S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Honest behavior
Is there any reason be a fair person in this game? I see many cases when you can achieve a next grade loot unavailable from merchants, but if you are being an honest person you get like 1500 coupons instead. Does the game teach us to be someone not so good?
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Most people playing the game are adult enough to already learn empathy and being "a good person". So I don't kill npc for the loot just because even in games I still understand value of life and weight of the act of taking it, with no need for additional motivation factors like rewards. You tho, you can kill them all you want, I don't think game will reward you for not killing them or punish you for killing then in any way.
Dernière modification de goodbye_bonito; 27 nov. 2024 à 4h03
goodbye_bonito a écrit :
Most people playing the game are adult enough to already learn empathy and being "a good person". So I don't kill npc for the loot just because even in games I still understand value of life and act of taking it without additional factors like rewards. You tho, you can kill them all you want, I don't think game will reward you in any way for it.
I didn't mean that. Cases I can remember:
1. The icon from poppy field.
2. The gun in the water.
3. The quest with 3 stashes with cool stuff, but you can't take any.
The reward is....

It's an offtop. By the way I don't understand why I have to kill so many people almost innocent to move further in main quest. I can't escape killing. It disrupts my belief in the world =(
I blasted the poppy field guy, and was justified in doing so apparently.
edwvee a écrit :
Is there any reason be a fair person in this game? I see many cases when you can achieve a next grade loot unavailable from merchants, but if you are being an honest person you get like 1500 coupons instead. Does the game teach us to be someone not so good?
If you play Stalker games as min-maxing simulators, you are missing the point of those games. The game, unlike i.e. Fallouts, will not pat you on the back for beeing "Jesus of the wasteland", but also will not punish you for beeing an evil scrounge.

Each npc, even the simplest bandit, has name and surname. This is to remind you, that you are killing human beeings. What you are going to do with this knowledge is up to you.
Dernière modification de Falconek; 27 nov. 2024 à 4h13
The game gives you moral choices for reason they make the game play more interesting and some of your choices have ramifications later on.
it's just for roleplay I think and who doesn't want to be the nice guy, even in video games
strangerism a écrit :
it's just for roleplay I think and who doesn't want to be the nice guy, even in video games

Actually, a lot of people don't want to be a nice guy in video games!
Falconek a écrit :
edwvee a écrit :
Is there any reason be a fair person in this game? I see many cases when you can achieve a next grade loot unavailable from merchants, but if you are being an honest person you get like 1500 coupons instead. Does the game teach us to be someone not so good?
If you play Stalker games as min-maxing simulators, you are missing the point of those games. The game, unlike i.e. Fallouts, will not pat you on the back for beeing "Jesus of the wasteland", but also will not punish you for beeing an evil scrounge.

Each npc, even the simplest bandit, has name and surname. This is to remind you, that you are killing human beeings. What you are going to do with this knowledge is up to you.
The thing is not I can't afford something, the thing is I can't get it anywhere without cheating (mean as in real life). I so much want this new detector. But what do I get if I'm honest inside the game? Almost nothing. Will I be rewarded later?
It's not a moral choice dilema. It's a bad game design if you don't get something instead for being fair. The guy has stuff in his stashes wich costs for me infinite amount of coupons since I can't buy this stuff. And he gives me 1500 coupons which is hothing for me. Is it even understandable for any commentator here?

So actually I didn't care speculations about roleplay and etc, cause it's broken by broken game balance. I directly ask: if there any reward for being an honest person?
Dernière modification de edwvee; 27 nov. 2024 à 4h42
edwvee a écrit :
Falconek a écrit :
If you play Stalker games as min-maxing simulators, you are missing the point of those games. The game, unlike i.e. Fallouts, will not pat you on the back for beeing "Jesus of the wasteland", but also will not punish you for beeing an evil scrounge.

Each npc, even the simplest bandit, has name and surname. This is to remind you, that you are killing human beeings. What you are going to do with this knowledge is up to you.
The thing is not I can't afford something, the thing is I can't get it anywhere without cheating (mean as in real life). I so much want this new detector. But what do I get if I'm honest inside the game? Almost nothing. Will I be rewarded later?
It's not a moral choice dilema. It's a bad game design if you don't get something instead for being fair. The guy has stuff in his stashes wich costs for me infinite amount of coupons since I can't buy this stuff. And he gives me 1500 coupons which is hothing for me. Is it even understandable for any commentator here?

