Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I envy your shrine my friend.
Oh lord, not another one- You could only "join" Freedom in SoC, you couldn't side with any other factions besides getting slightly more friendly with them.
Now, does that mean I reject the A-life problems that are there? No. But it doesn't excuse lying to people if you knew about SoC not having actual faction mechanics outside of a bug, and if you didn't know, spreading random info you're not sure about isn't a good thing.
You couldnt join duty or freedom but you could "ally" with one side or the other, depnding who you went with their vendor or otherwise would expand their store, give you better prices and im pretty sure the duty guy would give you grenades and 9x39, freedom gave you pretty cheap 5.56 and the vendor usually had nato stufff.
so no you couldnt join them but at least you could work for them and feel like you were getting something out of it.
i just dont understand how this is supposed to be a sequel, I'd like to believe that in 6-12 monthes we'll get an awesome game but im not sure we will, there are alot of systems missing from this game.
The way Duty and Freedom worked in SoC is the same way the Ward and Spark work in this game. The player chooses which side to ally with or be neutral to. So this talk like S2 has no faction ally system is straight lies.
so who do i pay the money too that the tooltip keeps telling me ill have to pay if i piss one of these "factions" off by killing them? because it seems like they dont really care either way when i very rarely meet them anywhere else then their base or village, they just walk on by while telling me to talk to their boss.
Your talking about a different issue now lol. That ties into the whole a-life system and the issues its having, but I have not tried to go full rambo on a certain faction to see if then out in the world will attack me on sight.
That still does not change my point that in this game freedom and duty take a back seat and the factions the player can ally with are Ward and Spark, its just that simple. I'm not GCS so I can't explain why things work or don't work so go to them for deep dives into why things like you explained are not working the way they should.
i kind of think reputation ties into faction and player state within the world but i understand if we are relegating them to different systems.
Maybe, I just know many systems/mechanics in this game are kind of hidden and they are not clearly told to the player.
Because your point... is invalid?
They never advertised that you could free-roam or freeplay after the campaign. Never advertised that you could join a faction and fight within its ranks. The only statement is "Which faction you are friendly with (which is in the game and works)" As others have said, previous games had "allying" mechanics where you could side with Duty/Freedom, just like in this game you can side with Ward/Stalkers SIRCAA/Noontide.
The whole "join a faction and war with them" is a feature available in some of the bigger Stalker mods... but not in any of their base games.
This is like saying you're angry at Stalker 2 for not featuring vehicles... when they have never been advertised or sold to you.
Whoever says that selling mutant parts, faction wars and factions taking over parts of the map were introduced with Anomaly or Gamma haven't touched the trilogy.
"Faction Wars" - like, the only big faction wars there was are scripted events in the game. Only thing dynamic was that Duty and Freedom would head to the same POI and sometimes one side would win.
And again, A-life is supposed to make that work, but Stalker 2's A-life is broken. There has been code found for "Lairs" that "Factions/Mutants" can attack and capture, but again, A-life is broken.