S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Stealth not an option?
Firstly, im open to the idea of this just being a skill issue. Anyone else feel like being stealthy isnt an option for anything outside of quests with a pre determined rout to allow stealth? sneaking in and out of places just doesn't seem possible without save scum in most cases.
Originally posted by Ratch:
Axxii's stealth mod fixes it and it's a pretty painless install process. From the mod description, enemies can spot you through foliage, walls, etc once detected* which is what the mod changes. So I'd say for right now, vanilla stealth is out of the question. Stealth was always kind of janky in Stalker but never this blatantly broken.

I'm using the full version of Axxii's mod, though there's a lighter version with less changes to the npc detection system. The full version feels like stealth in vanilla Cyberpunk, for reference, so I haven't switched off. If it was too black/white like the detector beep disabling mod then I'd swap to the lighter version. Highly recommend anomaly beep mod too.

sidenote
The downside of mods at this point is that you have to pick and choose what's more important to mod out. If 2 mods alter the same file, which is probably massive, then only one will take effect. For example reduced sprint cost and anomaly beeping are in the same file so (I assume) since A comes before R the reduced sprint cost cheat mod is ignored by the game. This will change when/if SDK is released or you feel like extracting, combining, and recompiling paks -- I don't.
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Showing 1-8 of 8 comments
Leon [UA] Nov 24, 2024 @ 4:15pm 
It's not, don't waste your time being stealthy.
Cuddle_Rat Nov 24, 2024 @ 4:17pm 
yeah I gave up on stealth, even with a mod to make it more lenient. My stealth involves sneaking up to get that first headshot and then I go full Rambo.
Originally posted by Cuddle_Rat:
yeah I gave up on stealth, even with a mod to make it more lenient. My stealth involves sneaking up to get that first headshot and then I go full Rambo.
yeah it seems like that how your supposed to play. I dont want to feel like mastercheif in this kinda game. STALKER is only fun when you have a reason to be afraid.
Zeromentor Nov 24, 2024 @ 4:22pm 
Stealth is "fine" for killing one or two people before one eventually spots you through a building, or instantly sees you through a wall of trees and bushes. It's a short-term advantage. Don't bother building your gameplay or your gear around it.
Also, certain missions non-stop spawn enemies whenever you look away from their spawns. It becomes very clear that this game was not built for 'Stealth', nor does stealthing around actually help keep you alive (often times the game will even spawn enemies near you that are already set to attack you. Bloodsuckers, "Blind" dogs, or bandits will spawn nearby and just instantly aggro to you).
Huo Yuhao Nov 24, 2024 @ 4:23pm 
Fr, NFC dont need to see or hear me, but somehow he can find me. Absolutely impossible to play as ninja or so xd
Absalom Nov 24, 2024 @ 4:43pm 
As an experiment, I non-lethal stealthed my way through the latter part of Behind Seven Seals mission where you infiltrate the Sphere. Yeah, I don't recommend it. It's insanely difficult and you get nothing but pride for doing it. To make matters worse, once you finish the cutscene with Solder, his friends are alerted to your presence and there's no place in the immediate area to hide. You'll have to fight your way out.

I find it weird that they give you the tools for stealth, but make certain missions virtually impossible to stealth. I mean what's the point of dragging bodies if they're going to be alerted anyway?

Throwing the bolts as a distraction doesn't work the way you'd expect them to. I've thrown them well away from my location but the AI will just come straight to wherever I threw them FROM.
Last edited by Absalom; Nov 24, 2024 @ 4:44pm
Originally posted by Absalom:
As an experiment, I non-lethal stealthed my way through the latter part of Behind Seven Seals mission where you infiltrate the Sphere. Yeah, I don't recommend it. It's insanely difficult and you get nothing but pride for doing it. To make matters worse, once you finish the cutscene with Solder, his friends are alerted to your presence and there's no place in the immediate area to hide. You'll have to fight your way out.

I find it weird that they give you the tools for stealth, but make certain missions virtually impossible to stealth. I mean what's the point of dragging bodies if they're going to be alerted anyway?

Throwing the bolts as a distraction doesn't work the way you'd expect them to. I've thrown them well away from my location but the AI will just come straight to wherever I threw them FROM.
my thoughts exactly. the world of the zone greatly implies self preservation yet the game forces you to play the plot armor hero role.
The author of this thread has indicated that this post answers the original topic.
Ratch Nov 24, 2024 @ 4:57pm 
Axxii's stealth mod fixes it and it's a pretty painless install process. From the mod description, enemies can spot you through foliage, walls, etc once detected* which is what the mod changes. So I'd say for right now, vanilla stealth is out of the question. Stealth was always kind of janky in Stalker but never this blatantly broken.

I'm using the full version of Axxii's mod, though there's a lighter version with less changes to the npc detection system. The full version feels like stealth in vanilla Cyberpunk, for reference, so I haven't switched off. If it was too black/white like the detector beep disabling mod then I'd swap to the lighter version. Highly recommend anomaly beep mod too.

sidenote
The downside of mods at this point is that you have to pick and choose what's more important to mod out. If 2 mods alter the same file, which is probably massive, then only one will take effect. For example reduced sprint cost and anomaly beeping are in the same file so (I assume) since A comes before R the reduced sprint cost cheat mod is ignored by the game. This will change when/if SDK is released or you feel like extracting, combining, and recompiling paks -- I don't.
Last edited by Ratch; Nov 24, 2024 @ 5:03pm
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Date Posted: Nov 24, 2024 @ 4:14pm
Posts: 8