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What if they enabled that but only for artefacts?
I guess I don't understand why it's not possible to code an object to simply be incapable of clipping through any other object.
I'm not sure if that's a UE specific problem but basically all it takes is some minor desync to happen between calculations for collision (models) and suddenly you're clipping through the ground.
I'm not an expert on the matter, just speaking from what little amateur-level experience I have.