S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
Beast King Nov 21, 2024 @ 1:12pm
1
Grok`s ReBalance mods
Grok (developer of STALKER:GAMMA MOD) has made 2 mods for STALKER 2

1st mod lowers the health of Flesh, Bloodsuckers and Poltergeists as they are incredibly spoungy in vanilla STALKER 2

2nd mod rebalances the difficulty, lowering repair costs based on difficulty and increasing the damage you do to enemys on Veteran difficulty (as it was sett to 25% less damage done to enemys by default, again, making mutants super bullet spounges)

The install is super easy, just unzip a super small file then cut and paste it into a custom folder you create yourself. Join the official STALKER GAMMA discord server and look in the Announcment channel to find all info you need

Happy hunting Stalkers!
< >
Showing 61-75 of 104 comments
Bozz 💀 Nov 21, 2024 @ 2:40pm 
Originally posted by Feuver:
Originally posted by Baron01:

Dude, I have upgraded Skif's pistol and it is absolutely comical to see normal soldier to tank 2 headshots, complete with blood splatter and the sound headshot makes, and still live. This was supposed to be an immersive sim game. I would be very hard pressed to find anything more immersion breaking than 2 headshots on a guy in a trench-coat that he laughs at while blasting me back with a shotgun.
.

Tbf, you've also upgraded the weakest pistol in the game because it's the default starter option and is free to repair...

Well take the weakest pistol and shoot yourself in the head bro and you'll see for yourself !
Commissar Tordez Nov 21, 2024 @ 2:41pm 
Originally posted by Bozz 💀:
that"s not the way to play STALKER xD
theres a difference between difficult combat because everyones equally squishy and difficult because your squishy and everything else is a brick wall.
Baron01 Nov 21, 2024 @ 2:42pm 
Originally posted by Feuver:

Tbf, you've also upgraded the weakest pistol in the game because it's the default starter option and is free to repair...

You need to check your facts, Skif's gun is actually the best pistol available in the early game. It can also be silenced very early. No pistols I have found have better damage and other stats than this pistol, even 2 I found from Ultimate version stashes.
Last edited by Baron01; Nov 21, 2024 @ 2:42pm
timmonsisold66 Nov 21, 2024 @ 2:46pm 
Mutants in earlier games took more damage from flesh/bleeding ammo.
Armored humans you needed the AP rounds to kill them with 1-2 shots or a head shot.

Bullet sponges from the division should not be part of a stalker game. The game feels wrong and linear so far imo.
BoraBruxão Nov 21, 2024 @ 2:47pm 
I',m glad to see Grok's on Stalker 2
Tritol Nov 21, 2024 @ 2:48pm 
Lmao just lower your difficulty then :steamsalty:
Bioshock Nov 21, 2024 @ 3:13pm 
When adding mods through nexus, steam achivments for stalker 2 are still active or it disables them and you can not get the achivments anymore? :er_sad:
What I cannot understand was why the game went backward. Everything that made COP great is missing. No character creation or faction starts and the dynamic war zone seems to have gone missing. The game feels like a huge leap backward. COP's features made the series great.

I am sorry but better graphics are not better than game play and features. I would take those over better graphics. Its not a worthy trade-off.
Last edited by ♀⛤WitchyWoman⛤♀; Nov 21, 2024 @ 3:21pm
Easy Peasy Nov 21, 2024 @ 3:25pm 
Originally posted by Bioshock:
When adding mods through nexus, steam achivments for stalker 2 are still active or it disables them and you can not get the achivments anymore? :er_sad:
Still active. Test on Optimized Tweaks S.2 from nexus
DaimeneX Nov 21, 2024 @ 3:36pm 
Originally posted by ♀⛤WitchyWoman⛤♀:
What I cannot understand was why the game went backward. Everything that made COP great is missing. No character creation or faction starts and the dynamic war zone seems to have gone missing. The game feels like a huge leap backward. COP's features made the series great.

I am sorry but better graphics are not better than game play and features. I would take those over better graphics. Its not a worthy trade-off.

TF? Call of Pripyat never had character creation. You're thinking Call of Chernobyl and Anomaly, which are MODS made by FANS.
Negativeman Nov 21, 2024 @ 3:37pm 
Originally posted by Feuver:
Originally posted by Negativeman:
Instead of using mods to turn Hard difficulty into the Normal difficulty, why not just drop the difficulty in-game? Well at least I hope it helps you enjoy the game lol

The same reason SOME parts of the difficulty can be good, and other parts can suck.
I love taking 100% damage from enemies (no BS damage reduction), but I also love dealing 100% damage to enemies (because bullet spongers suck), but the only way to get that is through mods.

