!?)
i'm fairly at the beggining of the story, enemies have real basic rusted guns, but if they can manage to be so precise (while running around and spraying bullets ?!?!) and dealing so much damage, i just wonder what would happen when i face enemies with proper guns.

bottom line is, is anyone else noticing this? i mean, the super annoying sharp-precise accuracy of the enemies, it's really bad in my opinion. Killing completly the immersion as i doubt that a guy running on rubbles, shooting ak74 bullets all over the place can actually hit a super tiny target 50 meters away.... anyone has experiences with mod and if there is a mod that can actually somehow fix that without breaking the game?
AIM Bot is a feature, it was the same with originals - it still takes into the account weapon stats, like damage falloff over distance, type of ammo, bullet drop over distance etc.
All MilSims have aimbot npcs - ARMA, Insurgency, Operation Flashpoint etc. Stalker borrowed milsim gameplay for its gunplay.
My advice is - get the AK with a scope from the water tower in starting zone (north west from the settlement, use single shot unless you are close, aim for heads, play tactically etc. ;)
Please dont make Stalker another shooter with mods :)
Last edited by Cheyenesku; Nov 27, 2024 @ 5:04am
The14th Nov 27, 2024 @ 5:12am 
I imagine there will be some fine tuning, but npcs are not meant to spray bullets vaguely in your direction like games with bigger focus on action. Combat is risky and deadly by design, tactics and discretion is the somewhat enforced norm.
nZ RaifalM3n Nov 27, 2024 @ 5:16am 
They should balance this ♥♥♥♥.

Maybe some skills on mercs and soldiers, but those ghey bandits sniping full auto from 50m. They can t be that good at aiming so precise lol
Last edited by nZ RaifalM3n; Nov 27, 2024 @ 5:17am
Baron01 Nov 27, 2024 @ 5:44am 
Well, to be honest, I have many complaints about combat but aim bot is not one of them. Sure, they can actually hit you if you are standing still. There are also situation where you absolutely get blasted as every bullet connects with you, again most likely because you missed one enemy and/or stood still, but other times they miss you with a shotgun from 10 meters.

I very quickly found out that you absolutely can not stand still unless you engage on a very long distance with a scoped weapon and you are sure to headshot them before they close on you. This is annoying due to random spawn that toss enemies at your back at relatively close distance and often immediately aggro on you. If such situation happen, I immediately run away to nearest cover as fighting even basic bandits can be deadly in open field.

Once you have cover, you can carefully slice your corners, or just hold the angle, to kill approaching enemies. You also want to be aware of your surroundings for two reasons, enemies can flank you (even if it is very basic flank maneuver) and grenade, which might force you to relocate to next cover.

Gun fights are only difficult when you get caught in open area without cover, which can happen due to spawn triggers or in some quest situations. All other fights against human enemies are relatively easy since headshot will cut any enemy down in 1 or max 2 hits. Mutants are very different story though!
lockwoodx Nov 27, 2024 @ 5:46am 
When I was editing the game files for better performance I came across that autoaim is turned on for the player by default and it has a scale to it. My guess is it's not only on for NPCs but scaled way higher also. I turned mine off.
fiese Fee™ Nov 27, 2024 @ 5:50am 
Walking into the swamp, walk slow because of water, enemy spawn somewhere and aiming at you instantly even there is no line of sight, good game.
Baron01 Nov 27, 2024 @ 5:58am 
Originally posted by fiese Fee™:
Walking into the swamp, walk slow because of water, enemy spawn somewhere and aiming at you instantly even there is no line of sight, good game.
That was worst part of the game for me so far. When this happened first time, I shrugged it off and deal with it at a cost of several medkits and many bullets fired blindly into vegetation. When it happened next time, I just reloaded my save until the spawn did not trigger.
Bullett00th Nov 27, 2024 @ 6:29am 
Get this mod
https://www.nexusmods.com/stalker2heartofchornobyl/mods/113

Adds spread to AI at long range, keeps it as-is at mid-close range
nadata Nov 27, 2024 @ 6:30am 
I tested and they still have aimbot on rookie. Even if you are running away they still hit all of their shots. The damage falls off but it's a bit ridiculous and not enjoyable
Maklane Nov 28, 2024 @ 1:33pm 
Originally posted by nadata:
I tested and they still have aimbot on rookie. Even if you are running away they still hit all of their shots. The damage falls off but it's a bit ridiculous and not enjoyable

