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Also, certain missions non-stop spawn enemies whenever you look away from their spawns. It becomes very clear that this game was not built for 'Stealth', nor does stealthing around actually help keep you alive (often times the game will even spawn enemies near you that are already set to attack you. Bloodsuckers, "Blind" dogs, or bandits will spawn nearby and just instantly aggro to you).
I find it weird that they give you the tools for stealth, but make certain missions virtually impossible to stealth. I mean what's the point of dragging bodies if they're going to be alerted anyway?
Throwing the bolts as a distraction doesn't work the way you'd expect them to. I've thrown them well away from my location but the AI will just come straight to wherever I threw them FROM.
I'm using the full version of Axxii's mod, though there's a lighter version with less changes to the npc detection system. The full version feels like stealth in vanilla Cyberpunk, for reference, so I haven't switched off. If it was too black/white like the detector beep disabling mod then I'd swap to the lighter version. Highly recommend anomaly beep mod too.
sidenote
The downside of mods at this point is that you have to pick and choose what's more important to mod out. If 2 mods alter the same file, which is probably massive, then only one will take effect. For example reduced sprint cost and anomaly beeping are in the same file so (I assume) since A comes before R the reduced sprint cost cheat mod is ignored by the game. This will change when/if SDK is released or you feel like extracting, combining, and recompiling paks -- I don't.