I love having to deal with weapon repair and degradation, but the Veteran difficulty weapon degradation is insane (You can lose up to 10% durability in a couple firefights), and it costs THOUSANDS to repair ONE item. Meaning that 70% of any profit you make gets burned through durability wear&tear alone.
That makes a lot of sense actually. I hope it makes the game more fun for you. Personally, I'm waiting for a new Misery mod.
DaimeneX Nov 21, 2024 @ 3:56pm 
I'll add my own two cents to this.

Veteran Difficulty reducing damage dealt by 0.75 modifier is a bad design choice. It just makes enemies tankier without actually making the game more difficult.
When compared to Master Difficulty from the original Trilogy, this feels like a step backwards.

Now mutants are the most annoying enemies in the game as of right now, when before they were dangerous but had ways to be dealt with.

Let's start with the fact the AI is busted and all mutants are basically as mindless as it gets, and while I don't mind it with like, Blind Dogs, Flesh Pigs or Boars, seeing it applied to Bloodsuckers ruins the picture. Not to mention the passive armor res mutants got for no reason just makes no sense.

Then you look at previous three games:

Boars were heavy hitters that tanked shots when faced head on, but with a careful dodge you could shoot their sides which were generally less protected and made them vulnerable to quick kills. Now its just a "dump like 10 buckshots into them to make them die"

Flesh pigs are an abomination right now when compared to the Trilogy. They used to die in like, one point blank shot from a sawn off in Call of Pripyat, vanilla. What the hell happened here? Now I watched a single flesh take 8 buckshots from my overunder to the face before it finally died. And now I find out its because buckshot is basically useless due to A. 0.75 damage modifier, and B. their apparent "bullet proof" skin caused by passive armor.

And don't get me started on Bloodsuckers. Those were terrifying in original games, because they were unpredictable. They used their invisibility and actual smarts to hit you when you least expected it, but would go down fast if you managed to land like, two solid hits from a shotgun. I almost never left a fight with a bloodsucker unscathed in the vanilla Trilogy. They were apex predators.
Now look at STALKER 2 intro, which showcased a bloodsucker killing a dude, making a cool first scene of them but then you are hit with the "side step for a few minutes to dodge all attacks while spending four mags of FMJ's from your introductory AK to kill it". I legit haven't taken a single hit from the bloodsucker because it was ludicrously predictable. And I was playing on Veteran for crying out loud.


Someone said earlier that getting on top of an object to avoid being hit by mutants is not how its meant to be played. The hell do you mean? In Clear Sky there is literally a task where you rescue a dude sitting on a rock surrounded by blind dogs. He even tells you to "Get on top of the rock" to avoid mutants. It was a valid tactic. Not to mention most mutants would circle around your spot, and some could even POUNCE up and knock you off of it!
In Heart of Chornobyl getting on top of a rock or any elevated surface = AI having a brain freeze. I watched Flesh Pigs run away and hide behind walls, freezing in place and literally waiting for you to get down. You could shoot them down and they wouldn't even move an inch to change position. The moment I get down they try to rush me, I get back on, they hide again, then I get down and they didn't even realize I was reachable again and are just stuck behind "cover". What happened to dynamic mutant AI that actually made them look like living creatures??
Last edited by DaimeneX; Nov 21, 2024 @ 4:03pm
VirtualFujiwara Nov 21, 2024 @ 4:02pm 
Originally posted by ♀⛤WitchyWoman⛤♀:
What I cannot understand was why the game went backward. Everything that made COP great is missing. No character creation or faction starts and the dynamic war zone seems to have gone missing. The game feels like a huge leap backward. COP's features made the series great.

I am sorry but better graphics are not better than game play and features. I would take those over better graphics. Its not a worthy trade-off.

Lol, Lmao even
MBOmnis Nov 21, 2024 @ 4:03pm 
Originally posted by ♀⛤WitchyWoman⛤♀:
What I cannot understand was why the game went backward. Everything that made COP great is missing. No character creation or faction starts and the dynamic war zone seems to have gone missing. The game feels like a huge leap backward. COP's features made the series great.

I am sorry but better graphics are not better than game play and features. I would take those over better graphics. Its not a worthy trade-off.
*points and laughs*
Wilihey Nov 21, 2024 @ 4:04pm 
Originally posted by ♀⛤WitchyWoman⛤♀:
What I cannot understand was why the game went backward. Everything that made COP great is missing. No character creation or faction starts and the dynamic war zone seems to have gone missing. The game feels like a huge leap backward. COP's features made the series great.

I am sorry but better graphics are not better than game play and features. I would take those over better graphics. Its not a worthy trade-off.
oh my god PLAY THE ORIGINAL GAMES INSTEAD OF MOD PACKS YOU CLOWN
< >
Showing 61-75 of 104 comments
Per page: 1530 50

Date Posted: Nov 21, 2024 @ 1:12pm
Posts: 104