Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, in the older games i think the game spawned groups of Soldiers/Mutants, far away outside your visibility radius, or after a certain time had passed, same as anomalies refreshing artifacts.
The original games had a scenario system, and a simulation. Where actual existing actors would have triggers, nodes and would go do things. Not all of them, but it still had a simulation. Not everything was spawned in.
The biggest crime is the fact that nothing happens without you being there. The world doesn't move outside of the 6500 value the scenarios spawn at. While uptil they deleted that part of their marketing, they made it sound like the zone was going to be some dymanic place, that would exist and move without your intervention.
Stalker 1 and I remember Oblivion also had a "world AI scheduling" for all the NPCs.
We're basically going backwards now with "triple AAA" games now.
I honestly pray that even if A-life was scrapped, that the amount of buzz around this games AI is enough to warrant that the Devs spent resources and fully realizing a new A-life system.
Because there are threads with 400 pages in them full of people stating that A-life 2.0 is totally different, and it's just broken/will be added later.