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Another place near start had some kind of mutated pigs and they too spawned some time.
Some kind of less enemy spawn patch is needed
Eventually they did stop after about 26 kills. Then as I was leaving, there was another 5 near one of those guard towers.
I'm playing veteran, is I'm not sure if it affects spawn rate.
Because of the spawning though, I have learned how to loot fast. F --> Unload Ammo of red/yellow gun --> Move the gun to the ground (so it drops) --> R.
That loots everything except their gun which can over-encumber you very fast if you're not careful.
And it looks so bad - like they are dropped into the world on top of eachother and they need split second for the AI to kick in.
It's the most infuriating ever!!!
And then you waste all your ammo for nothing - beacuse mutants don't drop anything.
Don't get me started about the performance drop...
I go in, kill 2 Bloodsuckers that are there (so many bloodsuckers man...), turn around and have 2 more spawned, so I kill those, go inside building, close door.
Check everywhere - empty.
Turn around 3 Loners have a camp and fireplace inside.
Go outside - hostile group of soldiers.
Go in, close door - get attacked by bloodsuckers...
Makes me really ... ehhh...
p.s. dont do it in "bloodsucker village"....... unless you want a "last stand" mini game,
Despite all the patches up to 1.1.3 this game is still broken AF and the cheesy spawn system shows there's no A-Life 2.0, just a simplistic No-Life 2.0 spawn system.
I have used up over 20 medikits and a similar number of bandages, as well as all the sausage and bread. Now I am desperately trying to loot the dead's equipment, but this is hardly possible because new enemies keep coming.
I simply gave up at this point after several hours because it just doesn't work, even with extreme trial and error and constant saving.
This is pretty sad because I already gave the game a thumbs up, but now I just can't get any further in the story.
same happens to me at malacite base, for some reason the monolith keep coming to it