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Diablo 3 gamer whining about not drowning in epic items.
Awesome.
Will just keep chugging along with my partially upgraded EMR, liquid rock and Seva-D. All found because of exploration.
Even games that are downright arcade like Delta Force has more depth to it, with fractures, different healing items etc.
You cant be more arcade than sticking a needle in your arm and being full health, on and on again, multiple times in a single fight.
So, not a STALKER.
Got it.
Git gud or ... you know.. be mutant fodder.
1. No A-Life.
2. Food and healing items being the primary loot items.
3. Bleeding out constantly from any small scratch.
4. HP / armor bloat enemies, which is absurd since the same enemy should be the same across all zones.
So many people, so many bs takes.
Here save you the time. Just don't expect to find a treasure in every hole.
I think the game is more about the immersion and atmosphere, but I don't see why that means loot needs to be boring in the process. They could've at least moved lesser artifacts or weapons/mods into some of the stashes.
And yeah, the survival aspect honestly felt bugged to me. I only need to sleep every 15hrs or so of actual playtime? Have to eat every 5-10min though. Everything causes bleeding to the point you might as well just heal and ignore the bleed until you're done fighting. Definitely one of the weaker survival elements, no part of the game feels like a struggle because you're drowning in supplies. The only thing you really have to manage is your carry weight.
Weird take on the source material imo.
Like, where did all those bottles and bread even come from in a Zone deserted for decades, that just doesn't make one ounce of sense. Stashes are one thing - although it's too freaking many of them, I'd easily left like 1/10 - but this? You should actually search for artifacts and sell them for ♥♥♥♥♥♥♥ of money, you should do various quests and recieve decent money - and for that, you should restock, buy weapons and stuff.
...although in this case there is no actual motivation for a player to open the map, discover and examine derelict buildings - but then again, is finding bread and sausages a valid motivation in the first place?
Joke's on those who called Chernobylite discount Stalker back when it launched. Little did we know...