Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also you could try reverting to default if it fixes the issue. If not it might be something else.
You can backup your current keybinds from AppData/Local/Stalker2/Saved/CustomizeControls.cfg
https://www.youtube.com/watch?v=LykkBzaceYw
- AppData/Local/Stalker2/Saved/CustomizeControls.cfg
The only section that has 'throw' in it, is for the grenade, there isn't one for the bolt.
--------------------------------------------------------------------------------------------------
Bolt =
Grenade : struct.begin
[0] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = Grenade_ThrowWeakAlt
InputActionSID = IA_Grenade_ThrowWeak
Key = None
OldKey = None
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Down
struct.end
struct.end
[1] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = Grenade_ThrowWeak
InputActionSID = IA_Grenade_ThrowWeak
Key = None
OldKey = None
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Down
struct.end
struct.end
struct.end
------------------------------------------------------------------------------------------------
Even if I change the main/alt keys to 'none' the game STILL uses the RMB to 'throw gently'
"Our team is aware of these concerns, and they’ve been shared with the development team for review and future improvements. While we don’t have
a specific timeline to share right now, please know that we’re committed to addressing these issues."
The issue is that the RMB function is hard bound.
I managed to fix it by editing \AppData\Local\Stalker2\Saved\CustomizeControls.cfg and splitting the part where the Bolt + Grenade bind are defined together into two separate binds.
Old, busted bind:
New, working binds:
Now if only I could figure out how to persist the invert mouse setting.