S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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kongmingtwo Nov 26, 2024 @ 7:03pm
Upgrades versus modules
Hey all, been searching for an answer to this and haven't found anything satisfying. When modding a weapon, can anyone explain to me the difference between an upgrade and a module?
Originally posted by Rootbeer Safety Team:
Modules are like a permanent attachment that slightly changes the performance of the weapon as well as its visual appearance
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Showing 1-5 of 5 comments
Chaos Nov 26, 2024 @ 7:08pm 
Not much, they are just a stats buff like normal upgrade most of the time.

Except the muzzle module will prevent you from installing suppressor on your gun.
And forward grip will prevent you from installing the grenade launcher.

I think they are suppose to be removable or something, but I can't figure out how to do it yet.
Last edited by Chaos; Nov 26, 2024 @ 7:10pm
Grubbs008 Nov 26, 2024 @ 7:50pm 
Originally posted by Chaos:
Not much, they are just a stats buff like normal upgrade most of the time.

Except the muzzle module will prevent you from installing suppressor on your gun.
And forward grip will prevent you from installing the grenade launcher.

I think they are suppose to be removable or something, but I can't figure out how to do it yet.

They aren't removable once you quit out of the screen. You can only go back once.
Elenoe Nov 26, 2024 @ 7:54pm 
aren't modules "behavior" (and model) changers?

Upgrades are invisible. Modules change appearance, like laser or rails?
Chaos Nov 26, 2024 @ 8:09pm 
Originally posted by Grubbs008:
They aren't removable once you quit out of the screen. You can only go back once.

Yeah, I guess so.
We'll to be careful of which gun we upgrade the muzzle if you care about the suppressor.
The author of this thread has indicated that this post answers the original topic.
Modules are like a permanent attachment that slightly changes the performance of the weapon as well as its visual appearance
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Showing 1-5 of 5 comments
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Date Posted: Nov 26, 2024 @ 7:03pm
Posts: 5