S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Statistieken weergeven:
Whats the best artifact?
They seem very weak so i want to know if any are worth it?
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16-30 van 31 reacties weergegeven
if this game is anything like the OG games and various mods...the top tier artifacts are extremely powerful and give you hella extra carry weight and significant radiation protection.
Origineel geplaatst door Nanissaanah:
Best early artifact is weird ball. which makes you bullet sponge if you are on hardest i highly recommend tho with each bullet taken the artifact gets more weight slowly decreases after combat.

Ohhhh, so this was the reason when i was carrying loot 0,1kg under max limit and somebody shot me that i suddenly got glued to the ground and couldnt move at all.

Man, wish there was some more detailed info on artifact effects, as game dont really tell me much except "radiation - weak, energy - weak" etc.
Origineel geplaatst door DarkFire:
Origineel geplaatst door Zealous:
Spoilers ahead. The Weird Water is amazing, it gives 40 carry weight and some radiation removing effect but makes you permanently drunk. I found it in the Wandering Lights psi anomaly in NE Zaton. In the middle near a rock

I don't think it gives you the drunk effect unless you go over your basic weight limit. Still incredibly useful artefact though.
It's random and can happen anytime that's what I experienced.
Origineel geplaatst door Kustomautos:
honestly most artefacts i dont keep i have kept a few in case i needed them but usually im wandering around anyways so im not running back to my stash box to load up on specific ones. ive found my best setup is with radiation reducing ones and ones that give radiation but increase weight capacity so i can carry more garbage to sell

The only acceptable answer.
Origineel geplaatst door Failormoon:
Origineel geplaatst door DarkFire:

I don't think it gives you the drunk effect unless you go over your basic weight limit. Still incredibly useful artefact though.
It's random and can happen anytime that's what I experienced.
Nah, it gives it if you go over 50 kg
Origineel geplaatst door Talon Rose:
the biggest problem in this game is the long distances with the atrocious stamina system, and how heavy most things are.
I'm 56 hours in. I got a med-med- combo as mentioned above, and it helps. Finding a SEVA-1 suit and its upgrade ( +10% carry cap) ALSO really helps. And it's only *now* tolerable lol.

This is entirely your opinion though, I don't mind the travelling, same as Dragon's Dogma 2. The world is so stunning and amazing, I enjoy walking through it and looking at stuff.

Half the theme of game is basically the environment. Why would you not want to spend time in it?
Origineel geplaatst door Weaponmaster 55:
This is entirely your opinion though, I don't mind the travelling, same as Dragon's Dogma 2. The world is so stunning and amazing, I enjoy walking through it and looking at stuff.

Half the theme of game is basically the environment. Why would you not want to spend time in it?

Several problems with this opinion. I would not mind travelling as long as I could do it on a normal pace. The speed of traversal drastically slows down the moment you have to carry any loot that pushes you above green limit. I'm now stuck with several quest items I can not remove from my inventory, the scanner weighs massive 12kg so keeping myself in green only happens when I start my exploration run or when I start using Weird Water. You want to stay in green because A) you are moving fastest and B)your stamina regeneration is highest. If you can not achieve both A) and B) at the same time, your travel will be far less "fun."

Why I put travel above into quotation marks? Because there is only so much "fun" to be had in completely empty and static zone. I can travel 1,2 or even 3 kilometers and not run into a living thing--all I have to do it avoid points of interest that I already visited and nothing will spawn. Travelling to an area for the first time is exciting and often fast as you are light but the trip back is boring and dour--often because you have inventory full of loot that you want to keep or sell to a vendor.
Weird water would be my must-have. Are you encumbered 24/7? Gives an extra 40 carry weight. You'll probably get encumbered eventually but at least it will delay it some.

Compass would be second. MAX physical protection, helps with repair bill.

Liquid Rock and Thunderberry next. Liquid Rock allows you to equip another legend-grade artefact. Thunderberry for traveling.
Weird Water, Liquid Rock, Compass, Thunderberry all top tier artifacts. Weird Ball is an easy find at the beginning of the game and does help until you get a compass.
https://steamcommunity.com/sharedfiles/filedetails/?id=3373375878
Laatst bewerkt door SpidersInABirthdayCake; 28 nov 2024 om 16:08
I'm running with Compass, Hyper Cube, Liquid Rock, Weird Water & Weird Ball at the moment and it makes a huge difference.
Origineel geplaatst door Weaponmaster 55:
Origineel geplaatst door Talon Rose:
the biggest problem in this game is the long distances with the atrocious stamina system, and how heavy most things are.
I'm 56 hours in. I got a med-med- combo as mentioned above, and it helps. Finding a SEVA-1 suit and its upgrade ( +10% carry cap) ALSO really helps. And it's only *now* tolerable lol.

This is entirely your opinion though, I don't mind the travelling, same as Dragon's Dogma 2. The world is so stunning and amazing, I enjoy walking through it and looking at stuff.

Half the theme of game is basically the environment. Why would you not want to spend time in it?

My opinion aligns with reality and common sense....so it's kind of not just my opinion but objective fact.

Also, why would I want to spend less time in the world?
I'm seventy plus hours into the game as of this reply. I've seen at least 75% of everything there is to see (minus Pripyat & the reactor area) and completed all the sidequests that weren't bugged out (can't start - red forest & can't finish - Defend Zalissya, etc) .
I've seen that tree. This bush. That weird carved death drop. If by seventy hours in you think you're still excited for the landscape you are multiple times used to, you are simply wrong, or "unique".

But also, you not minding slow stam, slow traversal speed, objectives far away, a badly lacking fast travel system (in many areas) doesn't mean YOU Are right. I promise you, you are not. Convenience as an option hurts literally nobody because if you want to be a boring dude and take 9 minutes to walk 1.4 KM under green weight to get to an objective that asks you to walk 6 minutes - you can still do it.

Eyes open my guy.
thunderberry and weird water are my top 2 right now. 40 extra carry weight with maximum radio protection and maximum endurance. weird water makes your character randomly drunk though, but it's worth it.
Origineel geplaatst door Zen:
Weird Ball increases in weight up to 5 kg when you take damages. It converts your damage taken into weight, but will revert to its original weight overtime.

Thanks for this. I couldn't figure out why during combat my weight would suddenly go over the limit and I'd be planted firmly in the ground unable to move lol
The one that doesn't have any negative effects
Origineel geplaatst door TheAlliedGhost:
Whats the best artifact?
What's with those who need to min\max the fun out of a game...
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Geplaatst op: 25 nov 2024 om 22:18
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