S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Brazilian Steak Nov 26, 2024 @ 10:09am
FIX weird water
cant find this artifact on the ground or rocks.
it just dont spawn.
hello?
do something.
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Showing 31-45 of 107 comments
DumPotato Dec 3, 2024 @ 9:52pm 
I can confirm that it's not tied to story progression as I have not done any of the story. I did however find using the unreal engine commands that it wasn't spawning after many attempts. As someone suggested I loaded an old save from before I first discovered the waypoint and then it loaded in and I was able to find it with minimal effort. If you're having trouble finding it, it is most likely bugged out/isn't spawning.
ContrRus Dec 4, 2024 @ 1:10am 
Originally posted by XP0M:
I spent 2 hours trying to find this artifact. Until I decided to save before 22:00 right in the center of the anomaly. At 22:00 the bottle appeared two meters from me.
Worked for me, thanks a lot
Moe Dec 5, 2024 @ 6:24pm 
Originally posted by RavEn:
For those who don't want to cheat, but still want to know if there is an artefact in his anomaly.

I did the following - installed UETools from nexus.
At night we stand approximately in the centre of the anomaly.
In the game using F10 ( or button ~) called the console.
command ‘UETools_ListActors Artifact’.

After that press F10 twice to open a large console window. and see what is written in the line of the number of artefacts next to it.

When there are artefacts nearby - will be the console response - https://i.imgur.com/OMtYyqg.png Here to check I threw my artefact outside the anomaly. and from the centre of the anomaly console shows it.

and here is the console response when there are no artefacts nearby.
https://i.imgur.com/trLUbIY.png

And this is the response when there is a WeirdWater artefact nearby.
https://i.imgur.com/3izfj4g.png

This way you can see if there is an artefact in your anomaly at all. And if there isn't, then maybe it's a bug, or the artefact will be revealed later in the story. I don't know about that. I don't have it in my anomaly. I don't want to create it with the console. I'll find it later).

I will also leave the command to create an artefact in the console if anyone wants to use it.
1 - will create an artefact on the ground next to it.
XSpawnItemNearPlayerBySID AArtifactWeirdWater

2 - creates an artefact in your inventory
XCreateItemInInventoryByID AArtifactWeirdWater 0 1 1
This worked wonders thank you! Tried reloading so many times only for this to show it was never there. Used a save from before I found the location and it was there first try
Welsenfürst Dec 5, 2024 @ 6:32pm 
Originally posted by tmhwk:
TRY THIS : Make sure you make it to the central plateau where the anomaly is on the map (icon) BEFORE 22:00. Make a quicksave at 21:58. Wait for the lights to pop then look around for about 30 secs. If you can't find it, reload that quicksave. Rinse and repeat. You should be able to find it relatively quickly using that method. Some people speculate that the bottle can spawn in complete darkness or just falls through the terrain. Mine wasn't under a light yet had a green glow to it. It took few reloads and I found it.
yes, thousand times... did not work
Liyran Dec 5, 2024 @ 6:42pm 
Found it on the first try, not sure what you guys are on about.
thirdarch Dec 5, 2024 @ 7:03pm 
Originally posted by DumPotato:
I can confirm that it's not tied to story progression as I have not done any of the story. I did however find using the unreal engine commands that it wasn't spawning after many attempts. As someone suggested I loaded an old save from before I first discovered the waypoint and then it loaded in and I was able to find it with minimal effort. If you're having trouble finding it, it is most likely bugged out/isn't spawning.
This is the only thing that worked for me its almost like the game spawns it one time and then if you dont get it that first time you are screwed
Salem6x Dec 6, 2024 @ 1:21pm 
Originally posted by Liyran:
Found it on the first try, not sure what you guys are on about.
Yes all of us are on about a bug happening
fairplayer916 Dec 6, 2024 @ 4:10pm 
Originally posted by RavEn:
For those who don't want to cheat, but still want to know if there is an artefact in his anomaly.

I did the following - installed UETools from nexus.
At night we stand approximately in the centre of the anomaly.
In the game using F10 ( or button ~) called the console.
command ‘UETools_ListActors Artifact’.

After that press F10 twice to open a large console window. and see what is written in the line of the number of artefacts next to it.

When there are artefacts nearby - will be the console response - https://i.imgur.com/OMtYyqg.png Here to check I threw my artefact outside the anomaly. and from the centre of the anomaly console shows it.

and here is the console response when there are no artefacts nearby.
https://i.imgur.com/trLUbIY.png

And this is the response when there is a WeirdWater artefact nearby.
https://i.imgur.com/3izfj4g.png

This way you can see if there is an artefact in your anomaly at all. And if there isn't, then maybe it's a bug, or the artefact will be revealed later in the story. I don't know about that. I don't have it in my anomaly. I don't want to create it with the console. I'll find it later).

