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if you get shot a lot you will notice your helmet degrade seperately from your armor, sometimes not at all
I dont have solid evidence, this is just what I think for this case as I was also wondering this,
artifacts however will tell you their buffs and debuffs. primarily radiation is the debuff as i havent seen anything other than rads as a debuff (constant source of rads emminate from them)
That makes sense but what are your thoughts on weapon upgrades? If I upgrade my weapon to have more armour penetration does that buff only apply when AP rounds are loaded or does that give the gun it natively? I've loaded AP rounds into the gun and the slider never changed so I'm assuming it's for when you use AP rounds but I really don't know.
this is accurate
I really wish the game would've shown on the slider the difference in penetration with the rounds loaded as opposed to when they're not loaded.
depends on the weapon you're upgrading. Skif's pistol? (the one you start with) 100% upgrade it all the way. give it a mag upgrade and give it a silencer. it will be your friend through the whole entire zone. Skif's pistol is intentionally cheap to repair so people have an easier time with the game + so people have a fallback weapon when they run out of coupons. Plus, PTM ammo can still kill even armored enemies with regular ammunition with 1-2 hits to the head. Cheap to operate and maintain.
However, dont bother upgrading the boomstick. Its cheap, its replaceable. You'll quickly find a toz with better stats. Even then, dont bother. You'll soon enough get an even better shotgun. Dont even bother repairing broken guns you loot either, its overly expensive. You can find plenty of fully funtional ones in stashes / randomly around the game.
In the previous games some helmets had night vision which they have removed so it's literally only about what protection they provide now. Just my thoughts but I'm also not a dev.
I'm just trying to find out whether AP rounds are additive to weapon's armour penetration or if that only applies when APs are loaded.
my bad i misunderstood
armor penetration is a base state, AP ammo just increases it aka additive. it'll make hitting bandits in the body way more viable, but you can still just hit them in the head and kill them in one shot with AP even if they have armor (depending on caliber)
It does seem like no one has yet to come across any official explanation on the armor system and we are having to make educated guesses.
It would make sense that for physical damage protection head and body may be separate.
But for environmental damage do they stack? I may have to run some tests.
In my specific case. I have the light weight mercenary armor bonus dlc. It weights 1 and has decent early mid game stats but no PSI protection. During on of the later story missions I got a very good helmet (Sorry can't recall the name) with PSI protection, decent environmental protection and good damage protection. Upgraded it now weighs like 2.
I also have a Seva suit. Which has a helmet and weights 8.
It seems to me that the mercenary armor boosted with the helmet would be a far superior load out than the Seva suit if the environmental protection stacks. If the physical damage stacks then it would be almost par with exo armor at a fraction of the weight.
masks and suits are NOT additive in physical damage protection. low tier items have separate masks and suits and usually similar stats, ie mask has 2 bars physical protect (head only), suit has 2 bars for body. a mask has no damage protection unless head is hit. So with 2 bar mask and 2 bar suit, you have only 2 bar physical protection.
each bar on suit armor = ~14.5% damage reduction.
1 bar 14.5% = damage reduction
1.5 bar = 22%
2 bar = 29%
3 bars 43.5%
4 bars 58%
4.5 bars 65%
5 bars 72.5% (damage reduction is capped at ~72.5%), once you have 5 bars in suit, artifacts that do physical/strike damage protection are useless.
weak physical artifacts (coded as protectionstrike1) = 4% damage reduction
medium 8% = damage reduction
strong = 12%
max = 16% damage reduction
this is as of the most recent striker 2 updates.
max effect physical artifacts equivalent to ~ 1.1 bars of suit protection.