Sorry but that doesn't sound at all like my mod behavior.
Talon Rose Nov 28, 2024 @ 2:05pm 
Originally posted by Cheyenesku:
Originally posted by Barbera:
I'm new to the stalker series, so far i enjoy it and i think it's a real nice game.
However i find it very odd and somehow disappointing, the absolute aimbot of AI, shooting you when you peak few centimeters of a edge, while the AI is running around, some 50 meters away, spraying bullets and somehow managing to laser-beam me in the head, taking some 75% of my health (i play medium difficulty, is it normal ?!?)
i'm fairly at the beggining of the story, enemies have real basic rusted guns, but if they can manage to be so precise (while running around and spraying bullets ?!?!) and dealing so much damage, i just wonder what would happen when i face enemies with proper guns.

bottom line is, is anyone else noticing this? i mean, the super annoying sharp-precise accuracy of the enemies, it's really bad in my opinion. Killing completly the immersion as i doubt that a guy running on rubbles, shooting ak74 bullets all over the place can actually hit a super tiny target 50 meters away.... anyone has experiences with mod and if there is a mod that can actually somehow fix that without breaking the game?
AIM Bot is a feature, it was the same with originals - it still takes into the account weapon stats, like damage falloff over distance, type of ammo, bullet drop over distance etc.
All MilSims have aimbot npcs - ARMA, Insurgency, Operation Flashpoint etc. Stalker borrowed milsim gameplay for its gunplay.
My advice is - get the AK with a scope from the water tower in starting zone (north west from the settlement, use single shot unless you are close, aim for heads, play tactically etc. ;)
Please dont make Stalker another shooter with mods :)


Haha, ♥♥♥♥♥♥♥♥ it does!
Lots of late game enemies carry little doot doot smgs , a lot of them still use the buket things that you'd expect to see on paper-thin bandits.
And the thing is.
I'm in a literal exoskeleton with allegedly massive defense.
And they SHRED me. I doN't bleed *quite* as often (By like 15% less?) but my health still goes down all the same.

Now, that should not be possible if weapon stats were EVER taken into consideration.
Or when my Kharod, using whatever ammo it uses, has to headshot a guy *literally* 7+ times before it drops.
Or how I ran up on a base with 90% exo health, got shot at for less than ten seconds before retreating, and my exo condition went from 90% to 47% .
:-\ Game broken.
Scumdrop Dec 6, 2024 @ 12:29am 
Originally posted by Talon Rose:
Originally posted by Cheyenesku:
AIM Bot is a feature, it was the same with originals - it still takes into the account weapon stats, like damage falloff over distance, type of ammo, bullet drop over distance etc.
All MilSims have aimbot npcs - ARMA, Insurgency, Operation Flashpoint etc. Stalker borrowed milsim gameplay for its gunplay.
My advice is - get the AK with a scope from the water tower in starting zone (north west from the settlement, use single shot unless you are close, aim for heads, play tactically etc. ;)
Please dont make Stalker another shooter with mods :)


Haha, ♥♥♥♥♥♥♥♥ it does!
Lots of late game enemies carry little doot doot smgs , a lot of them still use the buket things that you'd expect to see on paper-thin bandits.
And the thing is.
I'm in a literal exoskeleton with allegedly massive defense.
And they SHRED me. I doN't bleed *quite* as often (By like 15% less?) but my health still goes down all the same.

Now, that should not be possible if weapon stats were EVER taken into consideration.
Or when my Kharod, using whatever ammo it uses, has to headshot a guy *literally* 7+ times before it drops.
Or how I ran up on a base with 90% exo health, got shot at for less than ten seconds before retreating, and my exo condition went from 90% to 47% .
:-\ Game broken.
I'm in Pripyat, in Diamond Exo Suit and I'm getting hit from random bullets 100's of meters away, literally looking at the guy shooting me with a shotgun and he's hitting me, then out of no-where i get sniped and drops my health to 10% from some random bullet again 100's of meters away where I can't see any enemy shooting me, game is broken af..
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Nov 27, 2024 @ 4:45am
Posts: 12