S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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ElziO Nov 22, 2024 @ 11:18am
3
Most boring Loot and Survival Gameplay
Hey, there's a house there, let me go loot. I wonder what awaits me? A sausage, bandages or a bottle of water? And which of the around 6 lootable items is hidden in the next house? What a thrill! ... -Ridiculous!
Just like the “survival” in the game. You can bleed... insane! I don't expect Medic gameplay like in DayZ or Tarkov... although why not? I mean, it's 2024 and you could offer the player more loot and even logically categorize the loot and integrate it into the world. That would be almost immersive.
Almost as if you could find valuable old items in ruins and sell them at the dealer. But as it is, the only immersive thing is that my weapon has a weapon hammer every 5 shots and enemies happily keep running after 3 headshots. Must be the radiation.

In short, the game could be so much more. But at the moment it's rather (Chernoby)lite haha
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Showing 1-15 of 17 comments
rustypup Nov 22, 2024 @ 11:26am 
LOL

Diablo 3 gamer whining about not drowning in epic items.

Awesome.

Will just keep chugging along with my partially upgraded EMR, liquid rock and Seva-D. All found because of exploration.
ElziO Nov 22, 2024 @ 11:31am 
I don't know what Diablo 3 has to do with it, but the loot chain in DayZ and Tarkov is really fun. What's wrong with doing the same in Stalker? Nobody expects a copy of the systems but more than the current one
Guybrush Threepwood Nov 22, 2024 @ 11:37am 
Whats worse for me is the healing system.

Even games that are downright arcade like Delta Force has more depth to it, with fractures, different healing items etc.

You cant be more arcade than sticking a needle in your arm and being full health, on and on again, multiple times in a single fight.
Last edited by Guybrush Threepwood; Nov 22, 2024 @ 11:37am
lockwoodx Nov 22, 2024 @ 11:38am 
Can't get board when game Stalks YOU.
rustypup Nov 22, 2024 @ 11:39am 
Originally posted by ElziO:
the loot chain in DayZ and Tarkov is

So, not a STALKER.

Got it.

Git gud or ... you know.. be mutant fodder.
Have to agree, feels like an Indie game with a Stalker skin.

1. No A-Life.
2. Food and healing items being the primary loot items.
3. Bleeding out constantly from any small scratch.
4. HP / armor bloat enemies, which is absurd since the same enemy should be the same across all zones.
This game, even on Veteran difficulty, was painfully boring. Nothing to find, nothing to do. Shoot people, get sausages. Shoot mutants, get water. Wow.
vamirez Dec 30, 2024 @ 12:12pm 
Originally posted by Discipline Before Dishonor:
This game, even on Veteran difficulty, was painfully boring. Nothing to find, nothing to do. Shoot people, get sausages. Shoot mutants, get water. Wow.
Lol you are copy pasting this under several threads...
vamirez Dec 30, 2024 @ 12:13pm 
Originally posted by ElziO:
Hey, there's a house there, let me go loot. I wonder what awaits me? A sausage, bandages or a bottle of water? And which of the around 6 lootable items is hidden in the next house? What a thrill! ... -Ridiculous!
Just like the “survival” in the game. You can bleed... insane! I don't expect Medic gameplay like in DayZ or Tarkov... although why not? I mean, it's 2024 and you could offer the player more loot and even logically categorize the loot and integrate it into the world. That would be almost immersive.
Almost as if you could find valuable old items in ruins and sell them at the dealer. But as it is, the only immersive thing is that my weapon has a weapon hammer every 5 shots and enemies happily keep running after 3 headshots. Must be the radiation.

In short, the game could be so much more. But at the moment it's rather (Chernoby)lite haha

So many people, so many bs takes.
Mörkö Dec 30, 2024 @ 12:16pm 
https://mapgenie.io/stalker-2-heart-of-chornobyl/maps/the-zone

Here save you the time. Just don't expect to find a treasure in every hole.
dementia Dec 30, 2024 @ 12:38pm 
The loot is definitely very weak. Sure, there's fixed locations where you'll find something good, but most of the time you're just finding a small stack of ammo, and some consumables that you already have 250 of each and they aren't worth much to sell anyway.

I think the game is more about the immersion and atmosphere, but I don't see why that means loot needs to be boring in the process. They could've at least moved lesser artifacts or weapons/mods into some of the stashes.

And yeah, the survival aspect honestly felt bugged to me. I only need to sleep every 15hrs or so of actual playtime? Have to eat every 5-10min though. Everything causes bleeding to the point you might as well just heal and ignore the bleed until you're done fighting. Definitely one of the weaker survival elements, no part of the game feels like a struggle because you're drowning in supplies. The only thing you really have to manage is your carry weight.
n0mad23 Dec 30, 2024 @ 12:40pm 
And Day-Z is basically responsible for Gamma, and Tarkov is literally so inspired by that the game itself is named after the director of the 1979 Soviet art film Stalker.

Weird take on the source material imo.
Undertaker Dec 30, 2024 @ 1:02pm 
I think the main problem is the economy itself, it's loot based, whereas realistically, it should revolve around artifacts and jobs.

Like, where did all those bottles and bread even come from in a Zone deserted for decades, that just doesn't make one ounce of sense. Stashes are one thing - although it's too freaking many of them, I'd easily left like 1/10 - but this? You should actually search for artifacts and sell them for ♥♥♥♥♥♥♥ of money, you should do various quests and recieve decent money - and for that, you should restock, buy weapons and stuff.

...although in this case there is no actual motivation for a player to open the map, discover and examine derelict buildings - but then again, is finding bread and sausages a valid motivation in the first place?
Last edited by Undertaker; Dec 30, 2024 @ 1:04pm
Joikax Dec 30, 2024 @ 1:28pm 
Originally posted by ElziO:
In short, the game could be so much more. But at the moment it's rather (Chernoby)lite haha

Joke's on those who called Chernobylite discount Stalker back when it launched. Little did we know...
It's bad. Games shouldn't require IRL role-playing to fulfill promises.
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Date Posted: Nov 22, 2024 @ 11:18am
Posts: 17