S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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TEKK3N Nov 25, 2024 @ 1:38am
They ninja fixed Compiling Shaders?
It usually took me up to 10 minutes to compile the shaders, but in the last couple of days it only take less than a minute.
Did they actually fixed it?
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Showing 16-30 of 33 comments
Zebedee Nov 26, 2024 @ 9:19am 
Originally posted by Simplistic Views:
Originally posted by Sangeki:
There haven't been any updates yet.

No updates but there has been two shadow patches, yes. I downloaded both. Not sure if either of them was for shaders however. They happened within the first couple days of release, first one being first day of release.

There's literally been no change to the release day build yet. If you've downloaded anything then my guess it's most likely Steam repairing files.

You can see the release day build is unchanged on SteamDB here: https://steamdb.info/app/1643320/depots/
Half-Life 3 Nov 26, 2024 @ 9:19am 
you probably had a bitcoin miner running on the side.
goodbye_bonito Nov 26, 2024 @ 9:20am 
They do not compile shaders, so they can't fix it. lol. It's completely on a driver level.. game does not compile them.
Last edited by goodbye_bonito; Nov 26, 2024 @ 9:21am
Cryptic Nov 26, 2024 @ 9:20am 
Originally posted by Zebedee:
Originally posted by Simplistic Views:

No updates but there has been two shadow patches, yes. I downloaded both. Not sure if either of them was for shaders however. They happened within the first couple days of release, first one being first day of release.

There's literally been no change to the release day build yet. If you've downloaded anything then my guess it's most likely Steam repairing files.

You can see the release day build is unchanged on SteamDB here: https://steamdb.info/app/1643320/depots/
yup. or storing cloud data
Sayuri Nov 26, 2024 @ 9:23am 
Originally posted by goodbye_bonito:
They do not compile shaders
If the game didn't compile shaders it wouldn't be able to display anything.
goodbye_bonito Nov 26, 2024 @ 9:36am 
Originally posted by Sayuri:
Originally posted by goodbye_bonito:
They do not compile shaders
If the game didn't compile shaders it wouldn't be able to display anything.

Game waits till driver reports that shaders are compiled, that's all it does. It is driver that decides if shaders have to be compiled or can be took from cache, or cache is busted and it needs recompile etc etc, whatever sheet it needs to display them. Bruh..
Last edited by goodbye_bonito; Nov 26, 2024 @ 9:37am
A TIN OF JAR Nov 26, 2024 @ 9:51am 
Originally posted by goodbye_bonito:
game does not compile them.

Hu? Of course the game compiles the shaders, It should only really need to do it once though upon first install or again if you update the display driver or the game updates and changes something that requires the shaders to be compiled again.

After the first shader compile this game is just checking after that, I actually use a mod to disable this so it totally skips the check and I don't even see that screen.
Mannotaur Nov 26, 2024 @ 9:53am 
The shader compiler currently does not work. It doesn't use the compiled shaders in the game nor does it save them. download a mod to turn it off until a new patch rolls out.
goodbye_bonito Nov 26, 2024 @ 9:55am 
Originally posted by A TIN OF JAR:
Originally posted by goodbye_bonito:
game does not compile them.

Hu? Of course the game compiles the shaders, It should only really need to do it once though upon first install or again if you update the display driver or the game updates and changes something that requires the shaders to be compiled again.

After the first shader compile this game is just checking after that, I actually use a mod to disable this so it totally skips the check and I don't even see that screen.

Gamers think they know how games work because they play them. I don't know why I even trying to explain things.. think what you want brother
Last edited by goodbye_bonito; Nov 26, 2024 @ 10:00am
Myztkl©-Kev Nov 26, 2024 @ 10:57am 
Originally posted by Donaldo Trumpado:
Originally posted by TEKK3N:
It usually took me up to 10 minutes to compile the shaders, but in the last couple of days it only take less than a minute.
Did they actually fixed it?
I'm sorry, ten minutes? Is your computer from the 90's? It takes maybe 40 seconds on the high end for any machine that's not made of gravel and peanut butter
I have a 13700k and a 3080ti and nothing but SSDs (stalker installed on NVME) and it took over 5 minutes the first time, and 5 minutes every subsequent time after that for a few days.
Grubbs008 Nov 26, 2024 @ 11:01am 
Originally posted by TEKK3N:
Originally posted by Kleerex:

They are compiled only once, unless you update graphics driver. On subsequent launches game just checks them.

I have a AMD GPU and the driver doesn't support Stralker 2 yet, so I guess for some reason it loads the shaders every time.

Yup, who knows when we will get game ready drivers for this game. AMD is such a load. I'm never buying any of their products again.
AnthraX Nov 26, 2024 @ 11:02am 
always took me like 30secs
bwc153 Nov 26, 2024 @ 11:11am 
Compiling Shaders has an initial startup for most games and then after that it should be quicker. My first 2 times starting the game shader compilation took about ~25 minutes on a GTX 1070, but now it takes maybe 2 minutes.

There's a Total Conversion mod for Bannerlord that takes, no joke, hours on first shader compile, but once it's done it takes maybe a minute or two afterwards
Last edited by bwc153; Nov 26, 2024 @ 11:12am
goodbye_bonito Nov 26, 2024 @ 1:03pm 
Originally posted by bwc153:
Compiling Shaders has an initial startup for most games and then after that it should be quicker. My first 2 times starting the game shader compilation took about ~25 minutes on a GTX 1070, but now it takes maybe 2 minutes.

There's a Total Conversion mod for Bannerlord that takes, no joke, hours on first shader compile, but once it's done it takes maybe a minute or two afterwards

That's because first time driver takes precompiled binary blobs (result of the so called 1st stage of shader compilation which is done before game release and is delivered as assets, it's slow and can take hours) and compiles them to it's desired format and stores in cache. On next loads driver reads cache, validates and loads them, that's why it is faster. Game does not have control over this process and is decided solely by driver, so when some complains about shader compilation happening on each start up, and it takes too long, which means it's a cold start, then it means that driver for some reason discarded existing cache and started anew, which happens for multitude of reasons which again, game can't control.
Last edited by goodbye_bonito; Nov 26, 2024 @ 3:32pm
Simplistic Views Nov 27, 2024 @ 1:29am 
Originally posted by Zebedee:
Originally posted by Simplistic Views:

No updates but there has been two shadow patches, yes. I downloaded both. Not sure if either of them was for shaders however. They happened within the first couple days of release, first one being first day of release.

There's literally been no change to the release day build yet. If you've downloaded anything then my guess it's most likely Steam repairing files.

You can see the release day build is unchanged on SteamDB here: https://steamdb.info/app/1643320/depots/

I guess you're right, nevermind then.
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Date Posted: Nov 25, 2024 @ 1:38am
Posts: 33