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If you cant take the time to read the whole discussion, dont bother posting. Everything you've spoken about has been covered in one portion or another somewhere in this discussion once if not multiple times. I've already agreed with some of these portions you've outlined such as repair prices several times. No, I never save scummed to farm artifacts. Thats literally the same concept as the trader exploit. If i get a common... i just go to the next area. Once you clear an area the only thing you have to worry about is random spawns at least for now.
I base my opinions on the beginning of the game as thats where most people are stuggling and primarily commenting on. once you leave the lesser zone money making gets easier. Additionally, per the OP this discussion does not cover veteran mode. You chose hard mode, you got hard mode. Loot abundance and health (yours and enemies) are all altered in veteran mode. Go figure you have to jump through hoops in such a state. Thats kinda the whole point. Hard is supposed to be... hard. This isnt fallout or skyrim where difficulty matters not at all as long as you have heavily modified / enchanted weapons and armor.
Take a bit of time next time "special snowflake." Sorry other's time wasn't worth yours.
Where did I once mention rushing the main quest? Like no, seriously. Quote me. I did every side quest and loot stash I could before I moved out of the lesser zone. Rushing the main quests is a dumb idea.
Repair costs need to be addressed, yes. But i think they just need to degrade less, not be cheaper. The rate they degrade is abysmal. Fire 100 bullets and its already heavily worn? Thats ridiculous! If you have to repair an entire suit you're basically paying for a whole new suit... might as well cost somewhere on the same level.
Seriously where are you guys getting these profound claims?
I mistook you for the other guy as we had a consistent back and forth for a moment, honestly. Thats my fault for not checking the name, thats where the "claims you didnt make" come from. But thats also not my problem if you consider it a personal attack and not just a heavily broken down in-depth response. Only thing "personal" in that message was telling you that you have a god complex. And now you wanna play the victim here too without cross examination. Thats fine, but I guess expected.
I mentioned the previous games for a reason. They run fine now as they've had years to bugfix. The first stalker is 13 years old and ran even worse than this with way more bugs and issues on release.
This game is not in any way unforgiving, you get so many damn meds that you can practically use them like candy, the game holds your hand and wipe your ass for you most of the time, it's a glorified console FPS shooter, definitely not survival sandbox game i was expecting.
Even CoP as a base game is far more unforgiving. The only mechanic that even remotely provided a challenge is the repair cost versus loot/quest rewards, but then again it being completely broken i guess that makes sense.
Turning off all the hud elements does help slightly, because being able to see the enemy on a compass like you were using a cheat in an online game has no place in games period.
Just went to get a journalist stash, the content was an armor worth 100k un-upgraded, low physical resistance. Imagine wearing that thing...every % durability lost is probably worth thousands.
I've been as resourceful as possible, wearing the lowest value armor with highest physical resistance to min/max repair cost. I use skif's pistol (costs nothing to repair, cheap ammo, common), loot everything, farm anomalies. I am using legend-grade artifacts (MAX physical, etc). Yet, I don't see myself being able to maintain that 100k armor.
I do love a brutal economy. But that seems a bit excessive. Maybe I haven't figured it out just yet.
You are confused dude. I can decide to respond to whatever part of the argument you posted on these forums. I'm not obliged nor mandated to read the whole discussion, get your argument straight.
The fact is your post was full of inaccuracies, shortcuts and based on irrelevant slice of the game. You are the special snowflake who got the breakthrough while everyone else is doing it wrong.
The quest rewards, cost of repairs, weapon and gear degradation and buy & sell systems are massively undercooked or outright broken. The only saving grace is that the game showers you with a loot in form of ammo, medkits and food. However, this is a band-aid that highlight more undercooked systems such as encumberance and stamina management.
I have to sell everything I find to get enough coupons to repair my gear and buy ammo for some of the rare guns. Because I have to sell everything, I'm constantly weighted down by the crap loot that ultimately sells for pennies. While I'm weighted down by the loot I need to sell, I'm slowed down and my stamina drops like a stone. This is never-ending cycle of misery that is just not fun.
