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Its just like seen someone trying their best to make the radio signal better and stronger and with more information when we already have optical fiber internet... Seriously those guys are totally mad for that. They should drop totally stalker 1 and focus everything on making gamma inside stalker 2.
I say this because many people, including myself, would love to have the experience that the gamma mod provides, but it is completely unplayable. The game may have its charm, but time shows its age.
Making a gamma using Stalker 2 would open up a world that many players only dream of. Something like the original gamma, but truly open and vast, without loading screens or engine limitations.
There are massive engine limitations with Stalker 2. It's the Unreal Engine 5 problem. It's not made for open world games and GSC had to get help from Microsoft to even get the game functioning before release. Stalker GAMMA 2 won't happen for at least 5-10 years from now since it's a culmination of 500+ mods fine tuned to a unique survival experience. Best to forget about it until the generation after the next of hardware.
it's a nice dream to think it can happen, but I'm with the whole 2077 thing.. man's got a project, let him finish before moving onto another.
Yes ue5 apparently has its kinks- major one I know about is scripting.
Im awaiting Kingmakers, and the devs created their own scripting bc of ue5 umcompatinility but other thanthat...
"Vávra noted that, at the time, Unreal Engine 5 struggled with certain aspects crucial to open-world games, such as efficient terrain and vegetation generation. He mentioned that while features like Nanite have improved, enabling better handling of vegetation, the engine was initially more suited for creating static environments like rocks rather than dynamic, expansive terrains."
Get with the program, UE5 is good for making cinematics and game concepts, not for making open world games. The ONLY reason it's being used more now is because it's the only engine that's taught in game development courses because of its ease of use and it would be impossible to teach every proprietary game engine that other game devs use like Lumberyard, Source 2, Crytek, Havok, Euphoria, and many, many more.
If you were to download 150 mods for STALKER 2 and get them all working smoothly together you will have achieved what GAMMA has done.
Best thing for you would be just keep adding mods until you are happy with what you see. Exactly what I did for Stalker Anomaly with about 140 mods and a few I made myself.
Stalker 2 already has all of those locations plus 5x more content to explore in a 64 bit engine with better graphics and animations so there is no need for a Gamma 2 at the moment. If you want to add gun cleaning and food cooking plus mutants parts then you can download like 3 mods to make stalker 2 pretty much the same thing only larger and better looking with little hassle. That and stalker 2 actually has a story line unlike anomaly/gamma. No idea what people are talking about and I don't think they do either.
https://www.nexusmods.com/stalker2heartofchornobyl/mods/88?tab=description
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1211?tab=posts
Unreal modding has been unceasingly active for over a full quarter of a century, starting in 1998. It sifnificantly predates X-Ray Engine and is still being used to make games. Today, open World titles are a staple of gaming and UE5 is improving, constantly to accommodate the demand.
What's more, the number of people with UE experience simply dwarfs X-Ray users. How many UE users are there? The number varies depending on who you talk to but it's anywhere between one and eight million users.
So yeah. If you want to see Gamma 2 - or something equivalent - then it will happen.
Someone else will build it. ...and it won't take long either as contributions of one hundred enthusiastic modders with UE experience isn't going to be hard to find.
The old unreal engines were TOTALLY different to what UE4 and UE5 are, just because there's a huge community of modders for Unreal Engine 1 games doesn't mean the same is possible today, mostly for this reasons:
1) To make complex mods, you need a game SDK (source development kit), very very few UE5 games have a SDK. And no downloading the Unreal Engine provided by Epic Games is not that. No one can take the UE5 engine and mod Stalker 2.
2) Older engines, were way more open and easy to mod, engines like Unity3D and Unreal Engine 4 and 5, are more closed down and hard to mod, most files are encrypted and compiled to binary formats, impossible to read by most humans.
My theory, was something the AAA publishers probably asked the main engine makers, just to make modding very hard, modders are seen as dangerous rivals by some publishers...
3) The first Stalker games, add a SDK and also add their game code and engine leaked and so people add deep access to the games, they could take the engine, update/change it themselves then use that to play the original games. Like the OpenXRay people are doing.
And despite the UE5 engine source code being open to read, it doesn't matter because very probably GSC changed parts of the C++ code base for their own use and even if they didn't and just used pure UE5 (that I doubt) they still did a bunch of scripting that we just don't have access without a SDK.
Stick around and see what happens next.