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There's literally been no change to the release day build yet. If you've downloaded anything then my guess it's most likely Steam repairing files.
You can see the release day build is unchanged on SteamDB here: https://steamdb.info/app/1643320/depots/
Game waits till driver reports that shaders are compiled, that's all it does. It is driver that decides if shaders have to be compiled or can be took from cache, or cache is busted and it needs recompile etc etc, whatever sheet it needs to display them. Bruh..
Hu? Of course the game compiles the shaders, It should only really need to do it once though upon first install or again if you update the display driver or the game updates and changes something that requires the shaders to be compiled again.
After the first shader compile this game is just checking after that, I actually use a mod to disable this so it totally skips the check and I don't even see that screen.
Gamers think they know how games work because they play them. I don't know why I even trying to explain things.. think what you want brother
Yup, who knows when we will get game ready drivers for this game. AMD is such a load. I'm never buying any of their products again.
There's a Total Conversion mod for Bannerlord that takes, no joke, hours on first shader compile, but once it's done it takes maybe a minute or two afterwards
That's because first time driver takes precompiled binary blobs (result of the so called 1st stage of shader compilation which is done before game release and is delivered as assets, it's slow and can take hours) and compiles them to it's desired format and stores in cache. On next loads driver reads cache, validates and loads them, that's why it is faster. Game does not have control over this process and is decided solely by driver, so when some complains about shader compilation happening on each start up, and it takes too long, which means it's a cold start, then it means that driver for some reason discarded existing cache and started anew, which happens for multitude of reasons which again, game can't control.
I guess you're right, nevermind then.