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Modders will have to do it. I hope that the devs can release some form of modding tools to speed up the process even if it's unofficial and maybe if they figure the mod is good they can contact the maker and find a deal in incorporate the work as a baseline patch in the future or as a free DLC for platforms that can handle the performance cost.
The only solution is to use a mod like this, crank the spawn distance to epic proportions, leave their minimum spawn alone and increase the spawn instances to maximum or close to maximum, performance be damned.
The sheer radius size will prevent the overwhelming nature of everything spawning too close to you and you could adjust the instances if it's ever too intense. Performance be damned.
Hmmm I might try this actually...It's not hard to edit these config files and make a pak.
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/210
There are a lot of design decisions that foretell that there is no offline A-Life. From lacking binoculars, to actual scripted events playing when youre exploring to fake a semblance of A-life.
We wont have a true 2.0 A-life in the near future, if ever.
that's why I posted this. It's maddening to see this level of denial. Sure, I get it. Ukraine got invaded and I can understand how that can affect the development of the game.
What I dont like is being lied to, ad gaslighted. The removal of mention of A-Life 2.0 was an obvious bait and switch, and the fact that the devs havn't owned up to it is bad, war be damned. And then the denial, like I said, is just ridiculous
i have to laugh when people keep talking about this A life 2.0 system they have absolutely no idea how UE5 engine even works and what can and cant be done....its not being spawned outside of your bubble nonsense... UE5 works on rendering only a certain distance from player and there is max limit on this which is the Rendering Distance... u cant have characters stuff going on real time on one side of the map while your on the other its not how UE5 works .....
On the orginal stalker game the fire fights ect in distance is simulated with sounds then as u walk towards it the engine loads the characters in, enemies ect its just so far away this happens player never notices it the simulation effect is achieved and this so called A life system people keep going on about ....
even on the Xray engine the entire world was never rendered at once with everyone, everything ,creatures u name it.... its always within a certain draw distance to player ......people should understand how games work before complaining about stuff that is impossible to actually do and have it run properly why u cant have everything in world rendered at once ...my input on this matter anyways u guys can go on for weeks months the devs will do a update itl be as good as they can do and people will still complaining not fully understanding how video games function under the hood
People would rather complain and rush a product instead of wait and play something else in the mean time.
Kinda funny, huh?
No one is saying that a-life 1.0 had the whole world spawned all the time.
However, in A-Life 1.0, even when NPCs WEREN'T spawned in the graphics engine, they "persisted" outside your bubble, interacting with the world in a limited way. You could meet them at different times as they traveled.
This distinction is not hard to understand, so it's really mystifying to me to see so many people obfuscating the very simple issue: that "a-life 2.0" is nothing like A-life 1.0, and has no simulation, no persistence.
There is no world in any meaningful sense. No future, no past. Just a random, hollow simulacrum of the persistent world that was a-lfe 1.0
Yeah, I rather trust the devs than some random modder.
why dont u read what i just posted above how the a life system actually works and what can and cant be done in UE5...people need to friggin chill over this A life thing its simulated with sounds ect then as u get closer the engine will draw the characters and enemies in fighting each other...same goers with people doing there thing there not really there when your half mile away it simulated not real time which real time is impossible on any game engine u cant have entire world rendered at once with everything in it it wouldnt run period on any damn system...blows my mind the complaining and most people dont understand how games actually work under the hood
Dunno why you're coming at me like this when I'm not even responding to you. I'm not one to complain about this "A-Life" gimmick like most others here, especially as someone who is new to the STALKER series at all.
I mean you're right about the entire world not being able to be simulated in the way you think, but that's not even relevant to me.
again like i said there is no bubble that u sit in ...they simply simulate stuff outside of render draw distance then when u get there its happening its not actually being rendered only what is within player draw distance...people can complain about A life 2.0 all they want knowing UE5 a bit i already know what the devs can and cant do people will have to either except it or move on as life goes on lol idont mind the game as it is minus some of the bugs ive had