So actually I didn't care speculations about roleplay and etc, cause it's broken by broken game balance. I directly ask: if there any reward for being an honest person?
Actually, many games do that, i.e. Wasteland 3, where in order to get some unique weapons you need to kill good people or steal.
Just as in real life, there is no real reward for beeing honest. Just feeling good.

As for the detector, honestly, I am either not that far in game or missed the part, you are talking about. Are you 100% sure, that robbing this guy would be the only way?
it seems like only certain main quests choices matter. nothing stops you from doing one path of a quest, killing that person then going to do the second path sometimes xD.
Western RPG style "choices and consequences" are overrated and boring. But players are conditioned to them and everyone is roleplaying Jesus for exp and loot.
Returning the icon to the original asker and giving the fallen gun back to its owner, I don't regret, even if the reward was poor. There's so many other valid options for unique weapons, especially if one can access journalist stashes.

Not robbing the detector from that stash, instead, I'm deeply regretting, because so far I haven't found ANY other way (be it fair or unfair) to acquire one.
Falconek a écrit :
Western RPG style "choices and consequences" are overrated and boring. But players are conditioned to them and everyone is roleplaying Jesus for exp and loot.

Keep in mind that call of pripyat let you take the path of peace, but most people hyping up "Roleplay! actions have consequences! Guess you want call of duty huh?" NEVER took it in CoP because it denied you access to unique armor and expanded weapons inventory in shops tailored to freedom or duty.

However, people stopped shooting eachother, and would never shoot you out in the wild for having to 'pick a side' unless they were always chaotic evil maniacs.

But the economy while still overtuned, was nowhere near as much as stalker 2. So I could run around in a sunrise suit with an IL-86 and basic pump action basically forever until it was time to get a plot mandatory SEVA and go full rambo against monolith with my bank account and exo-suit stuffed into my backpack to swap to once I got to pripyat itself.

Now though? "Oh gosh, it wouldn't be roleplay if there was literally any benefit to not being a ♥♥♥♥♥♥♥♥!"

Fallout 4 writing is bad except when it is happening in a game that isn't fallout 4, then it is genius.

Serpiko82 a écrit :
Not robbing the detector from that stash, instead, I'm deeply regretting, because so far I haven't found ANY other way (be it fair or unfair) to acquire one.

One of the first ambient quests in CoP was "oh no oh ♥♥♥♥, please save a stalker from ♥♥♥♥♥♥♥ up and dying in an anomaly". You get bear detector for getting in there and using one of your first few medkits if you run into it early, and you probably will.

Stalker 2 adds a brand new type of detector and it is "What if we gave you a wand slightly less ♥♥♥♥♥♥ than default?" instead of something cool.

I'm still not sure is stalker 2 repeats "Also artifacts of better grade literally can't spawn without a better detector" but I would not be surprised if they kept that to double down on "You can barely grind for artifacts that don't sell for nearly enough until you have already ground for or looked up how to speedrun at LEAST a bear detector"
Dernière modification de ImHelping; 27 nov. 2024 à 6h57
Serpiko82 a écrit :
Returning the icon to the original asker and giving the fallen gun back to its owner, I don't regret, even if the reward was poor. There's so many other valid options for unique weapons, especially if one can access journalist stashes.

Not robbing the detector from that stash, instead, I'm deeply regretting, because so far I haven't found ANY other way (be it fair or unfair) to acquire one.
на станции янов и на базе долга есть в продаже детектор медведь
ImHelping a écrit :
Stalker 2 adds a brand new type of detector and it is "What if we gave you a wand slightly less ♥♥♥♥♥♥ than default?" instead of something cool.
I don't mind it being just slightly less crap than the starter one, I only wish I could actually GET ONE and use it, since by now I've been combing 'bout 1/4 of the Zone (Lesser + Cordon + Garbage) with the same Echo that I got from that guy at the post office.

Which gets the job done, sure, but I want to try out the new toy, and not perhaps finally getting one 5 minutes before ALSO finding a Bear, that would make it immediately obsolete.
ImHelping a écrit :
I'm still not sure is stalker 2 repeats "Also artifacts of better grade literally can't spawn without a better detector"
I guess not. By some divine intervention, my Echo found a Liquid Rock in the Poisonous Pit.
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Posté le 27 nov. 2024 à 3h59
Messages : 26