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...and then give the player just enough carry capacity to be constantly overloaded if he did just that.
I am not really a fan of this but I guess it's part of that level of difficulty
I started straight on Veteran to make fights more challenging, I though. However considering the state of the ai atm, I guess it is better to use the stalker difficulty
lets see what this patch brings in and I'll decide. either I'll drop the diff or use some mod to balance the economy for a more enjoyable veteran
But it is still doable. At the mid game you get armor and weapons so often you can just ditch the ones that are broken and use another one. I have one main weapon that I repair and then the other slot is being used by whatever I happen to find.
Constantly changing armors does make some of the upgrades to them pretty irrelevant.
Proof being, after getting geared up (through variably legit methods), even just with mid level suits I feel like I'm tanky as well. In combat terms, the hardest fights are now those involving mutants, and NOT because they hit particularly hard, but because my ammo supply could simply run dry before all the things die.
You can get the full value of items by using a trick at the trader https://screenrant.com/stalker-2-full-value-money-glitch/
I've been doing that my whole run and it balances the economy so that you actually have enough cash to fix your gear and buy things. I suggest just doing that until a proper fix is made. It still doesn't do anything to make quests worth while coupons wise but at least you get money by selling guns and other gear.