S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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bloodsuckers knockdown attack
It makes it seem like they did not playtest some things. Or perhaps it was a delusional corporate HR decision, because it doesn't seem to have any afterthought.

Ok so you make them tanky, and you make them knock the player down, not giving them enough time to heal? So you get in a silly loop sometimes of being knocked down, healing and being knocked down again. No time for bandages too.

So how am i supposed to spend the around 120 5.45x39 bullets needed to kill 1 bloodsucker if I can't stay on my feet.

No wonder everybody is using the mod to divide by 4 their health ffs. HOPEFULLY they will remove the knockdown, take the manager who made the decision to the back alley and place two on the back of his skull.
Last edited by LosTresMuertos; Nov 21, 2024 @ 9:08pm
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Showing 16-23 of 23 comments
Joikax Nov 21, 2024 @ 11:20pm 
Originally posted by |Sc4bman|:
People saying "skill issue" dont realise you have to cheese them more or less. They arent scary or fun to fight. Feels real eurojank
Every mutant (or enemy for that matter) was cheesable in the og trilogy but easily killable with some skill and knowledge.
In this game it feels like the mechanics of the game itself incentivize you to cheese each and every engagement.

I hate that you walk slowly backwards, as if the movement and sprinting wasn't already awkward enough and even if you do sprint away they'll catch you by the time you're finished with any of the reload or item usage animations.

In the OGs you could sprint for days if you were traveling light; Here you need to chug energy drinks every 50 meters like a sugar addict.

Food? Good lord, Skif must have a hole in his stomach or something because he's nonstop hungry.

Opening inventory because you can't have everything you need on a quickslot access?, yep, take your sweet ass time in the middle of a firefight why don't you.

Out of medkits? Too bad, now instead of a fast syringe you got a full two to three seconds of animation per bandage or food item to restore a tiny bit of health each.

Weapon jam? suffer a 5 second unjam animation and Skif can't even be bothered to reload his weapon while at it like in the OGs.




Stalker as it was was perfect gameplaywise, it didn't need any of this milsim garbage.
LosTresMuertos Nov 22, 2024 @ 10:07am 
I wanted to revisit this thread because i went back to the cave to farm some artifacts and for some insane reasone there are 2 (TWO) BLOODSUCKERS in the tiny cave. While one knocks you down the other one finishes you. There is no way to win this wtf were they thinking? Did they do the QA with baby difficulty and god mode?

I am willing to believe that the manager who thought of the knockdown attack was also the one who introduced the death counter. DELUSIONAL.
LosTresMuertos Nov 22, 2024 @ 10:13am 
After like 20 tries I was able to kill them both because they didn't do the knockdown attack, good fight.
It is clearly a bad mechanic. It is practically unavoidable and you take too long to get up.
LykosNychi Nov 23, 2024 @ 12:41am 
Originally posted by LosTresMuertos:
After like 20 tries I was able to kill them both because they didn't do the knockdown attack, good fight.
It is clearly a bad mechanic. It is practically unavoidable and you take too long to get up.
Here's a fun one.

Chimeras, and Boars, all do the same thing.

the problem with Chimera though, is that the "normal" leap from the OG games, comes with the knockdown attack. And it will just stand on you and hit you until you die while getting back up.
Professional Nov 23, 2024 @ 12:44am 
They know about the complete broken mess this game is. 100% aware of all the issues yet still went ahead and took your money.

Stalker 2 is a scam. Plain and simple. You have been tricked and robbed.
i've been killing bloodsuckers by standing on boxes, cars, etc. and waiting them to line up with my crosshair, then i blast them. if they're going to be ♥♥♥♥♥♥♥♥, then so am i.
Arbadacarba Nov 23, 2024 @ 1:47am 
Move to the side, don’t just stand there
p00se2 Nov 23, 2024 @ 1:47am 
veteran difficulty and they suck 90% of health from single jump attack
while also sucking 100 bullets

what a sh*t load of artificial difficulty and bad design :steamthumbsup::lunar2019grinningpig:
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Date Posted: Nov 21, 2024 @ 9:04pm
Posts: 23