S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Artifact spawned underground.
As a proficient artifact hunter, I just can't leave it be there. Any way to pick it up, akin to Demo_record from older games? Currently on Wild Island, rock formation anomaly field and the artifact is seemingly below the oil truck.
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Showing 1-15 of 18 comments
dgresevfan Nov 24, 2024 @ 11:47am 
Jesus. Does this game have EVERY bug from Previous STALKER games? Why couldn't they code artefacts to be incapable of passing through the ground?
Joikax Nov 24, 2024 @ 11:52am 
Originally posted by dgresevfan:
Jesus. Does this game have EVERY bug from Previous STALKER games? Why couldn't they code artefacts to be incapable of passing through the ground?
Floating objects and geometry often don't go hand in hand. Best they could do would have been to add a trigger if the object exceeds the value of 0 on the Z axis (falling off the map) to teleport it back to where it first spawned but then that could lead to all sorts of glitches like boxes breaking and flying cars like in the originals.
dgresevfan Nov 24, 2024 @ 2:56pm 
Originally posted by Joikax:
Originally posted by dgresevfan:
Jesus. Does this game have EVERY bug from Previous STALKER games? Why couldn't they code artefacts to be incapable of passing through the ground?
Floating objects and geometry often don't go hand in hand. Best they could do would have been to add a trigger if the object exceeds the value of 0 on the Z axis (falling off the map) to teleport it back to where it first spawned but then that could lead to all sorts of glitches like boxes breaking and flying cars like in the originals.

What if they enabled that but only for artefacts?
Joikax Nov 24, 2024 @ 8:19pm 
Originally posted by dgresevfan:
Originally posted by Joikax:
Floating objects and geometry often don't go hand in hand. Best they could do would have been to add a trigger if the object exceeds the value of 0 on the Z axis (falling off the map) to teleport it back to where it first spawned but then that could lead to all sorts of glitches like boxes breaking and flying cars like in the originals.

What if they enabled that but only for artefacts?
What's stoping the artifact from entering a loop state of spawning and then clipping through the ground over and over? Such behavior will almost certainly cause crashes.
Kristian Nov 24, 2024 @ 8:32pm 
I've had then spawn inside dirt pillars and walls as well. Its not great
dgresevfan Nov 25, 2024 @ 2:28am 
Originally posted by Joikax:
Originally posted by dgresevfan:

What if they enabled that but only for artefacts?
What's stoping the artifact from entering a loop state of spawning and then clipping through the ground over and over? Such behavior will almost certainly cause crashes.

I guess I don't understand why it's not possible to code an object to simply be incapable of clipping through any other object.
Last edited by dgresevfan; Nov 25, 2024 @ 9:59am
Joikax Nov 25, 2024 @ 1:42pm 
Originally posted by dgresevfan:
Originally posted by Joikax:
What's stoping the artifact from entering a loop state of spawning and then clipping through the ground over and over? Such behavior will almost certainly cause crashes.

I guess I don't understand why it's not possible to code an object to simply be incapable of clipping through any other object.
I remember trying to create maps for another game called Red Orchestra 2 which used UnrealEngine3 and the hardest part of using its source development kit was to get models and non-static objects not to clip through the ground once you triggered a simulation.

I'm not sure if that's a UE specific problem but basically all it takes is some minor desync to happen between calculations for collision (models) and suddenly you're clipping through the ground.

I'm not an expert on the matter, just speaking from what little amateur-level experience I have.
FluffyGuy Nov 25, 2024 @ 1:43pm 
are you sure its underground ungetable? i have had them seem like that then a little aways is a cave system
FluffyGuy Nov 25, 2024 @ 1:44pm 
Originally posted by ЗЛОЙ АПЕЛЬСИН:
As a proficient artifact hunter, I just can't leave it be there. Any way to pick it up, akin to Demo_record from older games? Currently on Wild Island, rock formation anomaly field and the artifact is seemingly below the oil truck.
yeah its a tunnel system a little bit aways, will be a undergroaund gas system
Last edited by FluffyGuy; Nov 25, 2024 @ 1:45pm
Sir Zorba Nov 27, 2024 @ 5:42pm 
Originally posted by FluffyGuy:
Originally posted by ЗЛОЙ АПЕЛЬСИН:
As a proficient artifact hunter, I just can't leave it be there. Any way to pick it up, akin to Demo_record from older games? Currently on Wild Island, rock formation anomaly field and the artifact is seemingly below the oil truck.
yeah its a tunnel system a little bit aways, will be a undergroaund gas system
While there is a cave system elsewhere on wild isle with its own artifact spawn, OP seems to be talking about the unmarked anomaly field on the southeast corner of the island(lots of weirdly shaped rocks and grav/whirlwind anomalies). The one there can spawn in an unreachable area, I had to use console commands to noclip down to it. It was floating inside an anomaly that also seems to be placed there incorrectly.
Bob Gnarly Nov 27, 2024 @ 6:16pm 
I know this exact artifact, it's bugged in my game also. Tried getting it for half a hour and gave up.
Didish Nov 27, 2024 @ 6:43pm 
Originally posted by Bob Gnarly:
I know this exact artifact, it's bugged in my game also. Tried getting it for half a hour and gave up.
Same here.
FallenActual Nov 27, 2024 @ 6:45pm 
if your talking about the one east of the shelter in wild islands thats bugged for me too and the weird water just isn't spawning or it spawned and fell through the map, hoping the patch this week fixes it
Human Zaddy 44618 Nov 27, 2024 @ 6:53pm 
Originally posted by Joikax:
Originally posted by dgresevfan:
Jesus. Does this game have EVERY bug from Previous STALKER games? Why couldn't they code artefacts to be incapable of passing through the ground?
Floating objects and geometry often don't go hand in hand. Best they could do would have been to add a trigger if the object exceeds the value of 0 on the Z axis (falling off the map) to teleport it back to where it first spawned but then that could lead to all sorts of glitches like boxes breaking and flying cars like in the originals.
The other problem with this, is that I have an artifact this happened to, but it would have been above the 0 value, as it is definitely just below the surface on a hill top. Thus, this wouldn't work for my scenario.
Trulimero Trulicina Nov 29, 2024 @ 10:02am 
WALKAROUND If you were not in the area before, just load a save file from before and walk to the artefact again. I think it will work if you weren't closer than 200m or so, but I'm not sure. It spawned in different locations for me, when I did this. On 3rd try it wasn't underground :D (happened at Rock formation in south-east Wild Island).
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Date Posted: Nov 24, 2024 @ 5:24am
Posts: 18