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And yet most red quality guns in stalker 2 will still fire (albeit they jam alot). More-so to the point, you are right in that a technician is needed to fix most guns and, as it so happens, pretty much every settlement with a merchant also has a technician. You cannot tell me that the merchants couldn't have a deal with them to fix those weapons in the first place. Rostok apparently has something like this going on, but it should be something that all settlements do if the player is willing to lug the weapons and armor to them. Mind you, the guns should barely sell for anything, but they should sell.
Would I expect a merchant to buy a completely mangled and irreparable gun? No, but we have yet to find such a thing in stalker 2.
If anything, I wish the condition shield when looking at guns on the ground would ALWAYS appear, not just when below 10%, so we immediately know if a gun is worth picking up without having to pick it up first and checking inventory later. QOL improvement.
Why writing wall of text when you have literally no clue and very little time in the game to actually back what you are writing?
I left the lesser zone with nearly 50k coupons, it has no bearing on the economy situation.
We can start with the clearly broken quest rewards that are no in line with the ask. If you are doing quest to kill 6 - 8 bandits/fake traders/whatever and the reward is 1100 coupons, you will be hard to press to break even even on expended ammo unless you hit all headshots. This does not include any kind of medication and later repair costs due to wear and tear of your gear. It simply does not make any sense, game-wise, to do any side quest that are specifically designed to make coupons (pay attention to dialogue options asking about them "I need money") when you are barely making any if not losing some. If there is some kind of unique weapon/armor as a reward, sure do the quest but otherwise you can as well not bother.
The economy woes are also not visible before you acquire some advanced weapons, armor suits and upgrade them. Getting better gear and upgrading it is a key character progression. Answer to this imbalanced economy can not be suggestion not to use or upgrade your gear. This is extremely noticeable on weapons--if you use starting weapons such as AKS or Vector-5, you will be able to repair them for cheap even if they are quite worn out. Situation will dramatically change if you move from the starting 5.45x39mm gun, ie. AKS, to let's say Fora-221. The gun is slightly better, more controllable and lots of nice (expensive) upgrades. The issue is that every 10% of durability that you burn through very fast costs over 3k coupons to repair now. These repair costs escalate very fast. Trying to repair AS Lavina or Veteran, along of feeding them very expensive ammo, will cost your eye-watering amounts every time you come back to the base.
I try to deal with this crappy economy by hauling a lot of loot back to base and selling it at normal prices. I only do the exploit to sell for a full price for artifacts as I think it fits the lore of the game (artifacts are the most valuable things in the zone).
"basically you admit i'm right but you dont care" ????
what kind of god complex do you have here? i get you're the "I have to be right" type of person. but if you're going to nitpick everything I say please at least put quotes, formatting isnt hard, takes two seconds, makes your post much easier to read. you're also pulling specific sentences away without the entire context of everything else said. politician tactics. if you gave me solid reasons i'd drop everything, but you've yet to convince me. its a discussion not a "I'M RIGHT, YOU'RE WRONG." type conversation.
anyways...
I mention to mod it because you're basically asking to sell worthless equipment. A stalker could probably maintain their weapon in a basic context, but everyone is living in absolute destitution. but for the sake of gameplay you have to have at least a bit of imagination. just a tad. nobody wants a broken weapon unless its all they had, and equipment in the zone is plentiful just not in good condition. you will not find a single person in the game who doesnt already have a gun. no reason they would want to buy yours unless its already in a state better than the average gun (yellow shield or better.. go figure.) your broken gun is the same as everyone else's broken gun. that doesn't sell. Justify it please. I could only feasibly see it being sold to a tech for spare parts at even more meager prices.
as omni man would say.... "think mark. think"
Something we agreed on, but I still dont think cost should change. I just think the rate it decreases is abysmally high. Why is it that walking around the zone breaks my equipment so much? Not even being hit, not even using my weapon, and i'll still have to spend 1k to fix it. If they're protraying a "dirtiness" factor maybe I should be given the option to clean it to prevent wear and tear? Even then, thats just too much. 1/3rd of my costs is just from moving around and it degrades. I think the devs could add a solid mechanic for that that'd make the game more immersive. Maybe i'll try and make a suggestion or something if there is a way.
As for the costs, i think it just depends what suit you're wearing or equipment. Basic clothes (like the bandit armor) should be cheap to fix. Its awful, and its literally just civillian clothes. Tailor it and you're on your way. Ballistic vests however are more complicated. If its a kevlar (soft) vest thats even worse to repair. If its a plate carrier then whatever, replace the plate and go on your way... but it's still a whole plate. Its expensive. Weapons would be the same way, cheap AKs? Cheap, parts are plentiful. Should still be somewhat cheap. A modded AR? Not so much. Western equipment in an eastern world. This does need a rebalance.
