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I managed to fix it by loading a save outside of the area, but there's been a couple occasions when that didn't work either.
It was that building in the electrical field anomaly where you have to escort that stalker out of it.
This is common occurrence especially when the ground has any kind of deformations, such as rocks or acid pools and craters. To me it looks almost like the artefacts would use low level terrain LOD as a collision mesh instead of the real ground. Very infuriating.
Use "UETools_Ghost" to enable No Clip (use mouse thumb buttons to go up and down).
Use "UETools_Walk" to disable No Clip, after getting the artefact from the ground.
It worked! thing was like 20ft below ground level, wow that is a frustrating bug, i spent over an hour just circling the area thinking i was doing something wrong, ran back to base to grab a different scanner ect...
thx again
I get command not recognised for those commands.
https://www.nexusmods.com/stalker2heartofchornobyl/mods/64?tab=description
Can you explain this to me like in a 5 yo? New to all this, I downloaded the UE Tools stuff, moved the files in to the ~mods folder… and nothing. Tried to console commands and got something along the lines of it not being recognized.
What am I missing or doing wrong here?
Just make sure you've installed the mod correctly so that the ~mods folder only contains .pak .ucas and .utoc files and not any folders. There should be four files in total.
Then write the commands I mentioned earlier without the quotes.
And sorry for the late reply. Somehow I got the notification from your reply only now.