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Well take the weakest pistol and shoot yourself in the head bro and you'll see for yourself !
You need to check your facts, Skif's gun is actually the best pistol available in the early game. It can also be silenced very early. No pistols I have found have better damage and other stats than this pistol, even 2 I found from Ultimate version stashes.
Armored humans you needed the AP rounds to kill them with 1-2 shots or a head shot.
Bullet sponges from the division should not be part of a stalker game. The game feels wrong and linear so far imo.
I am sorry but better graphics are not better than game play and features. I would take those over better graphics. Its not a worthy trade-off.
TF? Call of Pripyat never had character creation. You're thinking Call of Chernobyl and Anomaly, which are MODS made by FANS.
Veteran Difficulty reducing damage dealt by 0.75 modifier is a bad design choice. It just makes enemies tankier without actually making the game more difficult.
When compared to Master Difficulty from the original Trilogy, this feels like a step backwards.
Now mutants are the most annoying enemies in the game as of right now, when before they were dangerous but had ways to be dealt with.
Let's start with the fact the AI is busted and all mutants are basically as mindless as it gets, and while I don't mind it with like, Blind Dogs, Flesh Pigs or Boars, seeing it applied to Bloodsuckers ruins the picture. Not to mention the passive armor res mutants got for no reason just makes no sense.
Then you look at previous three games:
Boars were heavy hitters that tanked shots when faced head on, but with a careful dodge you could shoot their sides which were generally less protected and made them vulnerable to quick kills. Now its just a "dump like 10 buckshots into them to make them die"
Flesh pigs are an abomination right now when compared to the Trilogy. They used to die in like, one point blank shot from a sawn off in Call of Pripyat, vanilla. What the hell happened here? Now I watched a single flesh take 8 buckshots from my overunder to the face before it finally died. And now I find out its because buckshot is basically useless due to A. 0.75 damage modifier, and B. their apparent "bullet proof" skin caused by passive armor.
And don't get me started on Bloodsuckers. Those were terrifying in original games, because they were unpredictable. They used their invisibility and actual smarts to hit you when you least expected it, but would go down fast if you managed to land like, two solid hits from a shotgun. I almost never left a fight with a bloodsucker unscathed in the vanilla Trilogy. They were apex predators.
Now look at STALKER 2 intro, which showcased a bloodsucker killing a dude, making a cool first scene of them but then you are hit with the "side step for a few minutes to dodge all attacks while spending four mags of FMJ's from your introductory AK to kill it". I legit haven't taken a single hit from the bloodsucker because it was ludicrously predictable. And I was playing on Veteran for crying out loud.
Someone said earlier that getting on top of an object to avoid being hit by mutants is not how its meant to be played. The hell do you mean? In Clear Sky there is literally a task where you rescue a dude sitting on a rock surrounded by blind dogs. He even tells you to "Get on top of the rock" to avoid mutants. It was a valid tactic. Not to mention most mutants would circle around your spot, and some could even POUNCE up and knock you off of it!
In Heart of Chornobyl getting on top of a rock or any elevated surface = AI having a brain freeze. I watched Flesh Pigs run away and hide behind walls, freezing in place and literally waiting for you to get down. You could shoot them down and they wouldn't even move an inch to change position. The moment I get down they try to rush me, I get back on, they hide again, then I get down and they didn't even realize I was reachable again and are just stuck behind "cover". What happened to dynamic mutant AI that actually made them look like living creatures??
Lol, Lmao even