S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Grimday Nov 24, 2024 @ 12:30pm
Many weapons have almost exactly same stats
Like, all automatic weapons have exactly same firerate!?

A viper do same damage as a AK!?

Seriously!

Its like there have been no though how to balance weapons so every weapon have unique stats. There are so little difference between the weapons ... disappointing! They should be inspired by Tarkov in that regard.
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Showing 1-15 of 15 comments
GodMan Nov 24, 2024 @ 12:32pm 
they mostly differ in penetration and handling (a hidden stat) which are superior stats anyway
Grimday Nov 24, 2024 @ 12:39pm 
Yeah, but the fire rate and damage should be different to, otherwise, whats the point to have a fire rate bar when all automatic weapons are max. I hope that is a bug.

They should try to make each weapon unique, for the replayability of the game ...
Last edited by Grimday; Nov 24, 2024 @ 12:41pm
Tritol Nov 24, 2024 @ 12:45pm 
Well the downside of having different stats is system from original trilogy, where you can get "endgame" weapon and you just won the game.

But I am all in for more variety, I hope they add more weapons with future dlcs.

And also get rid of those stupid bars and just show normal numbers, we had numbers in previous games.
I am 100% sure there are some weapons showing identical stats but are different, because those bars simply look the same.
This lame system is the worst.
GodMan Nov 24, 2024 @ 12:48pm 
Originally posted by Tritol:
Well the downside of having different stats is system from original trilogy, where you can get "endgame" weapon and you just won the game.

But I am all in for more variety, I hope they add more weapons with future dlcs.

And also get rid of those stupid bars and just show normal numbers, we had numbers in previous games.
I am 100% sure there are some weapons showing identical stats but are different, because those bars simply look the same.
This lame system is the worst.

yep there are many weapons with similar stats but work completly different. An ideal example is a rate of fire of a AK and an SMG. The same in the stats, but an SMG is far quicker.
Grimday Nov 24, 2024 @ 10:32pm 
If they use bars, then they should precent numbers too.
LeggoMyAhegao Nov 24, 2024 @ 10:52pm 
Originally posted by Tritol:
Well the downside of having different stats is system from original trilogy, where you can get "endgame" weapon and you just won the game.

But I am all in for more variety, I hope they add more weapons with future dlcs.

And also get rid of those stupid bars and just show normal numbers, we had numbers in previous games.
I am 100% sure there are some weapons showing identical stats but are different, because those bars simply look the same.
This lame system is the worst.
The previous games DID use bars as well but yeah I agree, having numerical values for gear would be better. A bar could mean anything and more transparency for how things work is always better.
Tritol Nov 25, 2024 @ 1:59am 
Wait wait, am I high or something, I just checked all 3 games and they all show only bars, I swear to god at least one of them showed damage numbers on weapons :D
Crypto Gamer Nov 25, 2024 @ 2:15am 
In S1 viper 5 deals more dmg then some ARs on its "power" table.

Yeah, no game shows exact numbers in S1......

So againts very low armor stalkers eg. Bandits and againts mutants it was very good with very cheap ammo.

But try killing someone wearing a Bulat suit.

So it got a very strong Dmg reduction againts any armor above the crap tier so deals less Dmg than AR. The same is true in S2 with low pen weapons.

AR likely was better againts humans or in past medium distance.

I think Viper 5 had a 100-meter effective range in S1.

Some ammo in S1 also affected accuracy, power, penetration, and maximum effective range and durability loss.


Likely S2 also has ammo modifiers which are also not shown in any game.

So just ingame stats are not enough.


Not to mention VERY likely in both S1 and S2 most weapons have very different durability even if the stats are close.

Or some might be able to point out certain attachments others can not do.
Upgrade trees might be different,or the cost to upgrade.

So some weapons like an AK-74 likely have good durability.

Sadly there are no in-game stats

But likely S2 will be datamined and the wiki will list stuff within a few months.
Emme Nov 25, 2024 @ 2:38am 
@OP you don't seem to understand that this is the best you can do for balance. It makes most of these weapons lethal and useful as they all should be.

It's no "balance" when there's just one or two "meta" weapons in the game, because that would result in many useless weapons nobody wants to use.

Talking about Tarkov, what makes the difference there is the armor. Weapons in Tarkov are all lethal as well especially due to the ammo. Only real exception the smallest calibres which can not pen lvl 5 and 6 armor.

If you want something more Tarkov like then there's already a great mod out there, that's rebalancing calibres in S2. Go check it out it's called "Weapons Rebalanced"!
wictorych62 Nov 25, 2024 @ 2:58am 
No need for Tarkov. You just need to return what was in the SoC
You can increase the fire rate with upgrades

You can increase the damage with upgrades

You can use armor piercing ammo or hollow points

Honestly just use a weapon to which you have the most ammo stashed away in your locker
Grimday Nov 25, 2024 @ 1:51pm 
Ok, ... but why are the fire rate stat bar same for all automatic weapons!? SMG and AR, etc ? Why don't they have more variation to automatic weapons. I expect a AS VAL to have a very high fire rate, while a AK should have a slower fire rate.
Originally posted by Tilen:
But how come the Buket S 2 has higher penetration than the AK? :’D

Because the S 2 is a sleeper weapon, complete bloody monster once you get it upgraded.

Originally posted by 🚛 Akehiko ⬛️💀🟧:
You can increase the fire rate with upgrades

You can increase the damage with upgrades

You can use armor piercing ammo or hollow points

Honestly just use a weapon to which you have the most ammo stashed away in your locker

Or use the weapon that you know enemies will drop ammo for consistently. I'm still rocking a unique S 2 I found because it's sustainable in any situation and has a stupid amount of armor penetration/accuracy. I just need to find a scope for it.
Tiny damage boosts matter a lot in this game. So while it's ONLY a tiny increment on that damage bar, it's a big number relative to enemy health. Especially human enemy health.
Myztkl©-Kev Nov 25, 2024 @ 2:03pm 
the AK has longer damage fall off, the Viper takes a million bullets to kill someone at range.
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Date Posted: Nov 24, 2024 @ 12:30pm
Posts: 15