I will also leave the command to create an artefact in the console if anyone wants to use it.
1 - will create an artefact on the ground next to it.
XSpawnItemNearPlayerBySID AArtifactWeirdWater

2 - creates an artefact in your inventory
XCreateItemInInventoryByID AArtifactWeirdWater 0 1 1

Much appreciate friend. Used to verify it was not spawning for me. and im just goingto force spawn it.
Drainbread Dec 7, 2024 @ 10:00am 
So someone correct me if I'm wrong here but it seems like the weird water is just gone if you activate the lights, leave and then go back. That's what I did because I didn't have psi defense. Went back to do the save scum method and it is literally just not in my game.
Originally posted by Drainbread:
So someone correct me if I'm wrong here but it seems like the weird water is just gone if you activate the lights, leave and then go back. That's what I did because I didn't have psi defense. Went back to do the save scum method and it is literally just not in my game.
Found it in 2nd try on this playthrough. It takes a bit wandering around. Come before 10 pm and wait when wandering lights come up.
Jet Dec 7, 2024 @ 11:27am 
Listen, I know y'all have popcorn brain from being on tiktok 26 hours a day but c'mon. Look at the floor and if you see a white dot then you found it.
N3krO_83 Dec 7, 2024 @ 7:27pm 
I found a video, where the creator wrote: „If the bottle, don't spawn, wait for an emission, head back and try it again. “It worked for him.
Me, by myself tried it 6hrs. today. No Goal. I try to find another artifact and hope, there will be an emission, during this time. If it will work, i will post it, in case, it isn't fixed by the developer then.

Good hunting; Stalker!
Agent Raccoon69 Dec 7, 2024 @ 10:27pm 
Was enjoyed a game and after spending few Hours on finding that ♥♥♥♥♥ artifact i was completely done and stop playing
judging by that what i saw it in this game before
its can be very real if this artifact connected to any quest or to anything else
For example Wild lands monolith base. So when im studying this place on the roof i heard a weird voice "brainnzzzzzz ohhhhhh ahhhhhhh arrrrrrrrrrrrr" I was like its 100% someone stay here but its invisible and imagine few min later i going to lab and doc told me go on roof turn something on or off dont remember and oh yea its a zombie on a roof
When i came back and imagine on a same place where i hear that dude stay a real zombie
In my opinion its a very very bad discussion to protect player for that way from dumb/wrong dissensions
Last edited by Agent Raccoon69; Dec 7, 2024 @ 10:29pm
waski4444 Dec 8, 2024 @ 6:21am 
Originally posted by RavEn:
For those who don't want to cheat, but still want to know if there is an artefact in his anomaly.

I did the following - installed UETools from nexus.
At night we stand approximately in the centre of the anomaly.
In the game using F10 ( or button ~) called the console.
command ‘UETools_ListActors Artifact’.

After that press F10 twice to open a large console window. and see what is written in the line of the number of artefacts next to it.

When there are artefacts nearby - will be the console response - https://i.imgur.com/OMtYyqg.png Here to check I threw my artefact outside the anomaly. and from the centre of the anomaly console shows it.

and here is the console response when there are no artefacts nearby.
https://i.imgur.com/trLUbIY.png

And this is the response when there is a WeirdWater artefact nearby.
https://i.imgur.com/3izfj4g.png

This way you can see if there is an artefact in your anomaly at all. And if there isn't, then maybe it's a bug, or the artefact will be revealed later in the story. I don't know about that. I don't have it in my anomaly. I don't want to create it with the console. I'll find it later).

I will also leave the command to create an artefact in the console if anyone wants to use it.
1 - will create an artefact on the ground next to it.
XSpawnItemNearPlayerBySID AArtifactWeirdWater

2 - creates an artefact in your inventory
XCreateItemInInventoryByID AArtifactWeirdWater 0 1 1
I see that these commands are written in two lines, one below the other, but I don't know how to go about writing the second line. After pressing Enter, I confirm the command. Everyone writes what command it is, but no one writes how to go a line below. Why??
waski4444 Dec 8, 2024 @ 6:30am 
When I type these commands in one line, the console responds "Command not recognized". How to enter it? Does it have to be entered in two lines?
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Date Posted: Nov 26, 2024 @ 10:09am
Posts: 107