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Exhibit A above. Its what made a stalker game feel alive as opposed to artificial world.
The original games had a "social media" system were stalkers or radios said what they were doing, making the game random at times, it made random events that were different than mine and yours.
You could see people walking in a tunnel and be worrying "oh sh1t who are they? are they friendly?".
This game unfortunately has that feeling / feature, disabled.
Considering I've been on my second run of the game, I know where most of the NPC spawn by now, because there is no A-life roaming around, only scripted events.
The original games mostly had random events and A-life roaming around aside some scripted events, this game? Has no A-life = no random NPC roaming around with purpouse, just scripted spawns.
Also hearing more gunshots in the distance... stuff like that.
I hope you get it now!! And keep enjoy the game, STALKER.
You don't own any of the previous games, at least on steam.
https://www.reddit.com/r/stalker/comments/1h0ynns/whats_alife_seeing_how_theres_a_lot_of_confusion/#lightbox
It's to simulate the zones life so it feels like every NPC has a mind of their own.
There is an active layer (usually focused around you, there called "Online") and an inactive layer (simulating everything outside of your area, called "Offline").
Back then the active and inactive were bound to the level that you are in.
Previously the games areas were connected via a loading screen so naturally it wasn't such a huge problem.
But now with the open world and no loading screens they might have run into trouble.
Not sure this is going to happen, at least in the way you think it might.
Why would anyone own them on steam though? They are ancient. Steam is just an extra DRM.
In the same way not everyone who owns STALKER 2 owns it on steam. That was my point. All of these people claiming others 'don't even own the game' just because they don't have a mouse icon next to their name is ridiculous.
from what theyve announce the multiplayer is PVP which is literally what not a single person who plays this wanted
Also, NPCs and mobs were spawned already, you could look with your binoculars from afar and see mutants and NPCs doing their own thing. Some would even roam around bodies, eating them or just guarding them to mimic the whole idea of predation.
Mods obviously added to this as well, but this is all part of the base games.
Honestly, people coming up and saying that it's either not important or mostly mods propped it up don't know what they're talking about. STALKER without A-Life is just Metro: Far Cry. And the developers not learning from the modders after all these years is a demerit for them. There are so many mechanics and ideas they could have added, but nope, they went for subpar.