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1. The icon from poppy field.
2. The gun in the water.
3. The quest with 3 stashes with cool stuff, but you can't take any.
The reward is....
It's an offtop. By the way I don't understand why I have to kill so many people almost innocent to move further in main quest. I can't escape killing. It disrupts my belief in the world =(
Each npc, even the simplest bandit, has name and surname. This is to remind you, that you are killing human beeings. What you are going to do with this knowledge is up to you.
Actually, a lot of people don't want to be a nice guy in video games!
It's not a moral choice dilema. It's a bad game design if you don't get something instead for being fair. The guy has stuff in his stashes wich costs for me infinite amount of coupons since I can't buy this stuff. And he gives me 1500 coupons which is hothing for me. Is it even understandable for any commentator here?
So actually I didn't care speculations about roleplay and etc, cause it's broken by broken game balance. I directly ask: if there any reward for being an honest person?
Just as in real life, there is no real reward for beeing honest. Just feeling good.
As for the detector, honestly, I am either not that far in game or missed the part, you are talking about. Are you 100% sure, that robbing this guy would be the only way?
Not robbing the detector from that stash, instead, I'm deeply regretting, because so far I haven't found ANY other way (be it fair or unfair) to acquire one.
Keep in mind that call of pripyat let you take the path of peace, but most people hyping up "Roleplay! actions have consequences! Guess you want call of duty huh?" NEVER took it in CoP because it denied you access to unique armor and expanded weapons inventory in shops tailored to freedom or duty.
However, people stopped shooting eachother, and would never shoot you out in the wild for having to 'pick a side' unless they were always chaotic evil maniacs.
But the economy while still overtuned, was nowhere near as much as stalker 2. So I could run around in a sunrise suit with an IL-86 and basic pump action basically forever until it was time to get a plot mandatory SEVA and go full rambo against monolith with my bank account and exo-suit stuffed into my backpack to swap to once I got to pripyat itself.
Now though? "Oh gosh, it wouldn't be roleplay if there was literally any benefit to not being a ♥♥♥♥♥♥♥♥!"
Fallout 4 writing is bad except when it is happening in a game that isn't fallout 4, then it is genius.
One of the first ambient quests in CoP was "oh no oh ♥♥♥♥, please save a stalker from ♥♥♥♥♥♥♥ up and dying in an anomaly". You get bear detector for getting in there and using one of your first few medkits if you run into it early, and you probably will.
Stalker 2 adds a brand new type of detector and it is "What if we gave you a wand slightly less ♥♥♥♥♥♥ than default?" instead of something cool.
I'm still not sure is stalker 2 repeats "Also artifacts of better grade literally can't spawn without a better detector" but I would not be surprised if they kept that to double down on "You can barely grind for artifacts that don't sell for nearly enough until you have already ground for or looked up how to speedrun at LEAST a bear detector"
Which gets the job done, sure, but I want to try out the new toy, and not perhaps finally getting one 5 minutes before ALSO finding a Bear, that would make it immediately obsolete.
I guess not. By some divine intervention, my Echo found a Liquid Rock in the Poisonous Pit.