Even trying to use your "magical" solution, which I'm using anyway, to hunt for artifacts is impacted by these system flaws. Just 10 seconds of passing through glass anomaly to get to artifact, cost me 12% durability of my suite. That is nearly 10k coupons in repair and I can get artifact that sells for 2.5k as a reward. Sure, I can also get one of the legendary ones that might sell for whopping 12k + or -. This would mean I would make 2.5k profit IF I hit the jackpot.
More broken interactions, sure, here it goes. We have different ammo types in the game and are encouraged them to fight different targets. Armor piercing ammo is the pinnacle but guess what it does as a side effect? It significantly increase wear and tear of the weapon used at a rate that is absolutely ridiculous. I incurred 30% durability loss by fighting 2 bloodsuckers and a burer. I got some useless loot from a common stash, nothing from the mutants obviously and a repair tab of more than 12k coupons. This does not account for the ammo I used as I found most of it but otherwise would cost me another 6k coupons at minimum.
I now have over 400k coupons as I sweap clean every stash and PoI for loot and lug most of it to a trade. I have spent significant amount of my time with the game slowly walking from one location to another in vain attempt to win the economy struggle. What a fun!
Ammo is not an issue, if you run a weapon for the area you are in, that is used frequently by AI there.
Use the right ammo for the task, and if you swim in AP and Expanding ammo sell regular fmj.
Use the firing modes! Single shot for tragets at range and single shot headshots, burst/auto for close range and rooms, or spam LMB XD
Weapons have dmg dropoff, worst on Pistols and Shotguns, play them as they work in the game (sadly gamey and unrealistic to have shotties take 4x the shots on 20 meters vs. bloodsuckers).
Always unload all weapons dropped by AI for ammo.
Mutants are ammo dumps, playing smart is key, or avoiding them.
Avoiding taking damage reduces the amount of repair costs, which are the biggest money sink next to upgrades.
Pick up yellow condition guns only, if they are worth it for the weight you gotta carry. My go-to are western or modern firearms, trash AKs and hunting shotties are dead weight.
Try to stash guns prior to selling, as traders with neutral reputation pay less, get quests done to get traders friendly and give you more per sale.
Don't hog consumables, sell excess, they are the hidden and main reason for having so much weight on your character.
Stash ammo of calibers that you don't need or sell it outright (like 9mm ammo, if you don't go Viper or Vector).
The last thing:
If you don't enjoy it right now, maybe wait on optimization and Mods.
Mods will make this be a totally different story.
You literally agreed with him. Other guy said push main missions and you supported his argument by saying you made all your money from mid-late game implementing you skipped over early game or it's unremarkable.
I'm further into the game and the starting weapons are hilariously game logic nerfed. Going from the Toz-34 to M860 barely felt any different. Bloodsuckers on average took between ~10+ shots to put down (normal diff) but when you finally get to the RAM2 you can absolutely shred bloodsuckers in 1 hit. That's another reason why you absolutely need to push main missions if you are struggling. Most RPGs reward you by doing side quests and and preparing for later main missions by farming/looting but STALKER 2 outright punishes you for that.
And yeah I agree with making the degrade system less frequent. Needs to be at minimum quadrupled if not more. It just screams game logic. I guess they tried to be like Breath of the Wild but at least BoTW gave you fresh weapons to loot once your old weapons broke. STALKER 2 loot is like 80-90% broken weapons.
I love the game but there's so many broken things with it even moreover than Cyberpunk at launch.
You do you then, dude. Comment on whatever part you want, never said you cant. Just meerly glossing over the fact that you're just repeating the portions that have already been touched several times. Make some claims with weight. The fact you're complaining its such a hoop and hassle game yet managed to get over 400k on veteran difficulty just further proves how I dont understand how people are struggling for money. I dont even have that much (roughly 80k atm) and I play normal (stalker) difficulty. I dont hunt for money, my stash is entirely loaded. I hardly sell anything that isnt directly loot pickup weapons / excess consumables.
It costs so much to repair, yet you're doing just fine.
If its such an issue... why complain if clearly you're drowning in coupons? You're clearly doing something right in that regard.