Cheap gear needs to remain cheap to operate. This specific point I will not argue.
I believe thats exactly why i said that... but whatever. it was a thing, nobody complained. but thats because of all the loot bloat you could sell to make up for it, here you dont have that. but you still have farming loops for coupons that do make up for it. I'm probably mistaking the specific fallout too but thats not an issue. premise remains the same
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This stalker game supposedly has had the best initial release of the previous games, the problem is that this one has gotten so popular that eveeery little bug is getting pointed out. Which, actually is a good thing for the devs. Most people who play older stalked games often heavily mod it anyways, I havent but this is to my understanding. I've found no personal need to as I am not "willing to put up with it" I just literally had no issue. Different mindsets and experiences.
As for the complaint regarding it needing to be fixed... the devs actually are if you took the time to research it. Its been a week! Give them time, It would be the worst move of any studio if they just released and left it as is. See more below.
https://store.steampowered.com/news/app/1643320/view/4455843903878203415?l=english
Sorry what? I have nearly 60 hours and nearly half the acheivements. I even have more playtime than you. What are you on about? Check my profile before you make these weird claims stating I havent played enough. I'm literally playing it right now.
I've already agreed several times quest rewards should be improved. Read please. Not skim.
I never need (or even used) the trader exploit, and I make money just fine even mid-to late game wearing exosuits and the best weapons I have. If you struggle, take the time to artifact farm. Those hypercubes sell for so much money and even more if you have green reputation with people. I dont even sell my artifacts, I keep them.
I have indicated I only respond to the opening post as I do not have time reading everything.
You have given background that clearly pointed out you are basing your opinion on an early areas of the game and basic weapons and armors. You are just adding more arguments, obviously made up just to support position. You must be the special snowflake that found magical way to make it in the game while everyone else must be a sucker that does not know how to play the game.
I just give you latest example how broken the game economy is: I got a quest to bring some psi-parts to a technicians. In order to acquire those parts, I had to kill burer. I have used my Fora-221 to kill him using AP ammo. I have lost 6% durability in killing the single burer, not shot 1 bullet on anything else. It cost me 1276 coupons to repair the gun. That is not including cost of ammo. This is one encounter. if you count cost of ammo into the final amount, it would run you so deep into red numbers it is crazy. The reward was entry level suite you can find for free in Lesser Zone and I was supposed to pay 40k coupons for it to the technician. /facepalm
Hunt artifacts? Duh...I'm sure Hypercubes or Compasses spawn in every anomaly. What am I supposed to do with those 7.5k common artifacts that sell for 2.5k? It is very likely that my repairs from just walking around anomalies and potentially fending of random spawns will be more than the proceeds from selling it. If you are save scumming to get those rare anomalies, you are not different to people using exploit to sell for full price.
And to be clear, I can absolutely live with the current state of the game and have usually over 250k coupons. However, the hoops I have to jump through to be able to just play the game are not fun. Slowly walking to nearest trader with inventory full of weapons and armor just to get penny for it. Running back and forth between PoI and trade to sell everything I can pick up. Find and grab any artifact I run into. Sure, I do all that but it is not all that fun especially if the world around me is so stale and boring.
And I'll just throw this out - "This stalker game supposedly has had the best initial release of the previous games"... No. I cannot even sit and play the game because it gives me a memory leak fairly quickly.
"I rushed the main quest missions and suddenly the game is giving me far more valuable items than at the beginning"
You aren't proving his argument wrong. There's ZERO incentive to do the side quests at the beginning (other than exploring for fun). Hell there's ZERO incentive to explore because you risk damaging and losing all of your gear due to wear and tear so you absolutely NEED to rush the main campaign ASAP if you want an easier adventure. Hell not even easy, FAIR. I can't imagine doing some of these later missions with early game armor and weapons that jam every 5-10 rounds.
That's called a broken game economy that needs to be addressed.
The inventory price just shows the general worth of the item, it doesn't say how much they're going for.
Also, never repair and sell weapons/armor, you're only getting a loss at that rate, just sell the yellow or better items.
Even better, do not repair and upgrade "low level gear", just use it until it breaks or you can squeeze some money out by selling it when it's still sellable (there's also a vendor at rostok that buys "red gear", so if you want to you can just dump broken gear into your personal stash and sell to him eventually).